Ethan Roseman

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Ethan Roseman

Ethan Roseman

@ethteck

Reverse engineering enthusiast, 🐌, lover of games and other shtuff. https://t.co/22nBlJZPuA https://t.co/XqXDKK3QoY

Tokyo Katılım Aralık 2008
250 Takip Edilen443 Takipçiler
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Ethan Roseman
Ethan Roseman@ethteck·
I'm extremely happy to announce that after 3+ years of working on a decompilation project for Paper Mario, we have reached 100% completion for the US version of the game. Every compiled function has been matched! github.com/pmret/papermar…
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Ethan Roseman
Ethan Roseman@ethteck·
I got 3rd place in the @avtokyo Open xINT CTF! Thanks @pinja_xyz for making a really fun and rewarding event!
Ethan Roseman tweet mediaEthan Roseman tweet media
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Ethan Roseman
Ethan Roseman@ethteck·
The PAL version of Paper Mario has now been fully decompiled! Thanks to AltoXorg for getting us across the finish line. We're also almost done fully matching the JP version, and then all that's left is the recently discovered Lodgenet version!
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Ethan Roseman
Ethan Roseman@ethteck·
@lucas_s21122 sorry to hear that :( curiosity can be a really strong impulse, but yeah in situations like these it's best to just cut contact / unfollow imo
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lucas 📕
lucas 📕@lucas_s21122·
feels like I just got kicked in the stomach seeing the girl from hinge that came over a few weeks ago that didn’t seem to like me irl post something on her instagram of her going to nyc over the February break with a guy. it’s probably in my best interest to unfollow her right
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Ethan Roseman
Ethan Roseman@ethteck·
I'm happy to announce that the iQue Player version of Paper Mario has now also been fully decompiled! Thanks to @MarijnvdWerf and AltoXorg for their major contributions toward this effort. Onto the PAL, JP, and Lodgenet versions!
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Ethan Roseman
Ethan Roseman@ethteck·
@pagabuc @gynvael Here's one of the aforementioned lists. However, I can't vouch for its completeness, accuracy, or that the projects on here are matching decomps. Definitely a good starting point though if you're trying to find some. #gid=0" target="_blank" rel="nofollow noopener">docs.google.com/spreadsheets/d…
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Ethan Roseman
Ethan Roseman@ethteck·
@pagabuc @gynvael Thanks for the shoutout! There's tons of "matching" decomp projects, as we call them, in the game decompilation scene. There's a few community-curated lists floating around, but you can find most of them by just searching "decomp" on github. Most n64/gc/wii/psx/ps2 projects are
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Gynvael Coldwind
Gynvael Coldwind@gynvael·
Q: Anyone knows of a successful recompilation project for any platform starting from a binary, going through C (or similar), and ending up with a binary matching the original BYTE-TO-BYTE? Machine code only; VM byte code doesn't count (that's too easy). Two examples I have: ...
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Jonathan Blow
Jonathan Blow@Jonathan_Blow·
All my C++ code is littered with "int k = 1;" because of a regression that happened in like 2006 that Microsoft's summer interns seem unable to fix. For some reason I never thought of the optimal comment to explain this, until now:
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Ethan Roseman
Ethan Roseman@ethteck·
@gigazine Due to the nature of the project, the output is exactly the same as the input, so there's nothing visually new to show. So I wanted to add a fun part to the video :)
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Ethan Roseman
Ethan Roseman@ethteck·
@gigazine これはありがとうございました!カピバラがすきです。たのしいだけ. Sorry for my bad Japanese. The reason for "Paper Capio" is just a fun joke, because many people were expecting a huge announcement for a PC port or new mod or something like that.
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えだしょり
えだしょり@edasyori2·
イーサン、私のプレゼントしたプリンを飾ってくれてる🎁
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Ethan Roseman
Ethan Roseman@ethteck·
@pcgamer Us announcing this achievement -we're a huge team of dozens of people, by the way- is not being brave in the face of Nintendo. It's a celebration of their game and our journey to reverse engineer it. I don't appreciate the way you've framed this story.
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Ethan Roseman
Ethan Roseman@ethteck·
@pcgamer I was not contacted for their story, nor was anyone else on the team.
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PC Gamer
PC Gamer@pcgamer·
Nintendo hasn't found a way to crack down on projects like these yet, but I imagine it's trying. trib.al/fWn4aJV
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Ethan Roseman
Ethan Roseman@ethteck·
While I have people paying attention, I made a retrospective of the project that contains a fun surprise as well. Feel free to check it out: youtube.com/watch?v=OOxjR4… And if Paper Mario / N64 Decomp stuff interests you, I plan to talk about my projects more here in the future.
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Ethan Roseman
Ethan Roseman@ethteck·
There's a lot more to do on this project, including documentation, other version support, more asset support, etc, but this is a huge achievement that wouldn't be possible without the insane work from so many talented people. Congrats to everyone!
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Ethan Roseman
Ethan Roseman@ethteck·
I'm extremely happy to announce that after 3+ years of working on a decompilation project for Paper Mario, we have reached 100% completion for the US version of the game. Every compiled function has been matched! github.com/pmret/papermar…
Ethan Roseman tweet media
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Ethan Roseman
Ethan Roseman@ethteck·
@DarkWolf80s There's not a PC port of the game and there is a lot of work still remaining before one will be possible, so you can't do that yet. Please see our website (papermar.io) for more details.
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𝗗𝗮𝗿𝗸𝗪𝗼𝗹𝗳𝟴𝟬𝘀
I don't think anyone understand how huge this news is. Let me break it down for you in simple terms. Do you enjoy the pc port of Mario 64 with all the bells and whistles of mods enhancers and quality of life that makes that port the superior version? You can now do just that.
Ethan Roseman@ethteck

I'm extremely happy to announce that after 3+ years of working on a decompilation project for Paper Mario, we have reached 100% completion for the US version of the game. Every compiled function has been matched! github.com/pmret/papermar…

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