The Dragon

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The Dragon

The Dragon

@dragonrefuge

Tailored game development solutions, ready-made assets, and original games. ⚔️ RPG Maker MZ/MV 🤖 Godot

Katılım Temmuz 2023
115 Takip Edilen29 Takipçiler
蒸気兎
蒸気兎@SteamRabbit_VCL·
ミニマップを手を加えてSFモニター風に(音あり) ソナー・ノイズ・グリッチで 情報が“見て分かる”UIにしました #ゲーム制作
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花姫パパ
花姫パパ@hanabipapa·
勝てるわけねぇだろ作者いい加減にしろッ💢💢💢💢 #MYSTICSUMMONER
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The Dragon
The Dragon@dragonrefuge·
@Contena_games I love that scene transition from map to battle. The art direction is amazing!
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The Dragon
The Dragon@dragonrefuge·
@_amohs Absolutely. e.g.: in 2D, depth sorting all those blades of grass would be non-optimal using conventional y-sorting algorithm. What I did in my personal project was a custom sorting algorithm based on masking (like a fool's z-buffer). Something that in 3D would be "free". haha
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ΛMOHSˡᴵᵛᵉ
@dragonrefuge 2D has a lot of advantages too and to be honest 3D is naturally more complex in some ways, but it definitely pays off at certain moments :)
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The Dragon
The Dragon@dragonrefuge·
@Zomia_Studio I love all the dedication to creating satisfying animations, as well as the great artwork.
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O'Hana-chan✿
O'Hana-chan✿@Zomia_Studio·
ショップUIをつくった⚖️ ツクール標準のショップ機能をベースに、在庫システムや倉庫との連携を独自に実装 いちいち倉庫に素材探しにいかずにクラフトできるようにするための布石 アニメやエフェクトつけまくったので軽量化が課題 #rpgmaker
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蒸気兎
蒸気兎@SteamRabbit_VCL·
マップ動作のデバッグしてたけど もはやアクションゲームになっとる(RPGです) #ゲーム制作
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The Dragon
The Dragon@dragonrefuge·
@kobushi724 I love when I see RPG Maker on my timeline. This system looks wonderful!
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沼
@kobushi724·
ドロップアイテムを手動で吸引するシステムの試作
GIF
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Tarma
Tarma@TarmaMV·
Back in the day I was able to replicate a time attack/block system like Super Mario RPG on MZ. Although it was bugged, it worked okay. Now I've been able to do it on Godot faster and working way much better. See the double attacks and the block when the enemy hits!
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The Dragon
The Dragon@dragonrefuge·
@Archeia_Nessiah Yeah. Actually, there are some games in, let’s say... "questionable" niches that are seeing some financial success and aren’t even recognized as RPG Maker games.
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The Dragon
The Dragon@dragonrefuge·
@VFX_Therapy @soulflamegame I love this! I think the final effect would greatly benefit from having leaf particles spawning and reacting to the player stepping outside the tree.
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The Dragon
The Dragon@dragonrefuge·
@_amohs Incredible. Last year, I was planning a feature exactly like this for my Godot game. The idea was to use it for static terrain creation (at editor level) + dynamic interaction with terrain (through ingame explosions). Well, your video inspired me to get back into it. Thanks!
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ΛMOHSˡᴵᵛᵉ
ΛMOHSˡᴵᵛᵉ@_amohs·
@dragonrefuge Thanks! All the data is stored in a 512x512. I have four surfaces (R Tiles / G grass / B sand, default dirt) but if I ever need more I just create another material while being careful about the junctions. So I think it's pretty much ideal from an optimization/resource standpoint!
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ΛMOHSˡᴵᵛᵉ
ΛMOHSˡᴵᵛᵉ@_amohs·
Quick snapshot of the terrain and grass system after quite a few people got tired of our grid floor prototype ahah Also starting to prefer the characters with the black outline, feels more readable. What do you think? #gamedev #indiedev
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The Dragon
The Dragon@dragonrefuge·
@jasontomlee I used it in two unfinished game mockups. These pieces are 3~5 years old.
The Dragon tweet mediaThe Dragon tweet media
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jasontomlee
jasontomlee@jasontomlee·
Cloud Shape Designs ☁️😶‍🌫️ #pixelart #ドット絵
jasontomlee tweet media
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