Forfalsket
21 posts


Autodesk’s fine has bankrupted our small studio.
A few months ago, we made a serious mistake - we bought a Maya license from a fraudulent third-party seller. Autodesk hit us with a massive fine, far larger than the original error. Even after we explained our situation as a two-person indie team, they still enforced it in full.
This has been incredibly tough and made us question everything. But after 7 years of hard work, we’re not ready to give up!
To keep our studio going and fund the next game, we’re running our biggest discount ever: 87% off Wigmund.
If you’ve wishlisted us, enjoyed our unique mouse-as-sword combat, or want to support a passionate two-person indie team, your help right now would mean the world to us.
Thank you from the bottom of our hearts.
→ Grab Wigmund at 87% off
#Wigmund #IndieGame #IndieDev #SupportIndies #SteamSale
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@pegasusbuilds @threejs Damn how did you get this? Been trying and all I get is flop after flop.
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THREE.JS IS CRAZY FUN! @threejs
A horde/wave survival game I've been building. WASD, slash, dodge, level up, choose new abilities, repeat.
Every tree, lantern, and the pagoda itself is breakable. Random boss spawn with different mechanics every 5 waves. Played in browser.
First five waves up to the boss.
More to come.
(and yes I'm still making the platformer game, iv just been obsessed with this one the past couple of weeks).
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@ClaudeDevs What does this adds to claude? As of now it feels more like an app full of slop than a proper service.
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@arseniycodes It's awful, not better than prompting claude with a frontend design skill. It's over complicated and over-engineer. Comparing it to tools like @stitchbygoogle or even tools like @pencildev where you can connect claude/openai, it falls really short.
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Codex? It's just incredible and I started to slowly but surely switch my previous workflows to it. @AnthropicAI have switched focus to enterprise and left to dry the very base that helped them bring life to their agent.
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@LayrKits I have been battling this for a week and havent found a solution yet, granted i have been trying to do it with 3d models
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@forfalsket Don’t know yet. That’s the next challenge I was thinking of tackling.
My initial thought was to incorporate rigging into the flow. But I there should be a better solution.
If you have any ideas, please share😄
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@PlayingInCanvas Why does everyone is able to generate these while i struggle to get anything decent.
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For the last 2+weeks, I’ve been working on a pipeline for creating clean, production ready 2D sprite sheet animations.
I’ve achieved really good results and I’m currently finalizing a full write up for the workflow.
It will include a step by step guide you can feed to the coding agent of your choice to recreate the full workflow. And I’ll be including all the tips and tricks I’ve learned along the way.
And yes, as you can see in the video it can handle the walk/run sequences as well 😄
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Ever wondered... how much money translates into beers? Pricing commodities in beers! Give it a go.
#webdev #funproject #norway #beer
hoppymath.com
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@itchio do you ever reply to support emails? Or just happen to ignore them selectively? Not even a single follow-up
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@__Necros @jasperdevs Because the majority of people are too dumb to realise the truth and they will just hype stuff to get more engagement in order to earn money heere on X.
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@jasperdevs you stupid fucking retards, why are you so surprised that AI can recreate a FUCKING OPEN SOURCE APP
github.com/blender/blender
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@EricSuNet @hasantoxr Because its called "Farming engage in whichever possible way I can".
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Simple repository to do local image generation.
* Text2Img
* Img2Img
Powered by Ollama
github.com/oddlantern/ima…
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@elonmusk help me with a small donation of 100k, need to win in LW xD
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