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Dylan Black
46 posts

Dylan Black
@dylaninfinitus
Building useful software for complex real-world systems. Founder at Infinitus Interactive
Glasgow, Scotland Katılım Nisan 2026
18 Takip Edilen2 Takipçiler

@buildwtim Agreed! AI is great at accelerating the obvious parts. The expensive part is still knowing what matters, what breaks, and what to ignore.
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@turanszkij Looks great. Water is one of those effects that instantly exposes quality, and this already feels convincing.
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@code_codeforge Good morning! 👋
I’m working on Mesh Engine. Turning heavy CAD models into clean, scene-ready Unity assets without the usual pain.
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@miketuritzin Love this kind of optimisation work. Tiny wins stacked together are usually where the real gains come from.
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@SeHozaifa Building Mesh Engine, a Unity tool that turns heavy CAD models into scene-ready assets.
Goal for this month is getting it launched and into real users’ hands.
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@Anas_founder Nice one, cheers mate! It’s not live yet… still going through the Unity approval process
Here it is on my site though: infinitusinteractive.com/tools/mesh-eng…
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@miketuritzin Yep! 0.05ms sounds like nothing until you’re trying to win it back
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@bilawalsidhu One part people underestimate is asset preparation.
Large BIM/CAD models usually need cleanup, partitioning, and LOD workflows before the engine side gets enjoyable. Built a Unity tool around exactly that pain point.
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@unitycoder_com Nice tool.
Small workflow fixes like this save a surprising amount of time once you’re dealing with large technical scenes.
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New Unity editor tool to Align 3D model with custom pivot tool.
(for example: helps aligning 3d cad models against photogrammetry mesh)
github.com/UnityCommunity…

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@futuremoregames @sensational965 Optimisation gets easier once scene structure is clean.
A lot of Unity performance pain starts long before runtime, with messy assets, hierarchy, and imports.
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@sensational965 Optimisation, wanna make things look as amazing as possible but feel restricted by keeping a high smooth consistant fps, especially in Unity
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@TTrimoreau Absolutely! AI can assist with code, but it can’t replace knowing what to build, why it matters, or how the system should work.
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@LoopandPixels Building software where 3D, data, and real-world systems need to work together.
Currently shipping Mesh Engine, a Unity tool built from real production pain.
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@kzitouni1 Building Mesh Engine.
A bootstrapped Unity tool that turns heavy CAD models into scene-ready assets after messy imports and oversized technical scenes.
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@DMSCoding11 Working on Mesh Engine.
A Unity tool that turns heavy CAD models into scene-ready assets after messy imports and oversized technical scenes.
infinitusinteractive.com/tools/mesh-eng…
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@icanvardar A lot of products are solutions searching for pain, instead of pain demanding a solution.
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@buildersxoff Building Mesh Engine.
A Unity tool that turns heavy CAD models into scene-ready assets, built from real production pain.
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