This is going to be one of the harshest truths for the esports industry to realize
Skill, unless you win an international championship, is not going to get you an audience.
This is the thing most players and even teams haven’t accepted yet.
They invest in better players expecting audiences to follow competitive results. The audiences don’t come. They invest in better players again. The audiences still don’t come.
The conclusion they draw is that they need to win more. The actual conclusion is that winning was never the mechanism.
The organizations that have built durable audiences at every level of competition share one thing that has nothing to do with their trophies. They gave their audience something organizational to attach to before the results arrived.
Their results then validated an attachment that already existed rather than creating attachment from scratch.
Skill without narrative is a product nobody asked for. The esports industry built an entire ecosystem on the assumption that the audience wanted the former; and although this worked when the industry was smaller, there are simply too many skilled players today.
Audiences today want the latter but there is none of it going around.
You mean one title. Tuned into the launch broadcast of nodwin yesterday for enc and only heard talks about one game.
gl to the other 10 titles representatives 🤣🤣.
Also why is there no cod or rocket league teams? Too much talent being neglected zzzz
The best thing Krafton has ever done in India is introducing lock-in periods and transfer windows; everything else comes after that...
#BGMITransferWindow2026
@Green_AtoM_ The problem is quarters group A - 3 matches... They weren't shown anywhere. So overall list, would be inaccurate I feel. But will post finals one.
@eSportsAmaze bhai after every day can you post the top 10 or top 15 finish leaderboard, it's easy for fans to see their favourite player in which place he is apart from the top 5 which officials post