Dietmar Suoch

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Dietmar Suoch

Dietmar Suoch

@dsuoch

Austrian in CALEEFORNEEA (again). Michael Clayton of GPU programming. Goosfraba ... Trying to ditch Twitter. Trying https://t.co/Ae74NbKcJq

Santa Barbara, CA Katılım Ocak 2011
4.4K Takip Edilen1.8K Takipçiler
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Amit Patel
Amit Patel@redblobgames·
Blog post: I've been working on a guide to SDF font rendering, and I kept getting stuck. The blog post is about the things that didn't work redblobgames.com/blog/2026-02-2…
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Visual C++
Visual C++@visualc·
MSVC v14.51 is up to 6.5% faster on SPEC CPU 2017 integer benchmarks from improved optimizations such as a new SLP vectorizer and major SROA improvements on both x64 and Arm64. Learn more about the performance improvements: devblogs.microsoft.com/cppblog/c-perf…
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RenderDoc
RenderDoc@RenderDoc·
RenderDoc v1.43 is now available! This release includes a new custom annotation system, as well as a number of other improvements and bugfixes. Full release notes: github.com/baldurk/render… Binary builds: renderdoc.org/builds
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Dmytro Bulatov 🇺🇦
Dmytro Bulatov 🇺🇦@dmytro_bulatov·
New D3d12infoGUI 1.14.0 release github.com/Devaniti/D3d12… Now we have capabilities from Agility SDK 1.619.0 in the database Please submit reports with this new GUI so that we can populate those new capabilities
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Dmytro Bulatov 🇺🇦
Dmytro Bulatov 🇺🇦@dmytro_bulatov·
New D3d12info 3.16.0 release github.com/sawickiap/D3d1… It exposes new features from newly released Agility SDK 1.619.0, notably Opacity Micromaps and Shader Execution Reordering
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LunarG
LunarG@LunarGInc·
📢Excited to share our updated guide: How to Use Vulkan Debug Printf! Debug shaders like a pro—insert printf-style statements in GLSL, HLSL, or Slang shaders. Inspect outputs in RenderDoc (per-invocation!), vkconfig, or Validation Layers via env vars. 💪 Updated Feb 2026 with best practices & tips. Read now: lunarg.com/how-to-use-vul…
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DirectX 12
DirectX 12@DirectX12·
Announcing the official release of Shader Model 6.9 and a new Agility SDK! With it comes more expressive HLSL, DXR 1.2 upgrades, and an exciting set of D3D12 improvements developers have been asking for. Check it out here: devblogs.microsoft.com/directx/shader…
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Dietmar Suoch
Dietmar Suoch@dsuoch·
Maybe hosting finally ended, maybe because search engines are working differently today, maybe AI slop pushed it out of a certain window.
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Dietmar Suoch@dsuoch·
It used to be that the "internet doesn't forget". Lately I have trouble finding certain old material (10-15y) where I naively relied on my search engine skills instead of properly bookmarking or downloading the content.
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DarknessFX
DarknessFX@DrkFX·
Vulkanised 2026 conference videos are available at : @Vulkan/videos" target="_blank" rel="nofollow noopener">youtube.com/@Vulkan/videos
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