Emanuel Acosta 🇵🇷

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Emanuel Acosta 🇵🇷

Emanuel Acosta 🇵🇷

@emanvidmaker

Game Developer 📬: emanvidmaker at gmail

Ponce, Puerto Rico Katılım Ağustos 2015
1.3K Takip Edilen553 Takipçiler
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ToonHive
ToonHive@ToonHive·
Ai-generated artwork officially is ineligible for copyright protection as the US Supreme Court declined to review a appeal case. The court rules that artwork needs to have a human creator in order to be eligible. (Source: reuters.com/legal/governme…)
ToonHive tweet mediaToonHive tweet media
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Тsфdiиg
Тsфdiиg@tsoding·
@LubaRaphael Attention is all they need 🤣
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Slikey
Slikey@slikey·
RE: Linux & Mac Support 🐧Linux: We are launching with Linux (x64, not ARM) support using flatpak. We are launching the native Linux and given the diversity of the Linux ecosystem, we are treating the Linux launch as "experimental". We have programmers on the team who natively work on Hytale using Linux, so expect support to expand and improve. System requirements should be similar to Windows - RAM requirements may be lower due to Windows usually hogging more memory as an OS. So all in all, you will be able to download Hytale for Linux, you will be able to install it and run it but chances are there may be some issues you run into that are super specific to your distro. We rely on reports to fix those issues. We have not tried and won't try Proton. Given that we don't do any kernel-level anticheat, you will probably be able to run it via a compatibility layer too but that's for the community to find out. One test was conducted on a Steamdeck with attached docking station (Monitor, Keyboard, Mouse) and got well playable results in local singleplayer. (Steamdeck is NOT officially recommended as there is NO CONTROLLER SUPPORT YET). 🍎Mac: We WOULD be ready to launch for native MacOS (Apple Silicon / M Chips) - however we are missing the signing certificate. The ticket keeps being reset in the queue and we have to keep calling them. System requirements are work in progress - we have tried it on M3+ at the moment and we are working our way back in time to find the lowest limit. We will NOT launch Hytale for Intel Macs as Apple themselves abandon them in the next MacOS version. We are a small team and there is no way we can support abandoned platforms. So for Mac, we use it internally to play on and even work on it but ultimately we have no way to ship it without the certificate. As soon as we have it, we will update you. We will update the requirements on blog & store in the coming days.
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CodeRed
CodeRed@CodeRed_dev·
Why do programmers put "_" in front of every variable like it makes their code better.
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Emanuel Acosta 🇵🇷
Emanuel Acosta 🇵🇷@emanvidmaker·
ITS MADE IN PASCAL!?!? > "There are 179 files in the zipped folder, comprising about 128,000 lines of mostly uncommented but well-structured code. By line count, about 75% of the code is in Pascal, about 15% is in 68000 assembler language, and the rest is data of various sorts."
pikuma.com@pikuma

"With the permission of Adobe, the Computer History Museum is pleased to make available the source code to the 1990 version 1.0.1 of Photoshop. All the code is available with the exception of the MacApp applications library that was licensed from Apple." computerhistory.org/blog/adobe-pho…

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DiscussingFilm
DiscussingFilm@DiscussingFilm·
Slop has been chosen as Merriam-Webster’s 2025 word of the year The term has been used often this year for awful AI-generated content
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Joey Toro
Joey Toro@JoeyToroArt·
I have to share my favorite tool for making low poly stuff <3
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NuraPixel
NuraPixel@NuraPixel·
Gamedev question Is Godot lighter than Unity? And does it work similarly like Unity? I've been using Unity but it's kinda heavy for my laptop 😩 I have no plan to make 3D games, only 2D pixel art game
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Jojo ❤️
Jojo ❤️@josiah_awkward·
“BEHOLD, MY MAKESHITUP-INATOR!!”
Jojo ❤️ tweet media
TristanRaine@ReignMeInPowers

@ForevrMyHero Mfs who said "don't trust everything you see online" suddenly trust the makeshitup-inator

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videos in my folder
videos in my folder@videosinfolder·
ZXX
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