cory strassburger

105 posts

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cory strassburger

cory strassburger

@effectzero

cofounder of kite and lightning (@KNLStudio) / master at avoiding responsibility... and reality :)

califorina Katılım Ekim 2009
76 Takip Edilen496 Takipçiler
August Bradley
August Bradley@AugustBradley·
This video is awesome! #Bebylon creative BTS and film plan from @KNLstudio — cannot wait! Amazing @effectzero and @ikrimae and @jennchavarria1 – you guys are epic!
Kite & Lightning@KNLstudio

All new Bebyface test #5! A big announcement + testing the realtime iPhoneX, Xsens, Unreal Engine mocap pipeline... narrative style! @UnrealEngine @xsens #apple #iphonex #bebylon #facecapture #animation #gamedev #arkit #ue4 Watch the full test: youtu.be/fQmZFZ5dXnU

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cory strassburger
cory strassburger@effectzero·
@owlcreektech @KNLstudio @UnrealEngine I think the longest i've recorded so far is around 6-7 minutes but using sequence recorder, not the animation editor. In the Sequence Recorder you can use 0 or -1 (i forget which) for duration and it will record until you hit stop.
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cory strassburger
cory strassburger@effectzero·
@justinwetch @KNLstudio thats very interesting! I'd be surprised if it could compete with the Xsens suit for high end stuff but I'm looking into markerless solutions for events and that bball tech looks promising! I'm curious why is relys on the new X's? CPU?
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Darshan Shankar
Darshan Shankar@DShankar·
Just a couple years ago, achieving this fidelity of facial & body mocap would cost a studio millions of dollars Today all you need are commodity body trackers and an iPhoneX (facial) Amazing work @KNLstudio
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cory strassburger
cory strassburger@effectzero·
@kellabyte @KNLstudio @DShankar @old_sound thanks Kelly! I imagine the cleanest way to get a Daz character setup like this is going through Maya. Export from DAZ w/ morphs (fbx) then in Maya use morphs to generate 51 blendshapes, separate head from body and reset up blendshapes on head. export to UE4
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cory strassburger
cory strassburger@effectzero·
@BristolVRLab @KNLstudio @noitomocap Super cool, would love to see the results! Definitely try to get a less heavy weight, maybe a 1lb instead of the 2, it will save your talents neck! And stay tuned for Monday, were posting a new update to the capture setup!!
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Bristol VR Lab
Bristol VR Lab@BristolVRLab·
We're about to follow in the footsteps of @KNLstudio's @effectzero and build a facial MoCap rig with one of our iPhone X's after the excitement of today's successful experiments with the @noitomocap! First step - buying the helmet bits
Bristol VR Lab tweet media
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cory strassburger
cory strassburger@effectzero·
@pburford I wish i had time too but it won't be long before you'll have some options on the app store for capturing the data
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cory strassburger
cory strassburger@effectzero·
Only waited a year… finally can make it to the office on a single charge! #rejoice
cory strassburger tweet media
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cory strassburger
cory strassburger@effectzero·
@JanLachauer @faceshift Hey Jan thanks! Eyes are handled via the blendshapes. I just hooked up the “look” blends with the eyeball rotations + a multiplier of 15.
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