Eduardo Tello

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Eduardo Tello

Eduardo Tello

@dutello

Brazilian abroad. Product Designer, moving to Design Ops. Focused on design systems and scaling products and teams.

Dubai, United Arab Emirates Katılım Şubat 2009
1.8K Takip Edilen876 Takipçiler
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Sergio Pereira
Sergio Pereira@SergioRocks·
Ticket-driven software development is slowly dying. For years, the workflow looked like this: - PM writes the ticket - Engineer picks it up - Engineer ships the code Repeat. That model made sense when writing code was the bottleneck. But it isn’t anymore. AI tools can generate large chunks of implementation. Scaffolding, tests, refactors, even entire features. The constraint moved. The hard part is now: - Choosing the right problem to tackle - Structuring the system correctly - Deciding what not to build That is why engineers are increasingly expected to own outcomes, not tickets. Instead of: - “Implement this API endpoint.” The work becomes: - What problem are we actually solving? - What’s the smallest thing we can ship that users will use? - How do we know it worked once it’s live? The engineers who adapt to this shift will thrive.
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tweet davidson
tweet davidson@andyreed·
“$25 per PR review is crazy” - 750K TC
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Timon Wong
Timon Wong@t31kx·
Claude Code: "You've hit your limit · resets 7pm" Me from 5-6.59pm
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David Hill
David Hill@iamdavidhill·
a ceo who doesn’t value design isn’t a very good ceo
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Felix Lee
Felix Lee@felixleezd·
7 years of design taught me: Your portfolio gets you in the room Your likability gets you the offer Your execution keeps you around Your people skills get you promoted Build in all four, not just portfolio.
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Wise
Wise@trikcode·
i changed all our "loading..." states to "thinking.." we are an agentic Al startup now
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Brandon Katz
Brandon Katz@Great_Katzby·
AT&T paid $85.4B for Warner Bros. and failed to create value. Disney paid $71.3B for Fox and has struggled to consistently wring value out of it. Discovery paid $43B for Warner Bros. and failed to create value. Paramount will pay $111B for Warner Bros...
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Guillermo Rauch
Guillermo Rauch@rauchg·
The future of design is… engineering. All designers at @vercel now also build, thanks to tools like @v0, Claude Code, and Cursor. They've been contributing to our frontends and apps for a while now. But over the past few months, the leap they've made is engineering the design process itself by building agents. A big part of shipping is getting the word out in a compelling way, especially on the @x platform, the everything app. In the past, we used to spend a bunch of time hand-crafting images and illustrations for social cards. Our design team built an internal agent and web ui using @v0 and Claude Code that makes this process fully self-serve. It even includes a previewer of what the final artifact will look like on X. It's called Leap. It's probably saved us hundreds of hours of work but also massively raised our quality bar. The artifacts it produces are beautiful. If you had asked me even 12 months ago whether our design team would be building their own design tools, let alone be this good, I would call bs. There was no master plan, or God forbid, a "sprint" to make this happen. It just took a handful of prompts to build and it propagated on Slack. Leap is now one of the many agents that helps us run our company more smoothly, built and securely deployed on @vercel for our internal use.
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John McBride
John McBride@johncodes·
the cloud is dead. openclaw replaced all my devops tooling. I went from 360$/month in AWS costs using opentofu and grafana to manage clusters, machines, buckets, and logs to 2,340$/month in LLM APIs and 15 hours of outages. adapt or be left behind.
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Tomasz Łakomy
Tomasz Łakomy@tlakomy·
Reviewing Claude Code output before pushing directly to prod
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Alex Kehr
Alex Kehr@alexkehr·
the most overpaid role in tech right now is a PM who can't ship. the most underpaid is a designer who can.
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Kevin
Kevin@keviduk·
design is the differentiator building software is getting easier and faster so the value shifts to taste, judgment, deciding what matters this is the moment for creative exploration for shaping experiences not just shipping features
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dave
dave@heyXdave·
I won't use Figma prototypes again. Tested @figma Make this weekend. Took one of my designs, turned it into code. Pixel perfect. Added micro-animations, delays, all the small behavior that makes UI feel right. The prototype I built feels better than what FE developers usually code from my designs. I could finally add the exact emotions and feelings I wanted. The personality that gets lost when you're just describing it in handoff notes. This is what I've been trying to write in handoff docs for years. "Add 200ms here." "This needs to feel snappy." Devs read it, nod, then it gets deprioritized or lost in translation. Now I just build it. Takes me less time than writing the doc and doing QA rounds. When designers can code their own work, apps get personality. All those tiny details that usually die in "phase 2" don't die. The emotions, the feelings, the small moments that make people actually enjoy using something. This is a new level for designers. The quality bar just moved.
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Ryo Lu
Ryo Lu@ryolu_·
on subtraction adding is easy. someone asks for a feature, you build it. user hits a bug, you patch it. flow feels blocked, you add a shortcut. new trendy idea, you add a new concept. repeat until you have 50 buttons and no one knows where to start. the hard part isn't building anymore. it's choosing: - what to make – and what to leave out - how to make it – so it strengthens the system instead of fragmenting it - what to remove – even when it works, if it doesn't belong addition is momentum. subtraction takes conviction. you have to see the whole, not just the parts. you have to believe that fewer things, done right, will carry more weight than a hundred things scattered. most products don't die from missing features. they die from accumulation. from losing clarity. from becoming everything and meaning nothing. think slower, then act fast. slow down after the burst. tie it all back. so the foundation can carry what comes next. keep focused, and simplify.
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Zeh Fernandes
Zeh Fernandes@zehf·
As a designer, be ready to say way more NOs. It's the only way to save the user experience. People in your team will bloat every single page; they will add tons of buttons just because they can prompt.
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Rohan Varma
Rohan Varma@rohanvarma·
“Whenever a designer becomes more of a builder, some idealism and creativity dies.” In my experience, the creativity dies when engineers consistently don’t implement the designer’s vision. Cursor doesn’t limit what a designer can do — it expands the scope of their creative agency.
Karri Saarinen@karrisaarinen

Whenever a new design to code tool comes around, people get excited. It’s considered the holy grail of design. You can now design with code. This is the final evolution. But I don’t agree. It’s only the holy grail if you value output higher than the process of design. Whenever a designer becomes more of a builder, some idealism and creativity dies. Not because building is bad, but because you start out including constraints earlier in the process than they should. I’m one that very much thinks design is ultimately what is shipped. But before it shipped, there is a lot of stages that don’t benefit from code or some implementation constraints. In architecture, a lot of the best work is started with sketches and some of the best architects still draw by hand. People forget that the creative process is not about tools. It’s about forming a vision, and then translating that vision into some form. You can use various tools as part of the process, but designers job is really communicating that vision. Once you become the architect and the builder, or the designer and the developer, you start making more conservative bets. You gravitate to what you already know is feasible or supported. You make smaller iterations. You stop dreaming something big. This is not design. Designers, don’t do that. Your job is to imagine the future, and sometimes code and convention gets in the way. Use tools. Understand the domain. Get close to the medium. But don’t lose your greatest strength ability to dream. Work with engineers to realize those dreams. Designing in code is just a path to local maxima and ruin.

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Karri Saarinen
Karri Saarinen@karrisaarinen·
Quality first. People should have a life outside of work. Place to enjoy life, develop their tastes, gather inspiration. When you feel better, your work is better. It naturally bleeds into what you make. fastcompany.com/91445544/the-1…
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Tom Goodwin
Tom Goodwin@tomfgoodwin·
I do find this just amazing
Tom Goodwin tweet media
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