Dylan Black

46 posts

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Dylan Black

Dylan Black

@dylaninfinitus

Building useful software for complex real-world systems. Founder at Infinitus Interactive

Glasgow, Scotland Katılım Nisan 2026
18 Takip Edilen2 Takipçiler
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Dylan Black
Dylan Black@dylaninfinitus·
I’m Dylan, founder of Infinitus Interactive. We build digital twin platforms, industrial 3D systems, and internal tools shaped by real production work. I’ll be sharing builds, lessons, wins, mistakes, and the reality of growing a technical studio.
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Dylan Black
Dylan Black@dylaninfinitus·
Mesh Engine is getting close to release, so I’m taking the chance to experiment with some new partitioning visuals.
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Dylan Black
Dylan Black@dylaninfinitus·
@buildwtim Agreed! AI is great at accelerating the obvious parts. The expensive part is still knowing what matters, what breaks, and what to ignore.
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Tim@buildwtim·
People hype low-code AI like it'll replace engineers. Here's the spoiler: It replaces some typing. Not experience, context, or good judgment Never those.
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Dylan Black
Dylan Black@dylaninfinitus·
@turanszkij Looks great. Water is one of those effects that instantly exposes quality, and this already feels convincing.
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János Turánszki
János Turánszki@turanszkij·
Some updates to the underwater effect in Wicked Engine:
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Dylan Black
Dylan Black@dylaninfinitus·
@code_codeforge Good morning! 👋 I’m working on Mesh Engine. Turning heavy CAD models into clean, scene-ready Unity assets without the usual pain.
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CodeForge
CodeForge@code_codeforge·
Good morning It's a new day let's make it 10x productive What you building
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Dylan Black
Dylan Black@dylaninfinitus·
@miketuritzin Love this kind of optimisation work. Tiny wins stacked together are usually where the real gains come from.
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Mike Turitzin
Mike Turitzin@miketuritzin·
Another interesting small optimization to SDF brick rendering: I'm already tightly fitting bricks to the surface and doing occlusion culling, but this is another small win on top. If the camera ray intersects the brick at an "inside" point, discard the fragment to avoid ... 1/
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Dylan Black
Dylan Black@dylaninfinitus·
@SeHozaifa Building Mesh Engine, a Unity tool that turns heavy CAD models into scene-ready assets. Goal for this month is getting it launched and into real users’ hands.
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SE Hozaifa
SE Hozaifa@SeHozaifa·
Let’s do something useful 👇 Reply with: • what you're building • your goal for this month I’ll reply to everyone. Let’s grow together 🚀
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Anas
Anas@Anas_founder·
@dylaninfinitus looks nice All the best man put the link !
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Anas
Anas@Anas_founder·
Hey founders, Looking to connect with people building in: 💵SaaS ⚙️Tech 🧠Ai tools 🔥Product Development 📱Web App 💻Devs Drop what you're building👇
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Dylan Black
Dylan Black@dylaninfinitus·
@miketuritzin Yep! 0.05ms sounds like nothing until you’re trying to win it back
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Mike Turitzin
Mike Turitzin@miketuritzin·
That slightly guilty feeling of adding even 0.05ms to rendering time per frame, when you're constantly worrying about and managing performance.
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Dylan Black
Dylan Black@dylaninfinitus·
@bilawalsidhu One part people underestimate is asset preparation. Large BIM/CAD models usually need cleanup, partitioning, and LOD workflows before the engine side gets enjoyable. Built a Unity tool around exactly that pain point.
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Bilawal Sidhu
Bilawal Sidhu@bilawalsidhu·
3d digital twin of a new light rail project in australia bim/cad data + google maps 3d tiles --> interactive 3d engine imagine if every major infrastructure project in the world did this
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Dylan Black
Dylan Black@dylaninfinitus·
@unitycoder_com Nice tool. Small workflow fixes like this save a surprising amount of time once you’re dealing with large technical scenes.
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mgear
mgear@unitycoder_com·
New Unity editor tool to Align 3D model with custom pivot tool. (for example: helps aligning 3d cad models against photogrammetry mesh) github.com/UnityCommunity…
mgear tweet media
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Dylan Black
Dylan Black@dylaninfinitus·
@futuremoregames @sensational965 Optimisation gets easier once scene structure is clean. A lot of Unity performance pain starts long before runtime, with messy assets, hierarchy, and imports.
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futuremore 🧟‍♂️
futuremore 🧟‍♂️@futuremoregames·
@sensational965 Optimisation, wanna make things look as amazing as possible but feel restricted by keeping a high smooth consistant fps, especially in Unity
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Sensational67654
Sensational67654@sensational965·
Hey game devs, I wanna know what is the one skill, You wish you could master, What would it be and why? #gamedev #indiedev
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Dylan Black
Dylan Black@dylaninfinitus·
@TTrimoreau Absolutely! AI can assist with code, but it can’t replace knowing what to build, why it matters, or how the system should work.
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Thomas Trimoreau
Thomas Trimoreau@TTrimoreau·
Be Honest: Can you CODE without AI...?
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Dylan Black
Dylan Black@dylaninfinitus·
@LoopandPixels Building software where 3D, data, and real-world systems need to work together. Currently shipping Mesh Engine, a Unity tool built from real production pain.
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Priya
Priya@LoopandPixels·
Hey Techies 👋🔥 Looking to connect with fellow coders & builders interested in: - Frontend • Backend • Full Stack - DevOps • AI/ML • Data Engineering - Data Science • UI/UX - Freelancing • Startups • SaaS - Vibe Coding • Agentic AI Say hi & Let’s grow together 🚀
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Dylan Black
Dylan Black@dylaninfinitus·
@kzitouni1 Building Mesh Engine. A bootstrapped Unity tool that turns heavy CAD models into scene-ready assets after messy imports and oversized technical scenes.
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Karim Zitouni
Karim Zitouni@kzitouni1·
I started posting on X 6 weeks ago - 0 likes - 0 friends - stalled growth Tonight we crossed 1000 follows I just wanna thank the community here And if you're building something cool, probably bootstrapped, you're welcome to share.
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Dumisani Mananga
Dumisani Mananga@DMSCoding11·
Founders and builders, time for self promotion: Drop what you are working on and let's drive some traffic to it👇
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Dylan Black
Dylan Black@dylaninfinitus·
Heavy scenes rarely fail because of polygon count alone. Hierarchy, organisation, and draw calls matter more than people think.
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Dylan Black
Dylan Black@dylaninfinitus·
A lot of software problems are really structure problems.
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Dylan Black
Dylan Black@dylaninfinitus·
@icanvardar A lot of products are solutions searching for pain, instead of pain demanding a solution.
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Can Vardar
Can Vardar@icanvardar·
most projects don’t fail because the solution is weak they fail because nobody really needed the problem solved in the first place
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Dylan Black
Dylan Black@dylaninfinitus·
@buildersxoff Building Mesh Engine. A Unity tool that turns heavy CAD models into scene-ready assets, built from real production pain.
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Builders.to
Builders.to@buildersxoff·
we need more builders on our timeline if you're shipping software, automating workflows, or building products that solve real problems drop a comment so we can follow you 👇
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