
Multiplayer Online for my #vibejam game Trianguloid is LIVE - try it out, let me know what you think! Playable on mobile too! Total Project ~385KB gzipped. Playable up to ~600 ms RTT against simulated added latency from a single California droplet. Runtime budget on the client stays at ~15 MB RAM, ~100k triangles, ~30 draw calls per frame on Three.js WebGPU. Stack runs server authoritative at 15 Hz with client-side prediction reconciliation, render delay + extrapolation cap on remote players, server side lag compensation, delta compressed STATE frames, and much more. trianguloid.rodsoftware.com








