Matt - Tiny Kingdoms

1.1K posts

Matt - Tiny Kingdoms banner
Matt - Tiny Kingdoms

Matt - Tiny Kingdoms

@polybench3d

🎮 Solo Dev - Working on 'Tiny Kingdoms' Whishlist on Steam!

Switzerland Katılım Mayıs 2020
541 Takip Edilen1.4K Takipçiler
Sabitlenmiş Tweet
Matt - Tiny Kingdoms
Matt - Tiny Kingdoms@polybench3d·
Big thanks to everybody who encouraged me on this whacky gamedev journey! Today I replaced the complex cloud system with a simple shader and tuned some of the sound effects #gamedev #indiedev #devlog
English
14
14
351
16.8K
Matt - Tiny Kingdoms
Matt - Tiny Kingdoms@polybench3d·
I guess we're not there yet in terms of "fully procedurally generated"...
English
0
1
9
245
Venn Studios
Venn Studios@WeVennStudios·
@polybench3d UI polish plus new tiles is nice... which UI change felt the biggest?
English
1
0
1
10
Matt - Tiny Kingdoms
Matt - Tiny Kingdoms@polybench3d·
Added a couple of UI improvements and new tiles.
Matt - Tiny Kingdoms tweet media
English
1
0
9
248
Tali | 『BRAYZ』開発中
今日で一番最初の動画を投稿してから3年となりました 短かったような、長かったような?
日本語
122
985
10.8K
561.1K
Jason Kneen
Jason Kneen@jasonkneen·
GPT 5.5 is surprisingly good at doing low poly threeJS models in code.
Jason Kneen tweet media
English
36
42
1.1K
51.9K
Geek
Geek@geekbb·
纯前端项目,14×14 网格上随便放建筑、树、地形,总共 75 个手绘风素材。渲染用了分层缓存,不动的瓦片不重绘,只刷新正在操作的部分,静态画面几乎零开销。触屏和鼠标都能用,手机布局会自动适配刘海屏。 github.com/boona13/mykono…
Geek tweet media
中文
42
185
2K
112.8K
Matt - Tiny Kingdoms
Matt - Tiny Kingdoms@polybench3d·
@calfurdev Not a marketing expert, but from what I gathered it's direct outreach to smaller channels om YT that serve the niche of your game. Expect very low response rates.
English
0
0
1
12
Robin Nater
Robin Nater@calfurdev·
@polybench3d any thoughts on reaching out to influencers? on which platforms is it worth it?
English
1
0
1
21
Matt - Tiny Kingdoms
Matt - Tiny Kingdoms@polybench3d·
I let my local LLM research the indie marketing space. Here's the result (Qwen3.6 on an RTX 3090) Which platform gives the best organic reach for game marketing? 🧵
English
2
0
3
130
Matt - Tiny Kingdoms
Matt - Tiny Kingdoms@polybench3d·
What this means for an indie dev: The realistic strategy is: 🔹 YouTube Shorts as your primary organic reach play — game footage, funny moments, quick dev updates 🔹YouTube long-form for trailers and devlogs (search-driven, evergreen) 🔹X/Twitter for gamedev community and press — not for player reach 🔹Discord for community building — your actual audience lives here, not on any feed 🔹Steam Next Fest — still the most reliable way to get a visibility spike, but getting saturated and more competitive 🔹The old playbook of "post on TikTok, get viral, get wishlists" is broken. The new reality is: you need multiple small channels working together instead of betting on one algorithmic lottery ticket.
English
1
0
0
95