ItsGray02

98 posts

ItsGray02

ItsGray02

@grayjoy_msu

120m CP Paladin on Ain. Invisibility Frame Enjoyer.

Katılım Ocak 2026
64 Takip Edilen104 Takipçiler
Sabitlenmiş Tweet
ItsGray02
ItsGray02@grayjoy_msu·
Successfully Duo-ed before V3! Is this duo comp the lowest CP to clear Hard Lucid at the moment? $NXPC #MSU
ItsGray02 tweet mediaItsGray02 tweet media
English
9
3
47
3.3K
ItsGray02 retweetledi
MapleStory Universe
MapleStory Universe@MaplestoryU·
D-3. Four new events are about to begin 🍄 ✦ Hasty Hunting ✦ The Legends Return ✦ Hyper Sweep with M-Forcer ✦ Dance with Spirits Tag your Maple frens and pick your first event! 👇
MapleStory Universe tweet media
English
51
55
131
30.3K
ItsGray02
ItsGray02@grayjoy_msu·
Pushed Absolab set to its fullest potential. On track for AF990 and ready for Hard Will next week! Good luck to everyone. #msu $nxpc
ItsGray02 tweet media
English
8
1
41
3.1K
Trevino
Trevino@chatgpt17659048·
@grayjoy_msu Just curious why's your name and guild name offsets that much lol
English
1
0
0
338
simesaba
simesaba@simesaba1209·
パラディンの狩り方 場所はモラス:Path to the coral Forest4 右上2段目にエルダファウンテン (上下巻き込んで3段狩れる) あとは左下以外を狩るだけ 基本EXPは385%(3倍+MVP) 1Hで70~72B(イベモンなし) もし他に効率いい狩り方があれば教えてねぇ〜 @maplestoryU
日本語
3
2
23
3.6K
lulumi🍄
lulumi🍄@minimi14999·
I've been checking the data every day lately because the updates have been a bit unstable🍄 But the same top players keep showing up, and I start wondering... "Did the data actually update?" 😹 You all are incredible! Let's keep grinding🔥 @MaplestoryU #MSU #MapleStoryN
lulumi🍄 tweet media
English
5
0
24
1.1K
PoCa 🍄
PoCa 🍄@poca_msu·
Is it the right time to build a community for MapleStory N? First of all, hello everyone—I am from Vietnam. Here, players interested in MapleStory N primarily focus on the following factors when deciding whether to join: - How many Nesos can be earned per hour? - Are the rewards for defeating bosses attractive? - What are the equipment prices on the marketplace? Since everyone has to invest a certain amount of CP (equivalent to real money) into their characters, they naturally want to recoup their investment and make a profit. If these two aspects are appealing enough, they will certainly join the game; only then do gameplay tips and cross-border social interaction become important. Currently, equipment prices on the marketplace have dropped by 50–70% compared to the cost of upgrading (meaning there is no profit even after clearing all Hard Mode bosses), and finding buyers is difficult despite high upgrade costs. There have been inconsistent adjustments—shifting from a 100% rate to 30%, then back to 50%—while the NXPC rate plummeted from 0.4 to 0.2. It would have been better to remain consistent from the start: instead of lowering upgrade costs, why not simply increase the success rate? That way, you wouldn't need to lower costs, and you would avoid the situation where players who upgraded at the 100% rate are at a disadvantage compared to those at 30–50%, or where the 30% tier is more profitable than the 50% or 100% tiers. Recently—aside from splitting the Hard Lucid boss Neso reward into 100 portions of 5 million each—there have been no changes that truly attract new players, leaving even recent joiners feeling disappointed and discouraged. - The publisher has launched a series of events but failed to address the game's current issues; In fact, these events have also caused frustration among high-CP players—those who invested heavily because they believed in the game. Ultimately, what both veteran and new players need is an adjustment to Neso yields on farming maps and an increase in boss reward values ​​(developers should scrap pointless events and reallocate those resources toward boosting Neso drops from bosses and maps). Once the game offers worthwhile returns, players will naturally flock to it. It is just like selling a product: if the quality is poor or doesn't match the advertising, you only make a sale once—customers never return, and no one dares to recommend the product to others. By the way, I am posting a video of my 85-million-CP Corsair character farming. I believe no Corsair player has done this before, as the class is currently the most efficient at farming in vast areas like Forest 4 in the Morass region. @MaplestoryU #MSU #msu #MapleStoryN #maplestoryn #nexon #nxpc nexpace:native
English
9
3
21
2.7K
ItsGray02
ItsGray02@grayjoy_msu·
Finally done enhancing this perfectly potted Pendant. Major failure once when attempting 21->22, took me couple weeks to recover and stay committed to finishing it. $nxpc #msu
ItsGray02 tweet media
English
9
0
34
2K
ティケラミンゴ(32)
ティケラミンゴ(32)@choconu_·
本家のプレイヤーは覚えているかわかんないけど 21→22の勝負決める際 俺の必殺「魂のenter」まだ生きてました
ティケラミンゴ(32) tweet mediaティケラミンゴ(32) tweet media
日本語
2
1
22
1.8K
Yoked |🍄
Yoked |🍄@YokedCrypto·
Level 250 and 120M CP now. At this point, I’ve spent enough time progressing through the game to see both its potential and the issues that are starting to hurt player trust. I wanted to give my honest thoughts on the recent developer note and some of the concerns being brought up by the community. 1. Dynamic pricing and enhancement The pricing cap was recently adjusted from 2x, to 0.3x, and now to 0.5x. I do think the 0.5x cap is much better and more realistic for most players. It is good to see the team moving in a better direction with hard caps. However, I still think dynamic enhancement itself is a flawed system. The current version is better, but the lack of a strong cap early on already hurt a lot of players and damaged trust. A lot of whales and early spenders enhanced under a much worse version of the system, only for it to become more reasonable after the damage was already done. To be honest, I do not know what the perfect solution is for those players. It is not an easy problem to fix after the fact. When players invest this much time, effort, and money into a system, they need to feel like that system is stable, fair, and worth trusting long term. 2. Leveling and burnout Leveling is