Hector Núñez
2.5K posts


@pauguimera crec que el cwrter m’ha deixat una carta teva a casa, te la porto a algun lloc? Pau Guimerà V, ets tu?
Català

I had a good day today. Well - development me - had a good day. Real me is fighting off the remaining symptoms of a cold.
I realized I was having a good dev day when Adam - our writing director - started discussing the game with me.
He just spent a week running through various permutations of one particular situation, tweaking the words, and had plenty of ideas. The things he said made sense but it wasn’t that which struck me. He often has good ideas. Instead, it was the energy level he was at. It made me happy because it felt like I had returned to a good place after being away for a while, seeing that all my favorite people and spots were still there together with a whole bunch of new ones, waiting for me to explore.
I’m talking about being in that stage of development where there is a lot that is still rough or missing, but where you sense that a game is coming alive. Something was created out of nothing and you now get to experience what it feels like, knowing that things are still very moldable and that from here onwards, it can only improve. It’s a good moment in the life of any game. And it’s one I expect many developers recognize.
As our discussion flowed in the direction of the arcs of one of our antagonists and we started discussing micro-details, I was saying to myself - yeah, this is good.
Days like this really are why I love doing what I do.
English

#CrimsonDesert has sold through over 5 million copies worldwide!
Thank you to every Greymane who has joined us on this journey, experienced the world of Pywel, and supported the game. Reaching this milestone would not have been possible without your support and we are truly grateful 🙌❤️

English
Hector Núñez retweetledi

@BernatCastro87 @VideojuegosGAME Segur que bé! Jo també ja el tinc aquí, n’acabo un i a saltar-hi
Català
Hector Núñez retweetledi

@NintendoEurope @larianstudios que tal se va a jugar el nuevo @divinity en Nintendo Switch 2, en el modo ratón?🤔🤗
Español

Apoya esta recaudación de fondos haciendo un donativo o compartiéndola: toda ayuda cuenta. gofund.me/5d02c6902
Español

Els polítics @EU_Commission han estat tocant les castanyoles sota el paraigua militar d’USA desde 1993, i ara què? No som capaços de defensar les nostres fronteres i el nostre territori, doncs au, ara a Perrear Reggaetón! I a veure com s’ens rifen entre USA CN i RU.
Català
Hector Núñez retweetledi

Tebas habla de compra de partidos del 2008 al 2013, excluyendo al #FCBarcelona; nombra a Florentino y quien se acuerda de este partido contra el Malaga?
Español
Hector Núñez retweetledi

Bloodborne Director Hidetaka Miyazaki recently commented on the game.
He said it's a special game to him, and reflects his own "flavoring" of the type of game that someone can experience.
"I've imparted a lot of my own ideas into this game, weather it be the story, the world building component or even the game mechanics and game systems that are in place.
Perhaps the strongest reflection of my type of flavoring of a game that one can experience."
Source:pushsquare.com/news/2026/01/b…

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