TEABIRD | Hakka (發呵)

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TEABIRD | Hakka (發呵)

TEABIRD | Hakka (發呵)

@hakkanog

Art collector, Tokyo

日本 東京 Katılım Eylül 2020
3.8K Takip Edilen1.8K Takipçiler
James Polhill
James Polhill@JamesPolhill·
James Polhill tweet media
Edizkan ⭕🦇@edizkan_

Prompt Share 🚨 Recommended Image Generator: Gemini Nano Banana Who’s really pulling the strings? 🎭 #AKCB Prompt ⚠️ The uploaded reference character is transformed into a wooden marionette puppet version of itself, suspended by thin puppet strings attached to a wooden control bar held by a human hand above the frame. Likeness Integrity (CRITICAL) Maintain the exact proportions, eye shape, spacing, stylization, silhouette, and recognizable design language of the uploaded reference character. Do not humanize. Do not modify facial structure. Do not add a mouth or nose if the uploaded character does not have them. Do not alter anatomy. The puppet version must clearly be the same character, only translated into handcrafted hand painted wooden puppet materials. Material Translation The character is constructed from carved wooden segments connected with visible joints. Subtle wood grain, small carving imperfections, and aged puppet craftsmanship are visible. Setting A dimly lit puppet workshop interior filled with old wooden marionettes hanging in the background. A worn wooden floor beneath the character. Loose strings and puppet tools are scattered subtly in the environment. Action / Pose The puppet character is  inin an extremely dynamic, mid-air dramatic pose. The character is captured mid-leap with its body contorted, legs tucked high and bent, and one arm reaching forward, its head turned to the side The pose must feel naturally influenced by the tension of the puppet strings. Avoid static poses. Camera & Perspective Cinematic medium-wide shot. 35–50mm lens. Camera slightly below the puppet looking upward, giving the suspended character presence. Depth of Field Shallow depth of field. The puppet character remains sharp while background puppets fade softly into blur. Lighting A strong warm spotlight from the upper right creates visible light rays through dusty air. Soft bounce light from the wooden floor subtly illuminates the lower body. Background remains darker to isolate the puppet. Atmosphere Floating dust particles illuminated by the light beam. Subtle cinematic haze. Rendering Style Photorealistic cinematic image. Extremely detailed textures: wood grain, puppet strings. Constraints No text. No logos. No extra characters interacting with the puppet. Aspect Ratio ar 1:1

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A Kid Called Scout
A Kid Called Scout@AKCBSalesBot·
🧟 Zombie wins Trait Wars — 59% to 41% (17 votes) The people have spoken: Zombie takes it #AKCB #TraitWars
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Claude
Claude@claudeai·
New in Claude Code: Remote Control. Kick off a task in your terminal and pick it up from your phone while you take a walk or join a meeting. Claude keeps running on your machine, and you can control the session from the Claude app or claude.ai/code
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Yaper
Yaper@0xYaper·
I won this dope ass Chef Panda from the @akidcalledbeast raffle 🔥 this makes lucky number 7. Fits perfect since I love to cook
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James Polhill
James Polhill@JamesPolhill·
Are you ready to ride the bull? Locked in the vault.
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James Polhill
James Polhill@JamesPolhill·
The next wave of content creation is only a prompt away, what's your favourite so far? Shout-out to the community for continually pushing forward and demonstrating the endless potential of these characters.
James Polhill tweet media
Edizkan ⭕🦇@edizkan_

Prompt Share 🚨 Time leaves marks on all of us. Still standing. Still building. Let’s see how your characters carry time. Share them below. 👇 Let’s create a gallery of resilience. A cinematic ultra-close fish eye lens cropped from the groin, portrait of the time worn character with extreme depth of field focus on the head, captured from a camera physically held in the character’s extended hand or equivalent limb. The camera itself is outside the frame, as if mounted or gripped just beyond the visible edge. The perspective must feel like the lens is attached to the character’s arm. Likeness Preservation: Maintain exact proportions, eye shape, spacing, stylization, and material identity of the reference character. Do not humanize. Do not reinterpret anatomy. If the character is an animal, robotic, armored, or stylized, preserve those traits exactly. Camera Position (CRITICAL): Camera is positioned in the character’s extended limb (hand, paw, claw, mechanical arm, etc.), just outside the frame. Distance is extremely close, within arm’s reach. Lens equivalent 18–20mm wide with subtle fisheye pressure. Camera height aligned with upper torso or chest area. Slight upward tilt of 8–12 degrees. Composition: One limb extends toward the lens and exits the frame corner, implying the camera is being held. The limb should partially intrude into the foreground and may be cropped by the frame edge. Head appears larger due to proximity. Character fills 85–95% of the frame vertically. No centered symmetry. Limb Adaptation: If the character has gloves, paws, claws, armor, or mechanical hands, the limb should reflect that material and structure naturally. If the character has no gloves, use bare hand or appropriate limb type. No fixed clothing references. The clothing must reflect the specific character design but time worn version with enhanced material details, add patches and stitches. Gaze Direction (CRITICAL – OVERRIDE): The character must NOT look at the camera. Eyes must be directed away from the lens in the direction of his body. Head and torso face diagonally in the same direction. Eyes follow that same diagonal direction, not toward viewer. The gaze must feel detached or focused off-frame. Absolutely no eye contact with camera. “Eyes looking off-frame toward upper-left or upper-right, never toward lens.” Perspective Behavior: Subtle barrel distortion at frame edges. Foreground limb enlarged by proximity. Upper head slightly receding. No extreme fisheye warping. Lighting: Strong vertical overhead beam directly above head. Volumetric light column descending through haze. Hard rim light on head and shoulders. Add a very thin cool blue rim accent on the shadow-side edge only. Add a subtle localized red bounce reflection on the opposite side of the torso and limb, soft and controlled, not flooding the surface. Minimal frontal fill. Deep shadow under chin and torso. Atmosphere: Dense haze behind character. Visible light rays. Floating micro particles. Subtle surface texture realism appropriate to character material. Emotion: depth of field blur,   Unaware of viewer. Quiet dominance. The viewer feels physically attached to the character’s extended arm, not being observed. Negative Prompt: No eye contact with camera, no centered gaze, no symmetrical pose, no mid-distance framing, no flat lighting, no evenly sharp full-frame clarity, no forced smile. ar 1:1

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