David Doak

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David Doak

David Doak

@drdoak

Irishman, Scientist, Designer, Teacher, Bassist GoldenEye007, Perfect Dark, TimeSplitters, Second Sight, Haze, Beyond Words! https://t.co/Z15sYDLdEw

Norfolk, UK Katılım Mart 2009
940 Takip Edilen9.4K Takipçiler
David Doak retweetledi
N64 Magazine Quotes
N64 Magazine Quotes@N64Magazine·
[The GoldenEye 007 development team receiving N64 Magazine's 'Game of the Year 97' certificate at Twycross, England. Taken from 𝗡𝟲𝟰/13, March 1998.]
N64 Magazine Quotes tweet media
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David Doak
David Doak@drdoak·
We definitely weren't thinking of the consequences. IIRC 1st time I saw him, the model was done and in the game. I named him Hans in an attempt to make him more relatable. His 'outfit' has a bit of a Lederhosen look - if you squint, a lot. Better to close your eyes and look away.
CarniePunk96@benji_zion91644

@drdoak @SantaAzulCTZN If you don't mind answering more questions about Timesplitters character designs.... What was the thought process behind the creation of Hans?

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David Doak
David Doak@drdoak·
@Rawr_Mom 😆 Don’t do yourself down - I must have played the game for several thousand hours over development.
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rawrmom.bsky.social
rawrmom.bsky.social@Rawr_Mom·
@drdoak I love the fact that you theorised your next move as 'chemist' and I'm over here like 'uuuuh, chats'
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David Doak
David Doak@drdoak·
It's not always door decoders and nerve gas in the Facility - sometimes I enjoy a relaxing game of Beyond Words!
PQube@PQubeGames

Welcome back to @drdoak's Beyond Words Clinic 🧠 Today’s diagnosis: “Sneaky Peek” 👀 Want to know what tiles are coming next? Learn how to read the Tile Bag, prepare your board ahead of time and turn risky plays into calculated victories. Because sometimes… discard fishing isn’t luck... it's strategy. Sharpen your thinking. Master the board. 📢 Don't forget to share your runs or, ask Dr Doak for remedies on Discord: bit.ly/4nfI3g2 🎮 Play Beyond Words now on: ⚪ Steam 🔴 Nintendo Switch 🔵 PlayStation 5 🟢 Xbox Series X|S #BeyondWords #WordGame #StrategyGame #IndieGame

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R9_Fury
R9_Fury@R9_Fury·
@drdoak The fact the dispersion cone is less than 1 radian is the biggest suspension of disbelief obviously. 3/ end
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David Doak
David Doak@drdoak·
@electric_mini Great observation - I've reposted with a longer reply as I'm sure others will be interested. 🙏
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The Electric Underground #stgscore feed
@drdoak real game design question here: what inspired the goldeneye team to create such amazing hitstun on the enemies? western shooters even now don't have such fantastic feeling hitstun and I think it's the secret sauce of goldeneye.
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David Doak
David Doak@drdoak·
If you are unfamiliar with Virtua Cop this YT video is a good place to see the enemy animations in action (also notice the non-combatant civilians who surrender and run away !) youtube.com/watch?v=YT1NaF…
YouTube video
YouTube
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David Doak
David Doak@drdoak·
I should also say that this part of the design had little to do with me! It was all in place before I joined the team - although I obviously leaned into it in enemy placement in the level setups.
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David Doak
David Doak@drdoak·
I agree. Great question. I think a lot of what is special about the hit react / 'stun' timing and rhythmic cadence of the gun play in GE007 evolved from Virtua Cop (SEGA) (which was Martin Hollis' initial direction for the game)
The Electric Underground #stgscore feed@electric_mini

@drdoak real game design question here: what inspired the goldeneye team to create such amazing hitstun on the enemies? western shooters even now don't have such fantastic feeling hitstun and I think it's the secret sauce of goldeneye.

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