way too time consuming right now, and I think this affects every type of player, not just whales. A lot of players came into MapleStory N with a different expectation of what progression could look like because systems like time share and metaplay were teased last year. However, with no clear version of those systems currently on the horizon, burnout has started to hit a lot of players. Even with AFK events, the training requirement feels like it has only gone up because of the upcoming bosses. Players are being pushed toward higher levels, but the core way of reaching those levels has not meaningfully changed enough. The team has stated that they plan to add additional ways to lower the burden, which is good to hear. The concern is that there are a lot of ways this can miss the mark. For example, if they add something like a Punch King EXP event from regular MapleStory, that could be a good way to obtain EXP. The tricky part is whether it actually lowers the total grind required, or if it just becomes extra EXP on top of the same existing grind. If the same amount of training is still expected and the event is just bonus EXP, then it does not really solve the main issue. It only adds another layer of required participation. What the game needs is a more meaningful revamp to how EXP is gained, especially because this is supposed to be a web3 version of MapleStory. I am hoping the team announces something truly relevant in the upcoming Will patch. 3. Will difficulty and endgame balance The developers have stated that they will adjust Will difficulty to match current character progression, but I think this is very difficult to balance properly. For Lucid, the reason most people could not clear was because the majority of players did not have 21-star Absos yet. The gear gap was much more obvious at that point. Now, with Arcanes entering the game and more players gearing up because of Lucid, it is much more common to see stronger parties overall. Because of that, I think players at the very top end need to temper expectations when it comes to how exclusive Will clears should be. At this stage of the game, I do not think it is realistic to expect Will to be isolated to only a tiny number of clearing parties. Progression should still feel rewarding for the strongest players, but it also cannot feel completely unreachable for everyone else. This is also why I think it is very important for the team to give players a clearer preview of boss requirements ahead of time. With Lucid, the community was thrown a curveball, and it created a lot of chaos around party formation. Players had to scramble, reform groups, and change plans after already investing time into preparing. For Will, I hope the team gives us more transparency before release so players can properly prepare and form teams. One prediction I have is that the team may lower the maximum party size for Hard Will to prevent FD stacking. I am not saying this is what should happen for sure, but I could see it being one of the ways they try to balance the boss. In regular MapleStory, many bosses are now balanced around smaller party sizes like trios or duos. If MapleStory N follows that direction, it would cut down on FD stacking, make clears harder to brute force, and potentially make rewards more meaningful for stronger players. Overall, I still think MapleStory N has a lot of potential. But a lot of the current frustration comes from trust, time investment, and unclear direction. Players are not just upset about one isolated change. They are reacting to a pattern of systems changing after people have already invested heavily into them. The game needs clearer communication, more stable systems, and a stronger long term vision. I hope the upcoming Will patch gives the community something meaningful to look forward to.
Yoked |🍄 tweet media
English
12
3
85
4.1K
Fifi | MSU🍄
Fifi | MSU🍄@fifi_msu·
Been clearing Hard Lomien since October 2025, and Hard Lucid since February 2026. And finally, I'm dropping my first pitched drop! 💎 Price has dropped a lot since the launch, but a drop is still a drop. Thanks MSU! #MapleStory #MapleStoryN @MaplestoryU
Fifi | MSU🍄 tweet media
English
7
0
28
1.5K
ItsGray02
ItsGray02@grayjoy_msu·
Would like to suggest having bonus raffles for smaller teams. Its harder to duo/trio compared to 6man team due to party buffs. Shouldn’t duo/trio have lets say 10/8 raffles instead of 6? This way we are truly incentivising a character growth. @nexpacetime @MaplestoryU $nxpc #msu
English
3
3
21
4.6K
ItsGray02
ItsGray02@grayjoy_msu·
@7Chisei @fifi_msu Yeah i was happily getting destroyed on 0.8m per tap knowing that others will face similar adversity. But few weeks later, became a clown. 🤡
English
1
0
0
72
ItsGray02 retweetledi
Chisei | MSU🍄
Chisei | MSU🍄@7Chisei·
Long time no see, Chisei here. I actually said last time that I was going to write a long post, but I ended up delaying it for quite a while. The reason is pretty simple. Even my friends could tell that I wasn’t really in a good place mentally during that period. Or to put it simply, I just didn’t have much motivation to play MSN at the time. I mentioned this before too. At the beginning, the anniversary update felt really good to me. But around the middle and later stages of the update, something started to feel a bit off. At that time, I had also just reached Lv.250, so my daily routine basically became logging in, spending 5 minutes doing dailies, then sitting on a chair at the entrance of the event map and AFKing. That period felt extremely empty. The only real gain was probably that my Fame is almost at 1000 now lol. I think now is a pretty good time to talk about this, because I don’t feel as empty as before anymore. At least now I know that the new boss, Will, is coming on July 23. That gives me and my team a new goal again. Of course, I do hope the next new boss will be a bit harder. I don’t want it to end up like Lucid, where a brand-new boss basically felt like it had already clocked out after just a month or two. So, today I want to talk about why I felt a bit down during that period, and share some thoughts from the perspective of a top-progression player. And yes, I’m still the same person who says what I think. 