293 posts

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@gha0209

부활.

Katılım Mart 2012
238 Takip Edilen77 Takipçiler
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용가리
용가리@yonggary·
요약 : 폴아웃은 옵시디언이. 우린 엘더스크롤 6 만듭니다. 팩트 : 오블리비언은 06년에, 스카이림은 11년에 나왔다. 그리고 올해는 2026년이라고 이것들아!!!!
Bethesda Game Studios@BethesdaStudios

A NOTE FROM BETHESDA GAME STUDIOS We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead. For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together. That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come. STARFIELD CONTINUES With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own. CREATED BY PLAYERS We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work. THE FUTURE OF FALLOUT Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now. Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3. Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year. We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas. Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films. We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway. And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C. STUDIO COLLABORATION The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future. We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players. Bringing our teams closer together is helping us build a stronger foundation for everything we create next. THE ELDER SCROLLS AND BEYOND That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs. Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games. Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel. The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day. THE ROAD AHEAD Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs. We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together. –Bethesda Game Studios

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☢️Fallout Films
☢️Fallout Films@FilmsFallout·
I will never doubt the goat again. Keep cooking. Fallout is alive💙 No more waiting an entire year for a re re re re release of FO4 and a FO1st camp item “tree”. 🙏🙏🙏🙏
☢️Fallout Films tweet media
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곰태지SW
곰태지SW@gom_tazi·
<호프>에서 총기류 쏟아진다고 비판하는 사람은 앞으로 영화 보지마셈. 창작물 자체가 안맞는 거 같음. 근데 나 <호프>에서 총기류로 비판하고 싶은 거 딱 하나 있음. 로켓포탄 등장시키고 왜 안 쏨.
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Mr. Blue
Mr. Blue@Mrblue_87·
"volvemos a unirnos con nuestros viejos amigos de Obsidian Entertainment. Estamos felices de confirmar que están trabajando con nosotros en un nuevo proyecto de Fallout"
Mr. Blue tweet media
Bethesda Game Studios@BethesdaStudios

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바또용
바또용@neobty·
호프 좋은 점을 얘기하라고 하면 정말 길게 이야기 할 수 있는데 사실 지금은 영화의 좋은 점보다 이 영화의 흥행이 걱정된다
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악덕미식가
악덕미식가@IOETRT·
호프 그냥 있는 그대로 봐야됨 영화를 뭔 시골에 무기가 이렇게 많음? ㄴ 간지 외계인들 지들끼리 뭐함? ㄴ 느껴 우주선은 진짜 뭐임? ㄴ 프로메테우스 cg 수준 뭐야? ㄴ 돈이 모자랐더염 조인성 ㄴ 네버다이 몰라 마음이... ㄴ 이쒸빨... 이상해...
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산왕
산왕@sanwang78·
호프 내맘엔 들었지만 이건.. 남들에게 보라고 권할만한 영화는 아니다; 캐릭터들이 납득가지 않는 행동만 계속하고 플롯은.. 아이고; 그냥 보고나면 인간이 문제다 라는 생각만 드는데 그 인간에는 작중 캐릭터들만이 아니라 감독과 이 영화에 투자를 결정한 인간들까지 다 포함한 의미로 느껴진다(..
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모호 (상영중선생님)
SF장르로서의 성취는 없다고 봐야하지 않을지
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@gha0209·
@nayonnaise2039 "어차피 한국어패치 지들이 직접 만들어줄텐데 우리가 왜 한국어패치같은거 해줌?"
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Nayonnaise
Nayonnaise@nayonnaise2039·
Ceo한테 압박알 받고 가오를 다 잡는건 잘 알겠지만 그래봤자 한글화 안 해줄거잖아 안그래? 시뷀넘덜.....
Bethesda Game Studios@BethesdaStudios

