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handlebardev
33 posts

handlebardev
@handlebardev
Building a bike roguelike in a cursed timeline
Katılım Mayıs 2026
23 Takip Edilen35 Takipçiler

@Unseen_Domains thanks! I'd love to hear what you think would improve the terrain
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@handlebardev I would love to see a massive level like this, with improved terrain.
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@yolwoocle_ it kinda looks like it's reversed, cadence should slow with slope grade, here it accellerates
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Began work on leg articulations, this looks extremely cursed right now so I'll definitely need to make adjustments...
#godot #gamedev
Yolwoocle · Léo Bernard 曹宇@yolwoocle_
Work in progress bike physics #godot
English

@NasrollahAbid sending prayers, I hate authoring levels and that's why prefer to do procedurally if possible
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Day 4:
Base loop ✅ Maybe...
Hazards ✅
Rising water ✅
Bug fixes ✅
Particles ✅
Now... level design hell. Pray for me.
#IndieGames #GameDev #IndieDev #SoloDev #Gaming #GDevelop #bestgameengine
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@TruestoryStd those FRAGILE boxes are less fragile than it may seem...
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@handlebardev I want to hit some hikers while going!
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@sourpickledev thanks! I aim to make the riding both scary and exciting
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@handlebardev I really feel the adrenaline while watching seriously
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@DSQT_Dev impressive, do you intend to have low cam angles that can leverage this effect?
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Look. At. This. Tiny little droplets! It's getting better and better. I was able to make the rain bounce! I'm so happy! Now i can rest... but cannot. #UnrealEngine #Niagara #IndieDev
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@BizarreVisions this is procedural right? otherwise it would take forever to author
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@JJTWGames the cam shake makes this hard to look at, is also a result of the high difficulty?
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This is what happens when you set the difficulty level of your game too high LOL. #gamedev #indiedev #indiegame #unity #devlog
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@Bay6Software What's with the shaky cam, is your character trembling from the cold?
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@sourpickledev What's the practical penalty for crashing? Just time loss?
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@tailgategame Good work, I feel the grass needs some more shading. It's a bit glowy
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Intermittent Demo build is ready for testing! And I’m off building a couple more systems (settings, audio/music direction, some QoL features, Achievements, Loc etc. ) feeling confident and excited!
#showmesunday #demo #indie #indiegames #solodev #unrealengine #dog #Tailgate
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@x_mia_mia The movement doesn't register as flying with the sharp pitch changes, feels more like web swing.
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@StellarPlansVR Aren't those tags mostly for critique? On that note, in your animation the enemy starts falling back before your character even does anything.
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Recently, to promote my game and grow wishlists, I’ve participated in a lot of #WishlistWednesday, #ShowcaseThursday, and #ScreenshotSaturday posts.
I noticed that there’s a different hashtag activity almost every day of the week. However, most of the comments, likes, and reposts under these posts come from other developers.
It feels a bit strange — are there mostly just developers and very few actual players? I’m genuinely curious: how many real gamers actually click through, watch gameplay videos, try demos, or add indie games to their wishlists?
Or is it mainly mutual promotion between devs?
If you’re a real player who enjoys discovering new indie games through these tags, I’d love to hear from you! Could you recommend some active accounts that truly play and support indie titles?
Thanks in advance!
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@amadare_works what's the goal of the core loop? endless climbing?
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チェックポイント一切なし! 落ちたところから再開してひたすら上に登っていく3Dパルクールアクション『No More Ground』開発中です!
ビル横を壁キックで進んで行くコース
##SuperDevDay #gamedev
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