The Dragon
94 posts

The Dragon
@dragonrefuge
Tailored game development solutions, ready-made assets, and original games. ⚔️ RPG Maker MZ/MV 🤖 Godot
Katılım Temmuz 2023
115 Takip Edilen29 Takipçiler


@Contena_games I love that scene transition from map to battle.
The art direction is amazing!
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Nearly at 100 wishlists! If you like the demo of The 9th Seraph please wishlist the main game, every single one motivates me more and more! #wishlistwednesday
StubbornKoi (The 9th Seraph demo NOW AVAILABLE!)@9thSeraph
Working on more areas of the Brittle Cliffs region. #jrpg #rpgmakermv #indiegame #gamedev #rpg
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@_amohs Absolutely.
e.g.: in 2D, depth sorting all those blades of grass would be non-optimal using conventional y-sorting algorithm.
What I did in my personal project was a custom sorting algorithm based on masking (like a fool's z-buffer). Something that in 3D would be "free". haha
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@dragonrefuge 2D has a lot of advantages too and to be honest 3D is naturally more complex in some ways, but it definitely pays off at certain moments :)
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@Zomia_Studio I love all the dedication to creating satisfying animations, as well as the great artwork.
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ショップUIをつくった⚖️
ツクール標準のショップ機能をベースに、在庫システムや倉庫との連携を独自に実装
いちいち倉庫に素材探しにいかずにクラフトできるようにするための布石
アニメやエフェクトつけまくったので軽量化が課題
#rpgmaker
日本語

@SteamRabbit_VCL The look of your game is incredible. Congratulations!
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@kobushi724 I love when I see RPG Maker on my timeline.
This system looks wonderful!
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@Archeia_Nessiah Yeah.
Actually, there are some games in, let’s say... "questionable" niches that are seeing some financial success and aren’t even recognized as RPG Maker games.
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@VFX_Therapy @soulflamegame I love this!
I think the final effect would greatly benefit from having leaf particles spawning and reacting to the player stepping outside the tree.
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Proper interactive foliage that doesn't look fake. Insane technical breakdown by @soulflamegame
Leaves + grass != physics.
#gamedev #pixelart
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@_amohs Incredible. Last year, I was planning a feature exactly like this for my Godot game. The idea was to use it for static terrain creation (at editor level) + dynamic interaction with terrain (through ingame explosions).
Well, your video inspired me to get back into it. Thanks!
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@dragonrefuge Thanks! All the data is stored in a 512x512. I have four surfaces (R Tiles / G grass / B sand, default dirt) but if I ever need more I just create another material while being careful about the junctions. So I think it's pretty much ideal from an optimization/resource standpoint!
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@dragonrefuge Thank u! Did you use it for a game or for something else?
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