Elliot B

173 posts

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Elliot B

Elliot B

@drbentine

Physicist, RAE Enterprise Fellow, medtech . ex(cold atoms⚛️, postdoc at @ox_ultracold). programmer & game dev 💾🎮; #ProPixelizer for Unity; (he/him)

Oxford Katılım Ocak 2020
757 Takip Edilen609 Takipçiler
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Elliot B
Elliot B@drbentine·
ProPixelizer for #unity3d's next update allows you to combine appearance and outline materials into a single uber material. Here's it in action, rendering a 3D object as #pixelart. #madewithunity
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Elliot B
Elliot B@drbentine·
@mikegalsworthy Would be interesting to see this normalised with respect to income band, eg 600 at lowest percentile will feel much more than 1k at highest
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Mike Galsworthy
Mike Galsworthy@mikegalsworthy·
Fascinating analysis by the IFS on what the different manifestos mean for different wealth bands.
Mike Galsworthy tweet media
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Frankie
Frankie@frankiegamedev·
Also I made this concentric circles pattern (which is heavily inspired by The Legend of Zelda Tears of the Kingdom) to make some paths along the desert :) #zeldatotk
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Frankie
Frankie@frankiegamedev·
Using a triplanar shader for the terrain makes it more easy to work, as it uses the normal to decide wich of the textures shows up! #unitytips #indiedev
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Elliot B
Elliot B@drbentine·
@OskSta @rawrafox Do either of you happen to know if you still get the benefits of the DepthPrepass (which only evaluates the color fragment if the depth test equals the value in the prepassed depth texture, discarding overdraw)?
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Oskar Stålberg
Oskar Stålberg@OskSta·
@rawrafox Yeah I figured it's something like that. But I don't have a sense of how bad it is.
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Oskar Stålberg
Oskar Stålberg@OskSta·
Does anyone know the performance implications of writing custom depth values per pixel in shader (using "out float depth : SV_Depth" in Unity)? Especially on weaker devices and mobile. I'm about to embark on a huge refactor and it would be nice to know if it's a terrible idea..
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Elliot B retweetledi
Elliot B
Elliot B@drbentine·
For ProPixelizer's next big update, one new feature I'm working on is better outlines: edge detection and outlines that respect dither and color palette settings if you want them to. All controlled through ShaderGraph and per object. #madewithunity #pixelart #unity3d
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Elliot B retweetledi
Elliot B
Elliot B@drbentine·
ProPixelizer for #unity3d's next update allows you to combine appearance and outline materials into a single uber material. Here's it in action, rendering a 3D object as #pixelart. #madewithunity
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Elliot B
Elliot B@drbentine·
@Darkere99 @FreyaHolmer their tweet states: "We want to be clear that the counter for Unity Runtime fee installs starts on January 1, 2024 - it is not retroactive or perpetual. We will charge once for a new install; not an ongoing perpetual license royalty, like revenue share."
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Elliot B
Elliot B@drbentine·
@Darkere99 @FreyaHolmer ...We look at a game's lifetime installs to determine eligibility for the runtime fee. Then we bill the runtime fee based on all new installs that occur after January 1, 2024. " source: #unity-runtime-fee" target="_blank" rel="nofollow noopener">unity.com/pricing-update…
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Freya Holmér
Freya Holmér@FreyaHolmer·
I've double checked with unity the new changes apply to all unity games, including those released before 2024, for all sales and revenue in 2024 and beyond is this even legal
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Elliot B
Elliot B@drbentine·
@MolgeraxProduct @t3ssel8r @HarryAlisavakis Bear in mind that getting it to work is one thing, keeping it working is another - the api is not stable and those functions will completely change or vanish from one version to the next
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Molgerax
Molgerax@MolgeraxProduct·
@t3ssel8r @HarryAlisavakis I recently wrote a URP uber shader by hand for the first time. Having shadow mapping, SSAO, etc. readily available as one-liner functions is really convenient. But having to find out if / where they exist? Among the dozens of URP include files and compiler directives? Not cool.
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Elliot B
Elliot B@drbentine·
@ForBo7_ How come it's so close but not equal? I like the other features, but the subtle differences here are offputting
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Salman // 萨尔曼
Salman // 萨尔曼@ForBo7_·
Typst also writes a lot like Markdown. = Create A New Section Like This! _This_ text is really *emphasized*. + You can + create lists + like this too.
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Salman // 萨尔曼
Salman // 萨尔曼@ForBo7_·
I tried out Typst from @typstapp , a new markup alternative to LaTeX, and it's so much more crazy nice to type in! Let's compare how writing the following equation looks in Typst and LaTeX.
Salman // 萨尔曼 tweet media
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Elliot B
Elliot B@drbentine·
@_ericelliott @aisolopreneur For me it started making up references almost a straight away, although interestingly they tend to use established names from the (niche) research field so they appear more legitimate. You can have fun prompting by asking 'Can you show me the paper on this topic by X'?
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Eric Elliott
Eric Elliott@ericelliott_·
@aisolopreneur Bard hallucinates a LOT. Bing Chat is (currently) better for this kind of work, but it also hallucinates a lot. ChatGPT with GPT-4 hallucinates less frequently than either of those, but its browser plugin doesn't work as well as either Bard or Bing Chat (even the Bing version).
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Elliot B
Elliot B@drbentine·
@zhinvfx You'll need to also snap the object positions to integer multiples of pixels to remove creep. You can also only solve the problem in realtime for orthographic camera projections
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zhin
zhin@zhinvfx·
This works great only for a static image.. when camera moves, Pixels start to wiggle
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Elliot B
Elliot B@drbentine·
@slipster216 @Erik_Borchers In 2020 and 2021, you can't use cameraDepthTarget on some versions, you have to instead blit to a sub element of the Color target, otherwise it only works in game and not in scene tab. There is no way at all to do it in Metal for 2020/2021, because you can't get the sub element
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