Nick Loftus
4 posts


@Bachman314 @TheOmniLiberal entirely retarded response.
do you think highly productive people would work more or less hours if the incentives were changed?
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Because that doctor gets the privilege of living in a country where he gets to enjoy the services from thousands of people who are paid signifnicantly less than him.
I like to go out and eat food, I like to go to the movies, I like to shop and buy items for my business. All of this is powered by a majority of workers who earn significantly less than mine, so what if I have to chip in more for them to live good lives as well?
What's the point of having a ton of money if no one else around you is doing well enough to offer you services to buy from them?
Jeffery Mead@the_jefferymead
I don't think progressive taxes are fair. Tell me how it’s “fair” that a doctor busting 70-hour weeks in California loses almost 50% of their income to taxes, while someone working 35 hrs keeps 82% of their money. Our progressive taxes don’t “protect the rich”, they slam the hardest workers.
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@the_jefferymead Google progressive tax brackets and take 5 minutes to actually understand it. Worse case scenario is just under 50% income tax in CA. But that rate only applies to every dollar earned AFTER 1,000,000 dollars
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I don't think progressive taxes are fair.
Tell me how it’s “fair” that a doctor busting 70-hour weeks in California loses almost 50% of their income to taxes, while someone working 35 hrs keeps 82% of their money.
Our progressive taxes don’t “protect the rich”, they slam the hardest workers.
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@PaulTassi Adding more content that promotes combat during runs, ai or pvp, would be enough IMO. Preferably both. Shouldn't be that hard. Sounds like they have more interesting stuff to add on top of that by launch/near post launch.
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@Unyshek @Snip3down Idea: starting at D3 leave MMR out of it and matchmake based off of ranked, +5 for underperformed win, +10 expected, +15 overperformed. Same for concept for losses. Your data alienates people who don't stat/have efficient playstyles. If something like this wont work please xplain
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@Snip3down These weightings can - and will - fluctuate over time as we analyze what actions are having the most impact on the outcomes of matches. I didn't touch on the fact that we'd be improving this in the blog, so good catch. Hope this helps ease some concerns. 2/2
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