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TKBO | Gas
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TKBO | Gas
@gas__tk
Tekken Bologna Co-founder | ErnieDojo Tekken Camp Co-creator | 👉 Vol. 2 waiting list is now open: https://t.co/162oDJaqAH
Bologna - IT Katılım Ocak 2026
156 Takip Edilen32 Takipçiler
TKBO | Gas retweetledi
TKBO | Gas retweetledi

Big thanks to @kandaFGC for updating the Ling Xiaoyu guide to Season 3! 🔥
Learn one of the most stylish characters in Tekken 8 from one of Europe’s finest Xiaoyu players
Link below 👇
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TKBO | Gas retweetledi

ICYMI: #OTB2026 is part of the #TWT2026 as an official Challenger Event! 👊
#TEKKEN8 players: ARE YOUR READY? 🔥
JOIN US IN NAPLES ON JULY 10-12! 🍕
👇 SIGN UP HERE 👇
🔗 start.gg/otb2026

Bandai Namco Esports@BNEesports
GET READY FOR THE NEXT BATTLE! Take a look at the first wave of Challenger Events for #TWT2026 More events will be revealed soon.
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TKBO | Gas retweetledi

@cielle_amour Any teacher who asks you to learn faster is going to slow you down a lot.
It’s easy to say in hindsight but in the moment, it helps to know that saying “no, I’m focused on this thing right now” is perfectly valid.
And to know that anyone who doesn’t respect it is the real noob.
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TKBO | Gas retweetledi
TKBO | Gas retweetledi
TKBO | Gas retweetledi
TKBO | Gas retweetledi
TKBO | Gas retweetledi

Maintenance is complete and Patch v3.00.01 is now live!
Read the full patch notes here 🤜 tekken-official.jp/tekken_news/?p…
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TKBO | Gas retweetledi

Ling Xiaoyu Update 3.01
"D,1 Ling Xiaoyu" ➡️They bring back spike after knockdown if the opponent wants to wake up.
Back to basic with set ups 👍🏻🫡
#Tekken8 #Xiaoyu #LingXiaoyu
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TKBO | Gas retweetledi
TKBO | Gas retweetledi
TKBO | Gas retweetledi

TKBO | Gas retweetledi

Been reading a lot of people posting about @alcratz's game R.U.S.H (available for free or donation at alcratz.itch.io/rush-proto) and it's been incredible to see the posts, streams and talks people have been having about it.
One main part of the discussions that I've really enjoyed seeing is the reason why people are enjoying such a simplified version of a 3D fighting game with similar traits to Tekken - without the mix-ups, extra moves, stance transitions, and 50/50's. Keeping the focus on strategy of timing, move choice, opponent neutralisation and adaptation, aiming for much less of a mental impact with constant evaluation of an aggressors next move.
The game chooses to ask the question "How do I, in this space, manage my approach and get damage on my opponent without being damaged". I can say I've been enjoying that a lot myself, even fighting people that are magnitudes of ability beyond my own. It feels reasonable for my brain to structure and learn, rather than have to have an ambiguous path of studying my opponents by predicting their next choice probability to have my turn to be the aggressor.
I might be wrong in how I've summarised it, and open to see how other people interpret it. It's extremely captivating to understand the various perspectives others bring to this difference of competitive gaming in this sphere.
While I did join the FGC more in depth during Tekken 8, I'm glad it's spawned ideas and projects such as this identifying what brings us entertainment in fighting games.
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TKBO | Gas retweetledi
TKBO | Gas retweetledi

@eremita_errante Well deserved buddy ♥️
Congrats for the results, keep it up!
We were few people, but we showed that to an imperfect game, friendship and community still wins.
Viva la pizza vez! 🍕
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TKBO | Gas retweetledi
TKBO | Gas retweetledi












