ghost doom

170 posts

ghost doom

ghost doom

@ghost_doom52964

Katılım Nisan 2026
29 Takip Edilen1 Takipçiler
H?XBOX
H?XBOX@HugLopzid·
@Lixopass Quando lançar no Playstation, quero mais 5 milhões zinho viu, mas só daqui 6 meses 🤑🤑🤑
H?XBOX tweet media
Português
4
0
0
105
H?XBOX
H?XBOX@HugLopzid·
DIFERENTE DO FLOP SAROS(STUDIOS PLAYSTATION), OS STUDIOS XBOX SEGUEM DOMINANDO ONDE QUER QUE SEJA, TOP 10 JOGOS MAIS VENDIDOS NA STEAM, 3 SAO DOS STUDIOS XBOX 🤑🤑🤑
H?XBOX tweet media
Português
16
12
117
4K
Molan
Molan@molantpk_·
Assinei o Game Pass só pra jogar MIXTAPE Nunca vou entender quem reclama de um jogo que em menos de 5 minutos já manda The Jesus and Mary Chain na trilha sonora Já me ganhou completamente
Molan tweet mediaMolan tweet mediaMolan tweet mediaMolan tweet media
Português
86
43
861
19.3K
Felpz
Felpz@felpzzkkkjj·
E o Steam controller que mete um wilhelm scream quando cai, vsf KKKKKKKKKKKKK
Português
3
0
12
554
ghost doom
ghost doom@ghost_doom52964·
@Drakesincero5 xbox ta acabado mano queda brutal em vendas e vende nada nem serie x vende mais no brasil oficialmente kkkkkkkk jogo xbox ai lgbt e ruim e feio e flopado
ghost doom tweet media
Português
0
0
0
21
Brunno Fast no Saros 🤩
Amigos hoje precisamos falar do futuro da PlayStation, é muito diferente do que muita gente espera… (Se for verdade) Bora trocar um ideia e já chega no like e hype que ajuda muito! 👊🏻😎🩵⤵️
Brunno Fast no Saros 🤩 tweet media
Português
2
2
6
364
ghost doom
ghost doom@ghost_doom52964·
sony nao falou ainda que jogo vendeu 1 milhao entao ta abaixo disso o saros pode ter vendido isso mesmo que geral ta falando 300 mil copias
Português
0
0
0
7
ghost doom
ghost doom@ghost_doom52964·
Visão geral criada por IA Saros, novo exclusivo de PS5, teve um lançamento considerado morno, vendendo aproximadamente 300 mil cópias nas duas primeiras semanas.Este vídeo discute os números reais de vendas do Saros:
Português
0
0
0
7
ghost doom
ghost doom@ghost_doom52964·
@Radioativo_TH Visão geral criada por IA Saros, novo exclusivo de PS5, teve um lançamento considerado morno, vendendo aproximadamente 300 mil cópias nas duas primeiras semanas.Este vídeo discute os números reais de vendas do Saros: se o jogo tive se vendido 1 milhao sony falaria pode
Português
0
0
0
14
ghost doom
ghost doom@ghost_doom52964·
@Radioativo_TH mais e mentira nao varios sites dizendo que e isso ai mesmo
Português
0
0
0
8
ghost doom
ghost doom@ghost_doom52964·
@Sandriinhow_ofc esse jogo e lixo cara assim como xbox tem suas lixeiras ps5 todas empressas tem
Português
0
0
0
8
Sandriinhow🎮
Sandriinhow🎮@Sandriinhow_ofc·
🚨 Ninguém comprou Saros! 90 milhões de consoles "vendidos" e um dos dois únicos exclusivos PS Studios do ano, vende SOMENTE 300 mil cópias... É o console que "vende por conta dos exclusivos", mas ninguém compra os exclusivos. #Xbox #PS5 #Saros
Sandriinhow🎮 tweet media
Português
27
7
78
2.4K
Forza Horizon
Forza Horizon@ForzaHorizon·
7 days. Japan Awaits.
English
323
613
6.6K
214.5K
ghost doom
ghost doom@ghost_doom52964·
@fabao36 uma 2070 roda esse jogo no ultra a 70 fps com ray tracyng ligado kkkkkkkkkk ps5 bosta nao kkkkkkkkkkkk
Português
0
0
0
0
Fabao, pesadelo dos cryxistas!!
Cabelo no ps5pro vs cabelo no pc do pai de 3. O pssr define fio a fio e no pc do cara a 1080 parece jogo do 360 todo mal feito.
Fabao, pesadelo dos cryxistas!! tweet mediaFabao, pesadelo dos cryxistas!! tweet media
Português
3
2
13
505
EverTroll ⓟ
EverTroll ⓟ@evertroll_ofc·
A Housemarque é um dos estúdios PlayStation que mais corre o risco de ser FECHADO, assim como a Bungie. Que constrangedor, Saros vender apenas 300 mil cópias. Fãs de PlayStation, porque vocês não saem um pouco de Call of Duty e jogam alguns exclusivos? 🤦🏽‍♂️
EverTroll ⓟ tweet media
Português
54
17
147
6K
LastSonofKrypton
LastSonofKrypton@diver_ofsteel·
@evertroll_ofc Cara acho que tudo depende de custo e arrecadação, apesar dessa média de venda ser especulativa e não uma informação real, o sucesso de uma obra depende de quanto ela custou para ser feita.
Português
3
0
0
146
ghost doom
ghost doom@ghost_doom52964·
Saros teria vendido 300 mil cópias e pode ter dificuldade para se pagar se for verdade bem feito
Português
0
0
0
4
nnelrc
nnelrc@nnelrc·
@_Inominavel_ @ghost_doom52964 @Fuck_off_Matt 76 milhões de dolares kkkkkkkkkkkkkkkk flopou ñ x.com/i/status/20542…
Rhys Elliott@superhys