1. Progression pacing The first issue is progression. The anniversary update was released after Lucid had already been out for more than 3 months. In fact, even before the anniversary update, some players had already reached Lv.250. Not opening a new level cap essentially forced players who had invested a huge amount of time or money into the game to stop moving forward. But that is not even the main point. The bigger issue is that players who were still catching up received better events and much higher leveling efficiency afterwards. For players like me who had been rushing levels before, it made a lot of our previous effort feel wasted. Right now, most players are gradually catching up. Mid-progression players can now erase, within a short period of time, the level and ARC advantage that early players spent a long time building up. How to handle the value creation effect for top players will be a huge challenge going forward. 2. Enhancement cost The second issue is enhancement cost. This is the most important one. To be clear, I 100% support the anniversary update having discounted enhancement crystals and Payback Crystals. If this is something that happens once a year, I think it is great. It gives everyone motivation to upgrade, and it can also bring in pretty good revenue afterwards. It is a good idea. But here is the problem: Why was the equipment enhancement price cap changed from 200% to 130%? And why was it changed silently? As far as I know, even before the anniversary update, some individual equipment slots were already testing a 130% cap mechanism, also without any announcement. Everyone knows that in MSN, the gap between players is mainly created through accumulated Star Force progression. So why is a 130% cap bad? Because enhancement prices will become much harder to maintain compared to before. In the past, once the price went up, it might take several days before it slowly dropped back down. But now, it is possible that the price hits the cap today, and tomorrow it already drops back to today’s level. This means many rare items, such as 22-star equipment, can keep appearing in the market within a short period of time, at lower costs and with higher frequency. For players who had already invested heavily and built their gear before, this damages their sense of security and makes it very hard to maintain confidence among front-line players. Someone around me once tried to make and sell different 21-star and 22-star items. His idea was that as long as there was still some profit between enhancement cost and market price, he could also help prevent enhancement prices from dropping too quickly. But the result proved that he couldn’t do it. Because the logic is very simple: Market demand will always eventually become saturated. And once people no longer need those items, both the market price and the enhancement price will continue to fall lower and lower. What is happening now is already an example. I originally thought pushing up the token price was a decent idea. But the reality is that it could not last for long either. 3. Class balance The third issue is class balance. This is already an old topic. Right now, many classes have received major improvements from V3. At this timing, I personally remain neutral about the Dojo event. Yes, it is an event where players of the same class can compete against each other under relatively fair conditions. That part is good. But everyone also knows that Dojo-style content, as well as tower-climbing content in general, has always favored sustained-damage classes more. This makes many burst-class players feel that it is unfair. Just look at how many Shadower players are able to reach 55F. I am still currently ranked first among Night Lords, so I am not saying this because I am trying to cry about my own situation. I am speaking up for all burst-class players. Honestly, the game could introduce something similar to the Boss dummy event from other servers. I remember it being a 120-second dummy boss. That mode is actually pretty good. Compared to Dojo, and compared to the 3-minute dummy tests that have always been popular, I think it would be fairer. Final thoughts That is all I want to say for now. And these are absolutely not just my personal thoughts. Everything I mentioned above came from discussions I had with my teammates and friends during this period. About a month ago, I was honestly pretty frustrated. There was no new content to play, and at the same time, I kept feeling like the rights and value of top players were being squeezed more and more. That feeling was really bad. But thankfully, during this period, I did one thing that still gave me motivation to open the game every day. My teammates and I funded it together, and I took the lead in organizing a few Chinese-speaking players who truly love the game to help manage it. We built a new guild and community, partly to prepare for future guild skills and guild events. You guys can look forward to it. I believe we will be able to officially open recruitment for new members very soon. That is it for today. Goodnight everyone. @MaplestoryU nexpace:native
English
19
21
91
12.2K
Fifi | MSU🍄
Fifi | MSU🍄@fifi_msu·
@7Chisei The enhancement cost, agree no more. I've written a post 2 weeks right after the patch and see-ing the same problem. Average cost of enhancement is coming down and it hurts early spenders alot. I'll leave class balance and progression out. It's constantly changing after all.
English
1
0
1
483
ItsGray02
ItsGray02@grayjoy_msu·
Dynamic Pricing System is meant to be dependent on real time cost and demand. Why enhancement count increase yet cost went down? Seems the 1.3x cap is broken right 🤷‍♂️ $nxpc #msu @nexpacetime @MaplestoryU
Kane@kanelee4689

