Nick Hodgson

326 posts

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Nick Hodgson

Nick Hodgson

@hodgy3d

3d artist - Modeler at Weta digital https://t.co/8Zzfx6jFaz https://t.co/hNmrFZz3vb https://t.co/ngnAg6q95t

New Zealand Katılım Ağustos 2019
560 Takip Edilen319 Takipçiler
Nick Hodgson
Nick Hodgson@hodgy3d·
@pixelfondue @Vaughan3D Thanks, Ive sent Vaughan a message to clarify the situation and hes OK with me using the GIF. Going forward I'll stay clear showing any tests using his assets publicly. Lesson learnt 😅
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Pixel Fondue
Pixel Fondue@pixelfondue·
@hodgy3d Hey Nick, I'd DM @Vaughan3D - that's his kit (yes, it's free now). You can't tell from your video that you're just demo'ing with the assets vs. selling them. So, apologies if you're just demo'ing. I'd just DM William, he's SUPER GENEROUS and would probably just like to be asked.
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Nick Hodgson
Nick Hodgson@hodgy3d·
Introducing 'Poly Stamp' - coming soon to gumroad and superhive. I cant tell you how useful this tool is for a modeler. Give me a follow to keep in the loop on all the Blender tools Im creating :) #b3d #blender
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Nick Hodgson
Nick Hodgson@hodgy3d·
@Vaughan3D I only used them to test the addon. I'm not selling anything from your kit. Those assets are free to download from the PushingPoints gumroad.
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Vaughan Solo
Vaughan Solo@Vaughan3D·
@hodgy3d Please remove the Pushing Points Polystein Kit assets from your Poly Stamp add on and take down any post/video/GIF showcasing the assets. They were used without permission and are not free to redistribute.
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Nick Hodgson
Nick Hodgson@hodgy3d·
@pixelfondue Yes, it was a great addon for modo I wanted to recreate in blender. I used some assets from the freely available polystein kit on gumroad for testing. I don't see the problem? If I was to sell the addon with those assets included then I would understand the outrage.
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Pixel Fondue
Pixel Fondue@pixelfondue·
@hodgy3d At least you changed Polystein to Polystamp after stealing the assets. 🙄
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Nick Hodgson
Nick Hodgson@hodgy3d·
Just to clarify... I haven't stolen anything. those assets are free to download from PushingPoints gumroad and I was only using them to test the addon. They will not be included in the kit.
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Nick Hodgson
Nick Hodgson@hodgy3d·
@AlaaE_CG Nice one. Do you know of any good tutorials that go over the solver? I was having a dig and really struggled to find any info on it
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Alaa Eldien
Alaa Eldien@AlaaE_CG·
Just tried ZOZO's Contact solver addon, it's really amazing! couldn't figure out why it came out elastic, could've made a good towel simulation #b3d #simulation #cg #blender
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Nick Hodgson retweetledi
Kouji Tajima 田島光二
Kouji Tajima 田島光二@Kouji_Tajima·
解説はないけどBlenderでモデリングする全行程ノーカットで見れるので超超超勉強になります。 @KimSergei_3D" target="_blank" rel="nofollow noopener">youtube.com/@KimSergei_3D
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Nick Hodgson
Nick Hodgson@hodgy3d·
@gleb_alexandrov Stupid Decision. First there was binary, then assembly language abstracted on top of that, followed by fortran, followed by scripting languages like python. AI is another level of abstraction for coding. It just makes coding more accessible. Blender needs donations not dogma.
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Nick Hodgson
Nick Hodgson@hodgy3d·
@robertrioux Well said. Most people have no idea how useful it is to create your own tools and add-ons using AI. Ive lost count how many times I've been up against a brick wall and I had Claude code me tools to get around it. People need to get used to the fact it's here to stay.
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Blender Bob 🔶
Blender Bob 🔶@robertrioux·
Wow! The last 3 days have been insane! 247k views for 3 posts, and that's not including all the responses. My notification page is going crazy. I can't follow all the conversations anymore. I got more than 20 while writing this post! I would like to address something that I keep repeating in my comments. Many said I'm just lazy, I should 'just' learn programming. Education would be good for me. I should do the CG myself instead of using AI, I'm not a real artist, I have no talent. Obviously, those of you who know me know better. But many new faces here. So here we go. I've studied graphic design, professional photography, directing, producing and screenwriting. I am presently doing a bachelor degree in game development, and I'm 56. I start working every day at about 7:30 and finish late at night. On top of that I do freelance jobs because I need money. I'm anything but lazy. I just know where to put my energy. I've been working as a CG artists since 1995. I've worked on over 70 movies, many TV series, commercials and videoclips. I won a few awards during my career. I will certainly NOT learn advanced math and programming because I need an addon once in a while. Making addons are not my job. I make them to fill a gap, do something that Blender can't or doesn't do properly. I do them using AI because I have no other options. By the way, with the hundreds of comments I got, not a single one of you proposed to make my addons, so I wouldn't have to use AI. Some people don't seem to understand the difference between generative ai for images and video and coding. I did experiment with image and video generations. I'm