EngineForge.ai

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EngineForge.ai

EngineForge.ai

@engineforge_ai

The AI IDE for game devs. VS Code fork that controls Unity & Godot directly, agent writes code, builds scenes, runs the game. Free in early access.

Katılım Nisan 2026
6 Takip Edilen1 Takipçiler
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EngineForge.ai
EngineForge.ai@engineforge_ai·
We’re building an AI-first IDE for game development. EngineForge is a VS Code fork for Unity & Godot that connects the AI agent directly to your engine in real time, so it can understand your project and update both code and scenes as you build. Demo 👇
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EngineForge.ai
EngineForge.ai@engineforge_ai·
@RishavTiwari510 Nice progress 👏 A key + locked door mechanic could be a good next step. If you’re learning Unity with AI, EngineForge might be useful to try during early access.
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Rishav Tiwari
Rishav Tiwari@RishavTiwari510·
Day 5.5 of learning Unity || The Conclusion Arc This was the summary of this week arcs - Added the UI - Connected the Scenes - Added an extra scene by reusing the prefabs What to build next?? Any Idea?? Comment!!! #Unity #GameDev #UI #learning
Rishav Tiwari tweet mediaRishav Tiwari tweet mediaRishav Tiwari tweet media
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Lelune
Lelune@culaliya·
Made a slow climbing game 🐷 You play as a tiny pig trying to reach Mount Fuji. No shortcuts. No sprint. Just… keep going. It’s strangely frustrating, but also kind of calming. Maybe this is how I’m practicing climbing Fuji someday. One step at a time. #indiegamedev #gamedev #indiegame #weirdgames #cozygames #GPT #codex
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EngineForge.ai
EngineForge.ai@engineforge_ai·
@Hairic_Lilred Looks nice! You can try EngineForge for free during early access, Godot is supported too.
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EngineForge.ai
EngineForge.ai@engineforge_ai·
We’re looking for Unity/Godot devs to try this during early access. Free during EA. Join the waitlist: engineforge.ai
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EngineForge.ai
EngineForge.ai@engineforge_ai·
AI can write the code. But game dev doesn’t end in the code editor: scenes, refs, objects, logs, testing. What’s still missing from AI game dev tools? #gamedev #AIgamedev #EngineForge
EngineForge.ai tweet media
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andrei saioc
andrei saioc@asaio87·
Is there anybody still using Gemini for coding ?
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EngineForge.ai
EngineForge.ai@engineforge_ai·
@thomasbrushdev Building a tool so game devs can spend less time fighting the engine and more time actually making the game 💪🏻
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Thomas Brush
Thomas Brush@thomasbrushdev·
hey yall whatcha workin on today
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EngineForge.ai
EngineForge.ai@engineforge_ai·
@n4zko_cool Free AI game dev tools season 🙂 EngineForge will also be free during EA.
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EngineForge.ai
EngineForge.ai@engineforge_ai·
@CalryaStudio Long enough that we ended up building EngineForge to make the whole process faster 😅
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Vivo
Vivo@vivoplt·
Can you call yourself a founder if your entire product was built by AI?
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EngineForge.ai
EngineForge.ai@engineforge_ai·
@OzAshborne The shop looks fire. Glanceability is the right metric for these UIs. Most redesigns trap themselves into showing all info equally weighted. Yours is doing the opposite, which is the right call.
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EngineForge.ai
EngineForge.ai@engineforge_ai·
@0x0funky This is exactly what we built engineforge.ai for. The positional gap you hit is what a live engine bridge solves: the agent edits the Godot scene tree directly instead of guessing through chat. Unity support is built in too, so your next experiment shouldn't add friction
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0xFunky
0xFunky@0x0funky·
1小時多,用嘴巴開發做了一個類 Kingdom Rush 的塔防小遊戲。 全程使用 Codex + agent-sprite-forge skill,從地圖、Props、塔、怪物動畫、Boss、飛行怪、HUD,到 Godot 裡的波次、難度、升級 / 賣塔流程,基本上都是跟 Codex 對話做出來的。 比較有感的是,這次不只是生素材,也不是單純用 JS 做一個陽春版 Demo,而是一路把素材接進 Godot 專案裡,真的用遊戲引擎把地圖、角色、塔、防守波次和互動流程串起來。 當然 Codex 目前還沒辦法非常精準地處理所有位置資訊,像是地圖偏移、物件對齊、塔的位置這些細節,最後還是需要在 Godot 裡手動微調。 但整個手動調整時間不到 10 分鐘。 Codex + agent-sprite-forge + Godot 這條 AI 2D 遊戲開發路線,基本上已經打通了。 接下來準備再來試試看 Unity。
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EngineForge.ai
EngineForge.ai@engineforge_ai·
@jaklub_ Path looping and rotation done cleanly is the foundation for half of action-game level design. Most engines make you fight the math, this looks like it just lets you compose.
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Jaklub
Jaklub@jaklub_·
moving, rotating and looping paths #gamedev
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