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Matt - Tiny Kingdoms
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Matt - Tiny Kingdoms
@polybench3d
🎮 Solo Dev - Working on 'Tiny Kingdoms' Whishlist on Steam!
Switzerland Katılım Mayıs 2020
534 Takip Edilen1.5K Takipçiler


@DespedidosXIA @geekbb Buildings perspectively distorted...
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纯前端项目,14×14 网格上随便放建筑、树、地形,总共 75 个手绘风素材。渲染用了分层缓存,不动的瓦片不重绘,只刷新正在操作的部分,静态画面几乎零开销。触屏和鼠标都能用,手机布局会自动适配刘海屏。
github.com/boona13/mykono…

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@calfurdev Not a marketing expert, but from what I gathered it's direct outreach to smaller channels om YT that serve the niche of your game. Expect very low response rates.
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@polybench3d any thoughts on reaching out to influencers? on which platforms is it worth it?
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Big News! We've sold 10,000 copies of Forbidden Solitaire! That's a lot of cursed gamers out there :-o
You can endanger yourself via these stores:
Steam: tinyurl.com/ywj43ptj
GOG: tinyurl.com/2s3sv45j
Itch: tinyurl.com/3k4bjt8m
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What this means for an indie dev:
The realistic strategy is:
🔹 YouTube Shorts as your primary organic reach play — game footage, funny moments, quick dev updates
🔹YouTube long-form for trailers and devlogs (search-driven, evergreen)
🔹X/Twitter for gamedev community and press — not for player reach
🔹Discord for community building — your actual audience lives here, not on any feed
🔹Steam Next Fest — still the most reliable way to get a visibility spike, but getting saturated and more competitive
🔹The old playbook of "post on TikTok, get viral, get wishlists" is broken. The new reality is: you need multiple small channels working together instead of betting on one algorithmic lottery ticket.
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Matt - Tiny Kingdoms retweetledi

Input Prompts has been updated and now includes 1,500 icons for controller input! New is support for Meta Quest 1 to 3, Steam Frame, Steam Controller and Valve Index 🎮
Free to download, and use:
kenney.nl/assets/input-p…

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