Florian Coudray

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Florian Coudray

Florian Coudray

@floriancoudray

Concept Artist worked on Spyro, Crash, Wow, Kena Co-founder of Fireball Studio 🎬 Youtube https://t.co/qSltjTwVhD 🎨 Classes https://t.co/7ML6a5IQcU

Montpellier, France Katılım Haziran 2009
361 Takip Edilen7.9K Takipçiler
Cla-Clak
Cla-Clak@pieroemili·
Trees.
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Forrest Imel
Forrest Imel@forrestimel·
Here are some very early WoW Midnight pitch images that I worked on.
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Florian Coudray
Florian Coudray@floriancoudray·
Snippet from my latest concept art breakdown for Everhaven
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Florian Coudray@floriancoudray·
I’m excited to share a snippet from my latest YouTube video where I break down some of the concept art I created for WoW the War Within !
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Florian Coudray
Florian Coudray@floriancoudray·
🎬 I break down the full creative process, from "Blue Sky" sketches to managing lighting in dark biomes, in my latest video. If you are into Concept Art, Lore, or just love WoW, check it out here: 👉 youtube.com/watch?v=8BZh93…
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Florian Coudray
Florian Coudray@floriancoudray·
Concept art isn't just about pretty landscapes. It's about planting narrative seeds. • Ancient shipwrecks in underground seas? 🚢 • Machinery left by Titans? ⚙️ I tried to layer history into architecture, pathways, ruins to give the Team narrative hooks to play with
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Florian Coudray
Florian Coudray@floriancoudray·
In 2021, I realized a lifelong dream: doing Visual Development for Wow The War Within ⚔️🌍 I was tasked with imagining a massive underground zone : Hidden Troll empires, the return of the Nerubians World Trees Here is a look at these unseen concepts & the story behind them 🧵👇
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Florian Coudray@floriancoudray·
@Swixel I'm a bit unsure at this point. These concepts were really made for very early visual development for the Game! So not a lot was retained I suppose.
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Florian Coudray
Florian Coudray@floriancoudray·
One of the many quick paintings I did back in 2022 for WoW
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Didier Nguyen
Didier Nguyen@didier_nguyen·
Yasuo the Unforgiven 🎋! Illustration made in collaboration with Riot Games, special thanks to the Riot art team for direction and feedback <3 -Fireball Studio: Final render: Didier Nguyen Sketches & Clean assist: Xinyue Li -Riot Games Team
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Didier Nguyen
Didier Nguyen@didier_nguyen·
D A R I U S
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Florian Coudray
Florian Coudray@floriancoudray·
A strange place I designed when working on World of Warcraft
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Fireball Studio
Fireball Studio@FireballStudio1·
Journey into the ethereal. ☁️ This is just a glimpse of the spirit realm we helped create for Spirit Blossom Beyond. From the floating islands to the glowing spirit house, our goal was to make a place that felt both mystical and inviting. What's your favorite part of this scene?
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Fireball Studio
Fireball Studio@FireballStudio1·
For Spirit Blossom Beyond, we explored countless ideas to find that one entrance that would truly capture the sense of awe and mystery. This is just a small sample of the sketches our team created. Which one is your favorite?
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Florian Coudray
Florian Coudray@floriancoudray·
Under water exploration idea : I think it could be fun to have swimming revisited in WOW, kinda like flying was reinvented with Dragon Flight. What if you could swiftly move around, dive, find speeding currents, etc... all in a beautiful underwater area 👀
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Florian Coudray
Florian Coudray@floriancoudray·
When I was working on the visual development for World of Warcraft, I did a lot of quick concept arts. Blocking out some volumes in 3D was still valuable so I could paint different angles of the same area, or iterate on top of it. Here's a quick video of my process
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soli
soli@solisolsoli·
By J. C. Leyendecker
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