Norman 🐸 A Frog’s Tale

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Norman 🐸 A Frog’s Tale

Norman 🐸 A Frog’s Tale

@NormanFrog

Creator of @AFrogsTaleGame 🐸 ~ Small frog with big dreams ⭐️ Kickstarter: https://t.co/0rINkN1sTG

Minneapolis, MN Katılım Kasım 2014
1.9K Takip Edilen6.5K Takipçiler
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Norman 🐸 A Frog’s Tale
Norman 🐸 A Frog’s Tale@NormanFrog·
I’m currently available for work! I'm the creator of A Frog’s Tale, where I've been handling pixel art, animation, UI, audio, and design. By myself I can cover what usually takes a small team to accomplish. If you need quality and cohesive game feel across everything, DM me!
Norman 🐸 A Frog’s Tale tweet mediaNorman 🐸 A Frog’s Tale tweet mediaNorman 🐸 A Frog’s Tale tweet mediaNorman 🐸 A Frog’s Tale tweet media
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Norman 🐸 A Frog’s Tale
maybe this is a hot take but I think those CRT shaders that try to emulate the look of older TVs do not look very good anybody else feel this way?
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Norman 🐸 A Frog’s Tale
@DeputyARUUU I did something similar in Japan lol, though not nearly as much money. I bought a bottle of champagne that I thought was $30 but it was $300 😭
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ARUUU ⏾⋆₊˚⊹
ARUUU ⏾⋆₊˚⊹@DeputyARUUU·
Y’all I thought I bought a card for $700 in Japan… well turns out it was closer to $6000 and I want to kms how can I be such dumb stupid idiot 😭💔 fuck my moronic ass Chungus life
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Del
Del@TheCartelDel·
Interestingly, today my first YouTube video about the games industry gained 23,000 views. Which I'm grateful for. I am, however, surprised that some comments have said the natural pauses I take between sentences are distracting. I have since been reminded that people are used to TikTok style hyper editing where all breathes are edited out leaving zero room for air. I do not think I can comfortably comform to that editing style, but will make concessions where it makes sense.
Del@TheCartelDel

@yamumslipper youtu.be/REZiMNDy0l8

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Norman 🐸 A Frog’s Tale
6 years of using Aseprite and i found out today you can color code animation tags! 🤯
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ludwig
ludwig@LudwigAhgren·
16 days and 4,000 kilometers later we crossed China. We ate like people in China, smoked like people in China, and spoke like absolute idiots never before seen in China. This trip was harder than last years. Getting sick, navigating the magical 207, and failing to say the word hotel every night all the while referring to myself as “p*ssy burger” took its toll I’m lucky to be able to do this cat line with Michael. It’s not easy to find someone you can spend everyday and every night without some tensions brewing- but I could hangout with that dude everyday until I die and never get sick of him. A big thank you to my crew who are the only reason anyone was able to follow our journey and turn the hours of chaos into an actual series. Editors, translators, producers, fixers, assistants, designers, a dude named Li, and many more people are the reason tip2tip exists. A special thanks to Cam, Dan, Alicia, Dave, Lucky, and Zhang Wei who followed us in an RV for 16 days <3 Finally, shoutout everyone in China the people there were unforgettably nice to two white colored foreigners riding motorcycles across China 🇨🇳😄✊
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David - Nostalgic Realms - Lair of the Leviathan
In my experience it has been there are two types a) the ones that have little to offer, barely communicate, have no clear plan or interest other than hoping to maybe 'cash in' on a potential success under unreasonable conditions. b) the legitimate proven quality publishers who have a clear plan and the resources behind them to elevate your game but then have 100s of games to choose from so are almost impossible to land a deal with.
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Norman 🐸 A Frog’s Tale
Indie devs who are actively pitching to publishers: How has that been going for you? I'm curious to hear what others are experiencing.
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Norman 🐸 A Frog’s Tale
@shadeprotocolGM Best of luck with the Kickstarter! If you need any insight or advice from somebody who's done it before, my inbox is open :) It sounds like you know what you're looking for and are prepared when it comes to negotiations. I'm confident you're going to crush it.
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SHADE Protocol - WISHLIST ON STEAM!
We've been self-funding, but it's very difficult since we've been lucky enough to get a great reception. People expect more from our game than we probably could afford to fund ourselves, so we're going to Kickstarter. As for publishers, we're talking to a few great ones. I'm thinking that what's most important is for them to value add to the game with some clear specifics: * No IP ownership or creative control * Breadth of services (QA/localization/physical/etc.) * Strong marketing that is not solely event-based * Lower/sensible recoup percentages (this is key) * Some sort of performance guarantee (important) There are many other things like sequel rights, rights of first refusal, and more that are worth discussing, but it's all a conversation. As of right now, we're doing our best to self-fund but we'll see what the future holds in the next few weeks as we approach our Kickstarter!
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Norman 🐸 A Frog’s Tale
@CosmicBoogaloo You nailed the two biggest benefits. If you don’t need development funding or require publisher services like marketing, distribution, QA, localization, etc then it probably makes more sense to self-publish.
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Ethan
Ethan@CosmicBoogaloo·
@NormanFrog I’m curious about this because so new I’m wondering at what point should you even consider pitching to publishers. How necessary is it to even seek them out aside from help with money and marketing like what other benefits are there? I need to look more into pitch decks too.
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Norman 🐸 A Frog’s Tale
@aNichiporchik Thank you for your reply and insight!! I’m confident we are in a position to overcome those 2 risks. I’ll send in our materials :)
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Alex Nichiporchik
Alex Nichiporchik@aNichiporchik·
I really need to update those materials! It’s always worth to pitch again. Some of our biggest games evolved during their pitch, and then more after development. If you show progress you’ve made it’s always good to see. The biggest risk is first marketability, figuring out how to sell the game. The second risk is ability to deliver and pivot if necessary.
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Captain McSpacebiff (Wishlist)
@NormanFrog Gearing up to pitch to publishers soon It's been years since we've last pitched so it'll be interesting to see how/if the market and process has changed
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