@7Chisei Nice! big applaud to the team🙌

English
2
1
5
2.1K
ItsGray02
ItsGray02@grayjoy_msu·
@shuirel How do we know if in the future they will change it to 1.1x cap. Pretty hurtful for those that tapped at 2x cap.
English
0
1
2
1K
Aura | MSU
Aura | MSU@shuirel·
I feel like the rewards have been getting insanely generous for normal players, even at the detriment to how much top players have invested. The fact that there are now free bonus potential cubes is huge considering that was what really made a big difference between heavy spenders especially for weapon bonus potentials and certain accessories. Also to even get 100m power crystals and hit floor 55, you have to at least have around 70-90m CP (depending on class and level) which costs at least $50k worth of gear. And that’s if you’re able to even buy those items from others. Most end-game gear have such limited supply that you have to enhance it yourself. I’d say 100m weekly power crystals is not even that unreasonable considering the rewards for end-game bosses have been completely gutted with Hlucid raffle win rates being 3% now, so the game has to have another way to reward top players in the meantime new bosses come out. I think if they didn’t have this event, a lot of top players would’ve gotten extremely discouraged to invest more in the future seeing how quickly the rewards can dip with any big updates like V3. “What’s the point of me trying to push to 120m+ cp if my rewards are only 2-3 times better than someone who invested less than a tenth of what I spent?” So there definitely needs to be some kind of system like the dojo event that allows for top players to still benefit to some degree in proportion to their investment especially when the accessibility to end game content becomes more available. I’d also say if anything the new cubes in the shop hurt NXPC prices and hurts top players who have invested heavily into their gears previously since we cubed our weapons and armor at over 1~2mil+ a tap. The ones who got hurt the most are players who bought arcane weapons and gear when coins were 30-50m+ each expecting enhancement prices to continue going up, but they stayed relatively the same if not went lower. And this was even before the anniversary event when all these extra power crystals flooded the economy. And now on top of that, you can just throw more free cubes and way cheaper cubes from the store every week on end game gear at a fraction of the cost. So now less people are going to spend a premium on cubes and buy less Nxpc for cubing. With the 30% rebate and the extra power crystals during the anniversary event, we saw how NXPC went up significantly and everyone spent a lot enhancing their equips. But now there’s less of an incentive to spend since free bonus cubes stayed, and now the shop has cheaper weekly cubes, and Dojo is giving out free power crystals to everyone — even if it’s a smaller amount. Since it’s not Neso from the Dojo event, people are just saving their Neso to use in the cube shop and then using their power crystals from dojo for cheaper cubing items and star forcing. Personally I feel pretty wary of investing more into the game seeing how easily some of my gear could quickly get devalued over time, and seeing how end game gear is becoming more quickly accessible which means content rewards will also go down. And one last thing, I feel like there’s something weird with the enhancement price cap too ever since the recent update. The enhancement prices used to have a 1.5-2x+price cap, meaning if you tapped at item at 1m and spammed it, it would cap at 1.5m~2m+. But now, with some end game items we’re seeing caps that happen at only 1.3x the price that it started at which is also artificially lowering the baseline prices of enhancements. “Why would I tap right now if the price is going to quickly drop back down from just a 1.3x cap?” Whereas before when the cap was higher, it took much longer for the price to go down to the lowest baseline and some people would get impatient and still enhance anyway which I think reflects the true supply and demand price of the enhancements — think about when it was 10m a tap for arcane weapons at one point. @MaplestoryU @nexpacetime
ナーニキ🐈️ (ジブニキ🛡️)🇹🇭🇻🇳🇦🇺 Naaa_Niki_Trader🐈@Sub_GibraltarFx

