Fred Lierman

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Fred Lierman

Fred Lierman

@gamedevfred

CEO | Creative Director | Art Director https://t.co/gwksZh5Guf

Belgium Katılım Ocak 2017
667 Takip Edilen990 Takipçiler
Fred Lierman
Fred Lierman@gamedevfred·
Setting up an outfit parametrically for #metahuman is pretty straightforward. But paying attention to the details matters. In our case we made sure to adjust the belt position so that it would work well with different hip and waist sizes. Little details like that make a difference between 💩 and ⭐
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PurplePuppet@purplepuppet3d

Our parametric Medieval Outfit for #Metahuman is now available on FAB! 👑Check it out here: fab.com/s/e8f6c6e16292 #unrealengine #gamedev #indiedev #medieval #outfit #purplepuppet #fab #parametric

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PurplePuppet
PurplePuppet@purplepuppet3d·
🦄 Zero: Character Showcase - Blender to Unreal Engine workflow. We’re excited to share our latest character demo: Zero, a stylised character highlighting our character art, rigging and animation workflows from concept to game. 🔸 Game Ready Rig in Blender 🔸 Animated in Blender 🔷 Unreal Engine implementation 🔷 Rendered in Unreal Engine #blender3d #UnrealEngine #purplepuppet #outsourcing #gamedev #characterart #rigging #animation #unicorn
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Docmost
Docmost@DocmostHQ·
Docmost v0.8 is here. Highlights - Internal page links (@ command) - User mentions (@ command) - Editor text alignment - New language translations (es-ES, it-IT, ja-JP, ko-KR, ru-RU) - Members search - UI paginations Full release notes: github.com/docmost/docmos…
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Fred Lierman
Fred Lierman@gamedevfred·
@thelinestudio Sometimes the storyboard looks better than the final, but in the case of THE LINE's work it gets better with every pass. 😍
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THE LINE
THE LINE@thelinestudio·
ACEs are NOT one to be messed with ❤️‍🔥 The level of acting that managed to fit into this 45 frame shot is something we’re so proud of. Venla managed to really capture the characters will and determination here which really makes it for us 🙏
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Shaun Tonstad
Shaun Tonstad@ShaunTonstad·
I've been quiet and that's a sign of my productivity. The last three months have been incredibly challenging. Stellar now features procedural planet generation across a variety of biomes.
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Fred Lierman retweetledi
Jesús Coscolla
Jesús Coscolla@JesusTheRigger·
Hello everyone! 👀✨ I’m super excited to share some rigging work we did in Blender! 🎉 Check out this demo posing Kate face rig! 😄 I’m thrilled to showcase our talk at BlenderCon with the awesome @purplepuppet3d team! ❤️ Enjoy!! 🎬 youtu.be/B1CWHEkTxGE?si…
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Fred Lierman
Fred Lierman@gamedevfred·
Gismo's in geo-nodes are really cool. Here's another test, in combination with a shader attribute. #b3d #geometrynodes
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Fred Lierman
Fred Lierman@gamedevfred·
simple poly with wing driver-blend shape (frame % 1.5)
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