Germanunkol | Where Beasts Were Born

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Germanunkol | Where Beasts Were Born

Germanunkol | Where Beasts Were Born

@germanunkol

Working on A-RPG with evolving creatures. Wishlist here: https://t.co/Ha0jriYaEE Procedural stuff, programming, #indiedev.

Katılım Aralık 2014
795 Takip Edilen1.1K Takipçiler
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Germanunkol | Where Beasts Were Born
Hey #PitchYaGame, In 𝐖𝐡𝐞𝐫𝐞 𝐁𝐞𝐚𝐬𝐭𝐬 𝐖𝐞𝐫𝐞 𝐁𝐨𝐫𝐧, players fight #evolving creatures which are created procedurally every round via a genetic algorithm and adapt to the players' play-styles. Currently focusing on creating abilities and brains! #GameDev #IndieDev
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Germanunkol | Where Beasts Were Born
New Devlog airing in a few minutes! 📢📢📢📢 I'll showcase new AI systems, procedural animation update and reveal the new genetics-based magic system! Also, I'll answer questions live, hope to see may of you there! youtu.be/3uQPnWXdYJA?si…
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Germanunkol | Where Beasts Were Born
Creatures can now dash and strafe (backwards)! This took way too much work. I had to overhaul major parts of the movement system (and still have more to do - at the moment they can strafe through the air 🙈 #WIP). But I'm so happy with the new possibilities this gives me! 🎉
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Matt
Matt@polybench3d·
Hi, I'm a Matt, a solo-dev working on this tiny building game. Here's a sneak peek of the things I worked on today... 📷 When placing blocks, random cards are added to the stack. #indiedev #gamedev #unity
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Germanunkol | Where Beasts Were Born retweetledi
Pontus Karlsson
Pontus Karlsson@pomp_my_ride·
My game Tipston Salvage releases on Steam October 10th! 🎉🥳 It's been a long and exciting journey and I can't wait to see others playing it (and have all my record times beaten) Just 16 more days to go!
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Germanunkol | Where Beasts Were Born
@FireTotemGames Did you ever experiment with forcing the legs to move in an alternating pattern? Your movement looks awesome when the legs are alternating (as they are in a real spider), but they often do sync up.
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