Feefafoozle
48 posts

Feefafoozle
@feefafoozle
Freelance VFX Artist, 3D Artist, Animator, looking for work. Worked on Sea of Stars, Death's Gambit https://t.co/s1Wo1oGTEo
Toronto Katılım Ocak 2022
561 Takip Edilen42 Takipçiler

@Stoneshard Game is gorgeous as always. Only nitpick is the bits on the sail are not anchored. I assume its shader work to make it move. You can make a mask texture and multiply the displacement by the mask to keep the spots still.
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@wickedgame Holy shit. Art direction, sound design, VO, combat, and just....everything. Incredible.
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After 6 years in the making: No Rest for the Wicked is now OUT IN EARLY ACCESS!
Have you set sail for Isola Sacra yet? pvtdi.vision/4cc44GC

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The arched window. #pixelart #PointNClickFriday
Work is slow and funds are low. Donations at ko-fi.com/superrune truly helps :)

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20 year old me would not fathom this could happen one day, so this one’s for him 😊
Nekrogoblikon@Nekrogoblikon
Hitting the road with DETHKLOK and DRAGONFORCE this Spring! Tickets on sale this Friday!
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FRIDAY! SATURDAY! SUNDAY!
head judge videogamedunkey streams 2023 BIGMODE game jam entries!
live on dunkstream, featured on the front page of @Twitch , thanks mr. twitch!
(end times are approx. and may run longer)

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Just tuned into @BIGMODEgames stream on twitch and pretty sure my gif is the loading screen!
If you want a nicer one I would love to give it a go!
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Feefafoozle retweetledi

We hit 10K followers this year and wanna say thanks with a giveaway this holiday! 🎁
🎮 Nintendo Switch OLED Console
🧥 Some cool MIX swag
👀 ...RT to unlock more goodies and games!
To enter:
➡️Follow @indieexchange
🔁Retweet
Thank you all for your support over the years! 💪

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Feefafoozle retweetledi


I made a thing!
teepublic.com/t-shirt/543244…
Share papa Nurgle's gift and/or warn others with this!
#warhammerfanart

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Samurai Jack recreated in 3d via Blender.
Based on existing art composite.
#3dart #3dmodeling #Fanart #CartoonNetwork

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@feefafoozle hey!
Well, they're not very pretty, but why not show them off? 😄
I essentially have one texture with channel separation: R-base shape/mask, G - dissolve, B-Edge

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