A NOTE FROM BETHESDA GAME STUDIOS We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead. For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together. That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come. STARFIELD CONTINUES With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own. CREATED BY PLAYERS We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work. THE FUTURE OF FALLOUT Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now. Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3. Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year. We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas. Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films. We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway. And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C. STUDIO COLLABORATION The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future. We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players. Bringing our teams closer together is helping us build a stronger foundation for everything we create next. THE ELDER SCROLLS AND BEYOND That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs. Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games. Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel. The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day. THE ROAD AHEAD Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs. We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together. –Bethesda Game Studios

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@gha0209·
@bacteriagun 초반에 트럭에 타서 무슨 조개까듯 탄창에 총알 집어넣고 있던 할머니랑 마치 일상이란듯 M16을 난사하면서 쫓아가는 할아버지들의 모습을 보고 그냥 사고를 놓아버렸습니다. 약간 이런 느낌.
척 tweet media척 tweet media
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세균군
세균군@bacteriagun·
진짜 호프에서 제일 좋았던 캐릭은 여자마초 건 마스터 임성애고 (달리는 물체를 유도탄으로 맞추는거 보고 있으면 거의 탈 인간급임) 그 다음은 저 어촌계 사람들임 진짜 시종일관 프로페셔널하게 상황을 리드하고 당황 1도 없이 움직이는데 섹시함의 농도가 과하다
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도벩
도벩@Dobek_k·
아니근데 호프 뭔 인간은 천박하고 외계인은 고귀하고 사실 소통이 안되는 문제였고...->이런 해석에 진짜 전혀 공감을 못하겠음 왹져 억빠같기도 함 저기 그 왹져가 초반 1시간에 마을 전체를 피떡으로 만드는데 뭔소리야
한국어
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Floating Weeds
Floating Weeds@txtry·
새삼 우주전쟁이 얼마나 위대한 영화인지 생각한다. 평론가들이 다른 스필버그 영화 대비 별로 안 빨아주는 영화라는 점까지도 완벽.
Floating Weeds tweet mediaFloating Weeds tweet mediaFloating Weeds tweet media
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@gha0209·
@gom_tazi 근데 아무리 봐도 최선을 다해서 쿠소맛 영화를 만든거같아서 그냥 개웃깁니다. 아니 뭔 "난 아무리 허접한 영화를 만들어도 이정도로 재미있는 영화를 만듭니다."겠냐고...
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곰태지SW
곰태지SW@gom_tazi·
인터뷰 보면 나홍진은 쿠소 영화를 만든게 아닌데(어떤 감독이 그러겠냐만은) 결국 쿠소맛으로 즐기는 영화가 된 게 웃기네
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무덕이
무덕이@moodukie·
호프라는 영화 누구는 재난영화라하고 누구는 진격거라하고 누구는 아바타라하고 누구는 짱구극장판이라하고
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약갱
약갱@susi_9902·
그리고 스마트폰 있었음 기계 잘 쓰는 마을에 몇 없는 젊은이들끼리만 소통하고 정부 대응 기다리니 뭐니, 액션이 줄었을텐데 통신수단 다 끊기니까 자전거 타고 차타고 욘나 밟는 주인공들 보는 맛+ 어르신들이 전래동화마냥 풀어주는 썰+ 진짜예유!!! 하는 거 믿고 움직여야 하는 맛이 좋았음
약갱@susi_9902

호프에 스마트폰이 안 나오잖아 그거 진짜 잘 한 듯 ㅋㅋ 스마트폰 있었으면 라방키고 사진 찍고 뭐한다고 더 환장파티에 맛이 안 살았을 것 같음. 양산형 숏츠 맛 났을 것 같고 말과 말로 전달되니까 뭐 증거랄 것은 없는데 모든 커넥션이 해술 할배로 통하는 게 좀 웃기고 좋았음

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덕팔
덕팔@cctv_duck8_·
호프는 각본집이 문제가 아님 차피 펴봤자 씨빨 밖에 없을 것이기 때문 그러니 각본집이 아니라 걍 설정집을 내줘야 한다고 생각함
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