eaorbs
27 posts


In today’s blog post, Thomas Frick gives an in-depth introduction on creating models in Hytale. ⚙️
Everything you need to know to start making models in Hytale - including our Blockbench plugin, video tutorials, and MUCH more! #Hytale
hytale.com/news/2025/12/a…

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Imported a spaceship model for fun using the new feature, I guess now I need to decorate the interior and do some paint work😅
Hytale@Hytale
We've just added a fun feature to our creative tools: model importing! 🔧 Can't wait to see all the crazy builds you do with it! #Hytale
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@PurpleFFA @Simon_Hypixel The first controversy was if you should burn a Kweebec
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On the 13th, you'll be able to pre-order Hytale! As the capitalist I am, I humbly request you use my Creator Code 'Red' at checkout! 😎 #HytalePartner

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@Simon_Hypixel block hunt would work so well with all the decorative blocks hytale has
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@Simon_Hypixel @HugoTrork Everyone keeps saying Hytale, but why does no one say Hellotale?
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@ImSergioh @devslashnulled @Simon_Hypixel seems to just be a mobile thing
it worked after i switched to pc
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Help us test our accounts system for Hytale by making an account here: accounts.hytale.com
Tokens for reserving your name will be coming out in the next couple days, keep your eyes peeled for that! Having your account ready to go will make you 1 step quicker to getting your name reserved.
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@LimVeg @Simon_Hypixel @Menacing_Banana @Hytale We don’t know the release date but I know my release date 😏
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Friday 10AM EST on @Hytale for official reveal of the early access release date.
Let me break it to you and reset expectations, the acquisition took just long enough to prevent us from doing a release before Holidays. That’s why it took us so long to announce the date, we tried to push as hard as we could but legally there is just too much to do and we would be cutting too close to Christmas.
Go make your predictions. See you Friday for reveal!
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@Simon_Hypixel @Hytale Will it be possible for buyers to gift copies of the game to their friends on launch day?
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Over 60 people play-tested Hytale yesterday and gave us great feedback and bug reports! Things are doing well!
They are sending us a bunch of screenshots and I’ll make sure @Hytale share some of them! There are ongoing tests the whole week and we should have some hardware min spec estimate later this week.
We also did a 15 player SMP with the dev team in the morning, it was nice to see things coming together at last!
Long way to go but momentum is key.
Today we are posting the Creative blogpost and 2 videos, stay tuned!
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Tested Hytale exploration mode gameloop this morning for 2 hours, no crashes, lots of fun moments. Still lots of work ahead to make it good, focusing on small wins for fast development. Large scale QA starts tomorrow.
Morning notes: NPCs are still acting weird sometimes but can be fixed over time. Knockback on enemies feels wrong, needs complete overhaul. We added back shovel tool but made it AoE dig, now it’s actually useful and fun. Mining still feels bad, needs to implement momentum feature and potentially have the signature ability system to tools as a whole (like weapons) so we can have fun coming up with abilities (probably post launch).
Side note: Non-creative (exploration mode) building improvements are happening. Block placement is starting to feel good, rotations and connected blocks works well. Today I need to test our builders bench with new changes. The problem is that we have way too many blocks for building and honestly its a mess, dozen of edge cases for crafting and I want to simplify and make it fun, not tedious so players feels like empowered when building and not restricted, but need to keep immersion in mind. Its critical to get it right because its a game where building is core to the game experience and at the moment its not there just yet. Months ago it was very very frustrating to build, now its actually decent but still need improvements. Today we have small changes that might just make it work well.
Extra note: Massive progress over the past week, being on our own PC has accelerated progress by so much. However it has personally slowed me down because I have been dealing with interviews, clips, screenshots, QnA and other things. It was important to do, communication is critical so everyone understands the state of the game. The team has been very busy anyway so it was probably a good thing I didn’t put more on their plates.
Will do more reports as we progress if you guys like it.
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@Simon_Hypixel @text_wan65586 Is it possible to make builds float, or will they break like trees do?
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@text_wan65586 I don't think so, just posting footage stuff for now
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Starting next week, we will test Hytale across different hardware to determine the minimum specs, fix major crashes, improve overall security, test the launcher and finish up legal work to get the game ready for early access.
By the end of that week, we will announce a precise release date.
Tomorrow, we will announce Hytale pricing details
Later today, @slikey will post a blog about modding!
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