jesper arvidsson

14.1K posts

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jesper arvidsson

jesper arvidsson

@eurynom

Father of swedens cutest little girl and the toughest lil boy,hooked on adrenaline and a professional breaker of bones! snowboarding, motorcycles and fast cars.

sweden Katılım Haziran 2010
350 Takip Edilen238 Takipçiler
Frittata
Frittata@thicc_stick_boi·
I swear not a single gameplay mechanic or quest in crimson desert has any real rhyme or reason to it. It all just feels so randomly generated.
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Jan Berg
Jan Berg@jantberg·
Vilket ohederligt kräk …
Jan Berg tweet media
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Crimson Desert
Crimson Desert@CrimsonDesert_·
We are grateful to share #CrimsonDesert has sold through 3 million copies worldwide. To everyone who has stepped into Pywel and shared this journey with us, thank you. Your feedback continues to help shape the experience, and we will keep working to make the journey ahead even more enjoyable for our players.
Crimson Desert tweet media
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JaePlayzGamez
JaePlayzGamez@JaeGamez·
Crimson Desert is just one of those games that’s so satisfying to just slow down and take in the scenery 😌 Fellow players, how many hours have clocked in Pywel, so far?? I’m sitting at 15+ hours now, so easy to get lost in this world! 😮‍💨
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Clinton
Clinton@614clinton·
Anyone know of a good job for someone who hates people?
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Rafi Bomb
Rafi Bomb@LoCunado·
@FLEEKAZOID Reed Devil was a giant pain in my ass. Hour after I beat him….they nerfed him.
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FLEEKAZOID
FLEEKAZOID@FLEEKAZOID·
What enemy are you guys struggling with in Crimson Desert? I’ll start, EXPLOSIVE FUCKING BARRELS
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Grummz
Grummz@Grummz·
BREAKING! Red Dead Redemption 2 actually simulates horse testicles while Crimson Desert does NOT! Crimson Desert is an inferior game!!!
Grummz tweet media
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Rebornone
Rebornone@0Rebornone·
@Grummz Crimson Desert simulates pc graphics from 2001. Has mechanics of quality like Pipe mania and OG POP. Don't know if it is good or bad. But it is frustrating as hell. It is like Elden ring if the menu was the boss.
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jesper arvidsson
jesper arvidsson@eurynom·
@BeardsonBeardly They often did as little as possible as little as they could get away with. There are tons of game made in less than a month.
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Beardson
Beardson@BeardsonBeardly·
@eurynom “Erm did you know product was made to make money” wow bro this is mindblowing can you please elaborate
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jesper arvidsson
jesper arvidsson@eurynom·
@BeardsonBeardly And if you compare them to todays game none of the games even stand a little chance going up against anything. Yet you hold these as "better games". no you just like em cause you did as a kid.
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jesper arvidsson
jesper arvidsson@eurynom·
@BeardsonBeardly You are the problem of the gaming community. Someone who delves into oldschool literal shitgames by any standard, but you looove them so much. What if i told you most games back then was just made to make cash. Some being more obvious than others but the 80/90s was peak greed.
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jesper arvidsson
jesper arvidsson@eurynom·
@Grummz Dude i have to wait til the kids are asleep 😂 like ive prepared everything for tonight! 😄
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Grummz
Grummz@Grummz·
Good morning. It's not even 8am and Crimson Desert is at 233,734 players. They might exceed their previous peak of 239,0435 very soon.
Grummz tweet mediaGrummz tweet media
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Fake Wizard
Fake Wizard@RealLifeFakeWiz·
@SmashJT Now if they’d apology for the dog shit visuals, I’d feel better about it.
Fake Wizard tweet media
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Smash JT
Smash JT@SmashJT·
BREAKING: Crimson Desert apologizes for making a game using tools available… to make a game. More at 11.
Crimson Desert@CrimsonDesert_

We would like to address questions regarding the use of AI in Crimson Desert. During development, some 2D visual props were created as part of early-stage iteration using experimental AI generative tools. These assets helped us rapidly explore tone and atmosphere in the earlier phases of production. However, our intention has always been for any such assets to be replaced, following final work and review by our art and development teams, with work that aligned with our quality standards and creative direction. Following reports from our community, we have identified that some of these assets were unintentionally included in the final release. This is not in line with our internal standards, and we take full responsibility for it. We also acknowledge that we should have clearly disclosed our use of AI. While these tools were primarily used during early production, with the expectation that these assets would be replaced prior to release, we recognize that this does not excuse the lack of transparency. We sincerely apologize for these oversights. We are currently conducting a comprehensive audit of all in-game assets and are taking steps to replace any affected content. Updated assets will be rolled out in upcoming patches. In parallel, we are reviewing and strengthening our internal processes to ensure greater transparency and consistency in how we communicate with players moving forward.

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jesper arvidsson
jesper arvidsson@eurynom·
@SmashJT Its just a political agenda behind it all. We have seen people trying to destroy and disturb gaming for years now. Its getting tiresome, we need to kick these retards out of the community.
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jesper arvidsson
jesper arvidsson@eurynom·
@CrimsonDesert_ Dont apologize its fine. Dont buy in to the hate campaign, its bloody tourists with a political agenda trying their best to ruin gaming. They been on it for years. im sorry you have to take that shit. Yall did an AWESOME job on the game and im loving it!
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Crimson Desert
Crimson Desert@CrimsonDesert_·
We would like to address questions regarding the use of AI in Crimson Desert. During development, some 2D visual props were created as part of early-stage iteration using experimental AI generative tools. These assets helped us rapidly explore tone and atmosphere in the earlier phases of production. However, our intention has always been for any such assets to be replaced, following final work and review by our art and development teams, with work that aligned with our quality standards and creative direction. Following reports from our community, we have identified that some of these assets were unintentionally included in the final release. This is not in line with our internal standards, and we take full responsibility for it. We also acknowledge that we should have clearly disclosed our use of AI. While these tools were primarily used during early production, with the expectation that these assets would be replaced prior to release, we recognize that this does not excuse the lack of transparency. We sincerely apologize for these oversights. We are currently conducting a comprehensive audit of all in-game assets and are taking steps to replace any affected content. Updated assets will be rolled out in upcoming patches. In parallel, we are reviewing and strengthening our internal processes to ensure greater transparency and consistency in how we communicate with players moving forward.
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