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Đào Việt Hùng

Đào Việt Hùng

@hdv179

Kofi: https://t.co/5KA7GedaRA Bmc: https://t.co/Dzrr9iE8I6 Patreon: https://t.co/ZnFlNVZeOJ Paypal: https://t.co/08cf75TH1M

Vietnam Katılım Şubat 2018
87 Takip Edilen676 Takipçiler
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3D Scanstore
3D Scanstore@Ten_24·
Early R&D using our SP-6M dataset. Exploring image-to-3D reconstruction from single images, including heavily modified inputs (lighting, hair, etc). Still a work in progress.
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Love01010100
Love01010100@love01010100·
Personal face for PES 2021 I offer custom face creation services for PES and FC games. #pes21 #fc26 #personal_face
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WPB
WPB@sandiego_1221·
📢 UPDATE: Pes to FC & Efo to FC Tools! 🛠️ I’m excited to announce the latest updates for my conversion tools. Check out the major improvements below! 👇 ✨ Main Updates 1️⃣ Hair Transparency Fix 💇‍♂️ Updated the COEFF texture modification algorithm. Fixed the "invisible hair" issue in-game. Now, hair textures appear fuller and more realistic! 2️⃣ Natural Neckline Transitions 🦒 Enhanced the positioning and vertex-matching scripts. The neck mesh now aligns perfectly and looks much smoother for a natural transition to the FC model. 📩 How to Get the Update Existing Customers: I have already sent the updated files via DM. Please check your inbox! 📥 New Customers: If you're interested in purchasing the tool, feel free to DM me for details! 💬 🏖️ Vacation Notice (Apr 5 – Apr 13) I will be on holiday from April 5th to April 13th. ✈️ Please note that responses to technical inquiries regarding the tool may be slower than usual during this period. I appreciate your kind understanding! 🙏 Thank you for your continued support! ✨ #FC26 #FC25 #eFootball #PES2021 #Blender #Modding #FaceUpdate
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WPB
WPB@sandiego_1221·
I've successfully resolved the issue! As suspected, the haircap wasn't the root cause. Since the PES head mesh inherently functions as a haircap and glossiness is controlled via the Specular Mask, I knew the hair bleeding issue wasn't tied to the hairline's glossiness. Even testing with custom haircaps didn't fix it. After over 7 hours of extensive testing, I found the real culprit: the coeff texture. It acts similarly to the SRM texture in eFootball but uses different color channels, which made it tricky to figure out initially. I discovered that precisely controlling this coeff texture is the ultimate key—it dictates whether the hair renders perfectly or appears sparse. Although the haircap wasn't needed to fix this specific rendering bug, I will still include a haircap feature in a future update to specifically support custom eyebrow creation.
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