Saros has sold 300K+ in its first two weeks, generating over $22M (@alineaanalytics estimates). Almost a third of those copies came during the early-access period, which suggests that Housemarque superfans (including myself!) are propping this one up. We have a big deep dive with a lot more Saros data on our free Substack (playtime, audience overlap etc.) Link's on my profile. Players who consistently show up for PlayStation’s other first-party games at launch – or shortly after – make up a significant share of Saros’ early players: - 56% of Saros‘ players previously played Ghost of Yotei (released in October 2025). - 37% played Death Stranding 2 (released last June). - 11% played God of War: Ghost of Sparta (a February 2026 shadow-drop). - And 8% played Marathon (early March). Launch-aligned, our estimates show that Saros is actually selling a little slower than Returnal, despite there being only about 8M PS5s in the wild when Returnal launched vs the 93M+ install base Saros launched into. On first look, that seems rough. But there’s a bit more to it. When Returnal hit in April 2021, less than six months after the PS5 launch. Those early PS5 adopters (the ones who inherently buy a lot of new games at full price) were dying for something to play. Returnal was the first big first-party PlayStation release since launch, and it made amazing use of the unique DualSense haptics and spatial audio. Many core PS5 players flocked to it almost by default. It’s a different story for Saros. It’s launched not too long after Crimson Desert, Resident Evil Requiem, Hades 2 on PS5, Pragmata, and a whole bunch of rad 2026 games. This is a more niche PlayStation Studios game. It was never going to do numbers like God of War or Ghost of Yotei. Of course, Saros is also competing with the whole cumulative backlog of PlayStation releases that have built up across the cycle. The PS5 install base is over 11x bigger than it was at Returnal’s launch, but the share of that audience actively shopping for a new niche first-party title is structurally smaller. It really is a shame, as Saros is a fantastic game and frankly deserves better numbers than this. But 3D bullet-hell-type games, especially those with a $70+ price tag, are a tough sell in today’s market. Particularly without a big IP behind it, or a studio that’s recognised outside of the PlayStation hardcore. But there’s plenty to love about Saros. I’m loving it, and so are many others. It’s also already sold more copies than Marathon on PS5, so there’s that. This slow start suggests it will struggle to break even, given the reported $76M development budget. But at the same time, exclusives sell consoles, and then inertia from previous generations does the rest, and the real PlayStation money is made on third-party launches and legacy third-party live services. Plenty of core PlayStation players have picked up Saros, which is the underlying job an exclusive is meant to do. Sony will inevitably find new revenue and players via PlayStation Store discounts and its eventual PS Plus inclusion. But if revenue is the priority on this one for Sony, this fantastic game has sadly had a lukewarm start, as per our estimates. The broader point Saros’ launch underlines is one I’ve been making for a while. The PlayStation hardcore is an extraordinarily valuable audience, but it’s a finite one, and Sony’s first-party release cadence is increasingly bumping up against the limits of that audience’s wallet share. The elephant in the room is that Sony recently closed Bluepoint. Now that Housemarque has presumably closed the book on Saros, I sincerely hope PlayStation keeps them on the books. Like Bluepoint, Housemarque are some incredibly talented folks. More on the free Subsack.

Português
2
0
0
33