Who is the real Karen here - 🤔
Biker refuses to use the grass to avoid pedestrians on the sidewalk.
Pedestrians get annoyed he is making them move, yet he insists he has the right of way.
@Moody_Gamings@xEmput I do not think they even test things out to be honest. With how much hasn’t been “ turned on” like calling cards too. Like do you guys play or test your game at all??
@frzero8@xEmput The same thing happened for Astra Malorum no one not even data miners could figure out the last 2 relics & then come the next season they were solved like that. Essentially suggesting they didn’t even finish making the relics until later on.
I’m going to attempt the Astra Malorum tier 3 Easter Egg later today, any professionals do you have any tips (best weapons, field upgrades, gobblegums, general tips, etc.)
When she said she stopped being a trans woman bc after moving away from a dangerous situation, she didn’t feel like she wanted to continue transitioning…oh Mhiya, what you could’ve been💔
@StrisselStudios This was one of the funnest relic trials. Each time the circle for the hold out zone got smaller and smaller. I had a teammate who failed it because they ran out of ammo early and didn’t have pack 4, so we did it tier 3 and was a lot of fun.
Wild Fire is one of the most balanced, practical, and well-rounded Enhancements we've ever gotten.
There are nit-picky changes that I'd make (buff Fireball! and maybe Molten Core), but other than that, it feels like you literally cannot go wrong with any combination of Augments!
@letsgetcanceled Yea could be why it hasn’t been solved. The wildfire upgrade has been glitched for a bit when equipping its augments. Might be fixed now though
I’m like 99% sure the wrestler’s belt has to involve the new field upgrade Wild Fire in some way.
Mainly because every map so far has at least one relic that required a field upgrade (Ashes/Aether Shroud, Astra/Tesla Storm and Energy Mine, Paradox/Mr. Peeks)
BO7 Bug Report - Zombies [May 18] The Ravager enemy collision pushes players a disproportionate distance upon attack.
[Confirmed by CallofDutyCM on 5/13: Treyarch are investigating this issue, just wanted to get the report out and contribute additional gameplay demonstrating it.]
Environment:
Tested on May 18, on ATVI ID: ChadOfDuty#3409721, PC/BattleNet, Patch 3.7.0, Changelog 26714644.
Description:
The Ravager enemy type in Zombies exhibits bugged collision behavior, pushing players a significant distance upon attacking them. This occurs across all maps where Ravagers appear as enemies. Other enemy types, including standard Zombies, Elemental Zombies, and Elites (Zursa, Uber Klaus, O.S.C.A.R.) do not exhibit this collision behavior and appear unaffected.
Reproduction Steps:
1. Load into any Zombies map where Ravagers appear as enemies (Ashes of the Damned, Astra Malorum, Survival on Ashes POIs).
2. Allow a Ravager to attack the player.
3. Observe the player being pushed a large distance as a result of the collision.
Expected Result:
Ravager attacks should either push players a reasonable distance or not at all, according to the original design intention; such that it is in line with the collision behavior of other enemy types.
Actual Result:
Ravager attacks push the player upon contact. The issue is reproducible across all maps in which Ravagers are present. Other enemy types seemingly unaffected.
Tags: @CallofDutyCM@TreyarchCM@CallofDuty