Dom Camus

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Dom Camus

Dom Camus

@fastramdesign

Independent game designer, programmer and artist.

London, UK Katılım Şubat 2010
331 Takip Edilen401 Takipçiler
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Tim (The Button Effect)
Tim (The Button Effect)@frycandle·
👉🔴 GAME ANNOUNCEMENT THE BUTTON EFFECT – a short, minimalist first-person puzzler in which every button has a purpose. Unlock and explore an elusive museum, full of hidden connections and spatial insights...🧩 👉🔵 Press WISHLIST on Steam :) #indiegames #indiedev #gamedev
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Dom Camus retweetledi
Alan Hazelden/Draknek & Friends
We're excited to announce that applications are open for the Draknek New Voices Puzzle Grant 2024 🎉 The grant will award $15,000 to 6 thinky puzzle game developers from all over the world, and a year's mentorship with genre veterans. Deadline: October 7th More info 👇
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Dom Camus
Dom Camus@fastramdesign·
@TheThirdKate In fact if people could just stop using Microsoft and Adobe proprietary formats in general that would be ideal.
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Kate Killick
Kate Killick@TheThirdKate·
If we could all just agree never to send each other .xlsx files, I'd be so grateful.
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Dom Camus
Dom Camus@fastramdesign·
@Demruth That's the real trick, isn't it? Very rare for that to happen IME. Good luck!
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Alexander Bruce
Alexander Bruce@Demruth·
And also, it would be nice to see aspects of the project start developing even in periods where I personally haven’t been able to drive much. And not having to come up with every single idea myself.
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Alexander Bruce
Alexander Bruce@Demruth·
Probably gonna start bringing on collaborators soooooon. Think it’s at the stage where even if I still personally have a hell of a lot of work left, there’s more than enough proven out and can start spinning up the other necessary roles.
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Dom Camus
Dom Camus@fastramdesign·
I don't normally post puzzle game links until I'm done with the game, but this is a tough one so I might be on it for a month! It's also quite brilliant. steven-miller.itch.io/sokobrawn
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Dom Camus
Dom Camus@fastramdesign·
Interesting rendering problem I hadn't run into before. The line at the top is drawn by the same shader as the one at the bottom, but with bloom added. It ruins the anti-aliasing! Not sure what to do about that...
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Dom Camus
Dom Camus@fastramdesign·
@MurrayH83 Thought experiment: Given that any could be the answer for different reasons, play it in pairs as a game. Without discussion, pick the same "odd one out" as your partner to win. Best strategy will depend on a variety of factors extrinsic to the image.
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Joseph Mansfield
Joseph Mansfield@sftrabbit·
🎉🎉🎉🎉 Thank you for all your support, everyone! So glad that my channel has helped folks discover some great puzzle games. Now to finish final preparations for the @thinky_games Cerebral Puzzle Showcase tomorrow. It's been a busy few months!
Joseph Mansfield tweet media
Joseph Mansfield@sftrabbit

I am only 21 subscribers away from the big 1k. 😱 If you like puzzle games, please check out my channel! I'm currently playing Viewfinder and Tunic and have lots of great stuff planned. @JoePlaysPuzzleGames" target="_blank" rel="nofollow noopener">youtube.com/@JoePlaysPuzzl

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Dom Camus
Dom Camus@fastramdesign·
@Demruth No rush, just means I get longer looking forward to it. :-)
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Alexander Bruce
Alexander Bruce@Demruth·
So you might think, Antichamber took somewhere between 3 and 7 years to make, why am I taking so long this time? Well… It took me 26 years to release my first commercial game, and may be around… *checks year* 13 years by my next one. So by that metric my pace will have doubled!
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Dom Camus
Dom Camus@fastramdesign·
@TheThirdKate Impressive! I feel like you did a great job of really exploring a lot of varied design ideas.
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