well aware of the possibilities and how it can and will affect the VFX industry. It will kill many jobs. What required weeks or months can now be done with a prompt. That's one of the reasons I'm switching to gaming while there's still manual jobs to be done. But it will hurt that industry too. I know very well that it can't be stopped too. When Midjourney came out, I have to admit I found it very exciting. It's such a powerful tool. And now seadance and nano banana... Then my daughter wanted to study illustration and I had to tell her that she should find another field of study as this field will slowly die because of AI. AI killed her dream job before she even started it. I'm against using generative AI in general but I don't have an issue with me, personally, using Claude to make my addons as it will NOT AFFECT anyone's job. I can't afford to hire devs to make them. And I give them all for free to the community. I'm against generative music too. But coding is not based on stolen art. You can't say write a code in the style of this programmer. I have no issues using generative AI to create zDepth passes or other technical fields that can't be done by humans. About the environmental impact of AI, it's huge. My 45 addons didn't make a scratch compared to the 5 BILLION facebook users who spend most of their time flipping cat videos. What do you think Google, YouTube, X, Instagram and all the other do for the environment? Yet some people scream at me because I'm using Claude once in a while. Finally, about job loss, I was there when the industry switched from 2D animation to 3D. Thousands of 2D artists lost their jobs. We, CG people, where hated of stealing their jobs. We were not real artists as the computer would to the animation. We, CG people, are responsible for the loss of thousands of jobs. Maybe you are too young to realize that. 2D artists had to either adapt to the new reality, learn 3D or change field of work. Think about it. Another comment that came often: You didn't create anything. Claude did. If you punch a hole in a wall, the hammer did the hole, not you. Well, no. I made the hole using a tool. You can't personalize a tool. Nobody will say: which hammer did a hole in the wall? Your honor, I didn't kill that person. The bullet did. Claude doesn't create addons by itself. It starts with an idea and you need to guide Claude to do it. It's not like you just write one prompt and you are done. Some of my addons took me weeks for fighting with Claude or ChatGPT. I'm a CG artist. I do my modeling, I do my textures, I do my VFX. Claude just help be being more efficient. And that's all I have to say about that.
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Nick Hodgson
Nick Hodgson@hodgy3d·
@pitiwazou how does this compare to the pie menu editor (PME) addon? what's the differences between the two? I can't work without it so if this is an improvement I'll definitely pick it up.
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Sesan
Sesan@olusesan__tolu·
Just tried a Claude - Blender workflow (Geometry nodes) and it worked. And I realized a Claude-Houdini workflow would be borderline dangerous
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Nick Hodgson
Nick Hodgson@hodgy3d·
@hrgiger44 @MrZing07 This is the correct take. Nodes are the future. Texturing in blender is so far behind and lacking that there isn't much point even trying at this point. You are at such a disadvantage using blender to texture va using substance.
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Steve
Steve@hrgiger44·
@MrZing07 Nodes are essential to Blender's future. Texture painting is easily sourced to a different app.
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Mr Zing
Mr Zing@MrZing07·
Blender pls....🙏
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Nick Hodgson
Nick Hodgson@hodgy3d·
@robertrioux This would have saved me so much time... I'm constantly having to do this manually at work 😅 legend. Thank you Bob!
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Nick Hodgson
Nick Hodgson@hodgy3d·
@henningsanden Mari user here.. This has always confused me too... The mid value is 0. But what happens when you plug a texture with a 0.5 mid value into the height channel? How does it handle that internally on export?
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Henning Sanden
Henning Sanden@henningsanden·
In Painter, the height maps are offset to have a mid value of 0, but when you export the same maps they have a mid value of 0.5. Why is this? And how do you work with this?
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Nick Hodgson
Nick Hodgson@hodgy3d·
@Cartesian_C Turn off denoise and disable the fake GI setting under it by turning it up to 1 (forget the name). You'll need increase samples to clean the noise. It's as close as you can get to cycles.
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Cartesian Caramel
Cartesian Caramel@Cartesian_C·
(Blender 4.1 vs 5.0) My main problem with Eevee Next. Materials get so smudgy all the details are lost. Both have reflections on. #b3d #eevee
Cartesian Caramel tweet mediaCartesian Caramel tweet media
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Nick Hodgson
Nick Hodgson@hodgy3d·
@robertrioux Or even check for materials that have identical material properties. If it finds anything, it deletes the duplicates and applies the correct single material to all the objects that had those materials assigned. Just a thought.
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Nick Hodgson
Nick Hodgson@hodgy3d·
@robertrioux Nice one. Would also be great to include a way to delete material duplicates in the scene. Very annoying cleaning all the material.001/002/003 etc.
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