Hey Maplers! 🍁 Are you enjoying MapleStory N? Lately, it seems like more and more players have reached Arcana, and I imagine many of us are working toward the same goal: defeating Will during the first week. Whether it's Normal or Hard mode, everyone wants to clear it as soon as possible and earn those rewards. 💪 A lot of players are grinding hard and pushing their levels, which is great to see. That said, there are a few things I've been thinking about recently that I'd like to share as constructive feedback. 🙏 1. The gap between top players and everyone else feels too large 📈 First of all, I don't think rewarding top players is a bad thing. They invest a lot of time and effort into the game, and it's exciting to see them earn large amounts of Power Crystals or, with some luck, receive rewards worth 100M+ from Hard Lucid. But what about the mid-tier and lower-tier players? For many of them, rewards are often only around 1–5M, and sometimes they walk away with nothing at all. Of course, we don't want bosses to become loot piñatas that everyone farms endlessly. However, the current situation can make it difficult for average players to feel meaningful progression or excitement. Giving out too many rewards can be unhealthy for the economy, but having almost no realistic rewards can also be discouraging. I think mid-tier players need more goals to work toward and more opportunities to feel that "maybe I'll get lucky this time!" excitement. ✨ Right now, MapleStory N sometimes feels like there's plenty to do for top-end players, but not enough meaningful progression for everyone else. 2. Grinding is the only real activity, and it feels repetitive ⚔️ Grinding has always been a core part of MMORPGs, so that's completely understandable. The problem is that the current grinding experience feels very repetitive. On top of that, NESO in many maps gets depleted quickly, making it difficult to consistently earn meaningful rewards through grinding. At the same time, I understand that increasing NESO generation too much could negatively affect NXPC prices, so balancing this isn't easy. One possible idea could be shifting some grinding rewards from NESO to Power Crystals or other valuable resources, while making NESO more closely tied to boss content. Currently, there are situations where spending several hours farming in a map with available NESO can be more rewarding than actually defeating bosses. I think both bossing and grinding should have clear strengths and unique value so that neither activity feels overshadowed by the other. 🎯 3. A continuously falling NXPC price hurts the entire game economy 📉 If someone only wants to enjoy the gameplay itself, this may not be a major concern. However, MapleStory N is also a Web3 game. For many players, becoming stronger is one goal, but earning value from their time and effort is another important motivation. If NXPC continues to decline, many activities begin to lose their appeal. Boss rewards become less exciting. Grinding feels less rewarding. Even spending money can feel like a losing proposition. Eventually, the only thing left is personal satisfaction, and for many players that won't be enough to keep them engaged long-term. The risk is that players gradually lose motivation, leave the game, liquidity decreases, equipment becomes harder to sell, and NXPC remains weak. That kind of downward spiral could become harmful to the long-term health of the game. 😔 Final Thoughts 🍁 Recently, many updates have benefited top-end players, and to be completely fair, I've personally benefited from those changes as well. This isn't about taking rewards away from top players. Rather, I think it's important to also consider the experience of mid-tier and lower-tier players. Players need moments where they can think: "Maybe I have a chance too." ✨ That feeling of hope, progression, and possibility is what keeps people logging in every day. I'm sharing this because I want MapleStory N to succeed in the long run. Right now, there's a risk that the game becomes little more than endless repetitive grinding, and I think it would be great to see more systems that create excitement and meaningful goals for players at all levels. Thanks for reading, and I hope the game continues to improve for everyone. ❤️🍁 @MaplestoryU nexpace:native

English
5
4
13
4K