Rich Fry
489 posts

Rich Fry
@hypershadervfx
Visual Effects Artist | CG Supervisor @DNEG | ex ILM, ETC, MISC, Ingenuity, Crafty Apes | Youtube: https://t.co/jNACiIepde
London, England Katılım Eylül 2017
409 Takip Edilen1.2K Takipçiler

I’m truly honored, and it’s still kind of surreal! I had a dream over 20 years ago to work on a team that won an Emmy. I also dreamed of working with ILM in some capacity since I was a kid. Those dreams became a reality—an incredible experience working with such talented artists. And last week I got to meet Britt Lower in person! Not only is she an amazing actor, writer, and director. She is so kind. She thanked me for my work on the show. Oh, and she has the cutest little dog. But just as I tell my students, once you achieve one goal, there are always new goals to unlock and strive for 🙌🏽. I’ve been writing more over the past 5 years, and I received my MFA in screenwriting in 2021. My new goals are to make a feature and more shorts!


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@WillFaucherVFX @OxygenCube3D You may not be gaining or losing anything but for someone else they may be gaining something, it may be easier for them that way.
If the majority of your footage is shot in Log and you don’t have a DI and it’s only you working on something I can see why someone may opt for this
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@hypershadervfx @OxygenCube3D You can apply a conversion at render time in unreal so that your exr is pre converted. But youre not gaining or losing anything by doing it this way. Its something I would prefer to do in wherever I am grading/matching to factor out any issues/unknowns
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Those of you who colorgrade your #Unrealengine renders in post (davinci resolve, premiere, etc), what are some of your main gripes? What are the biggest hurdles or issues you face when doing this?
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@WillFaucherVFX @OxygenCube3D Personally I prefer all my media in scene linear as it’s is less complicated in my mind but I could see if someone needs a fast way to get things in and out without a pipeline why they may have that preference for small personal projects
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@WillFaucherVFX @OxygenCube3D My assumption would be you have mixed media, no pipeline and want everything to automatically come in to the same space.
Say you shot footage in S-Log, comps rendered In S-Log and then also wanted anything from unreal to also be in S-Log so everything comes in consistently
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@WillFaucherVFX @OxygenCube3D In summary using Log doesn’t mean your limiting dynamic range
But also you might as well just use an IDT in divinci to convert it into a log space to grade
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@WillFaucherVFX @OxygenCube3D I get where you’re coming from but grading is pretty much always done in Log. Even scene linear images supplied from VFX Vendors are still graded in log spaces like ACEScc or quasi log spaces like ACEScct
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My first attempt at rendering a blackhole and creating a gravitational lensing shader in @sidefx Houdini's Karma utilising @MaterialXcg
#CG #VFX #Space #MaterialX #Houdini

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@arvidschneider Which engine?
Been wanting to utilise gaffer for personal projects but don’t have an engine to use with it
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Had a brilliant time working on this show and after the scrapping of so many projects recently, I’m glad this is seeing the light of day!
Empire@empiremagazine
Prepare to go on a journey with Captain Nemo as #Nautilus is headed for UK and Irish shores via Prime Video in October. See some new images: empireonline.com/tv/news/nautil…
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@dasNeves_vfx Houdini (now Solaris) with any render delegate to be honest, they are all so similar these days!
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Rich Fry retweetledi

Get ready for a new science-fiction film with this teaser of #TheCreator! The #VFX are made by @ILMVFX @marzvfx @CraftyApesVFX @AtomicArtsVFX @folksvfx @_fin_design @JellyfishPics @outpostvfx #miscstudios, @territorystudio #VFXLosAngeles: artofvfx.com/the-creator/

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Rich Fry retweetledi

What an impressive cast for the new movie by Director #WesAnderson, #AsteroidCity! The #VFX are made by @GoodbyeKansas @VFXGorilla @JellyfishPics #Mathematic, #MiscStudios: artofvfx.com/asteroid-city/

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Rich Fry retweetledi

Watch the official trailer for #MissionImpossible – Dead Reckoning Part One, starring @TomCruise. Only in theatres July 12.
Your mission is to retweet this trailer with #MissionImpossible and #Sweepstakes for a chance to win a trip to the World Premiere in Rome.
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Rich Fry retweetledi

This is their most dangerous mission yet. Here's the official poster for #MissionImpossible - Dead Reckoning Part One, starring @TomCruise. Only in theatres July 12.

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Back from Vacation:
Better late then never... here´s your weekly quicktip:
Light IDs / Multilight in @OTOY #octane @MaxonVFX #cinem4d and @creativecloud #aftereffects
youtu.be/hb_gVUcaMbU
Quiz question: Where do you know that cute dog in the picture from?
Hope you Enjoy ✌️

YouTube
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Here is my @autodesk Standard Surface Implementation for @pixarsrenderman inside of @sidefx Houdini.
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Rich Fry retweetledi

Here’s the official poster for #MissionImpossible - Dead Reckoning Part One starring @TomCruise. Only in theatres July 2023.

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@Halo_VFX @henningsanden That being said painter is so much better in every other way and it’s such a shame that Adobe don’t care about the VFX industry much with their main focus on games and smaller projects, it could be far better than Mari but the priorities from Adobe are just not there for VFX
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@Halo_VFX @henningsanden I find the opposite, Mari is so much faster with large assets with large numbers of UDIMs
You don’t get weird export issues with UDIMs from Mari either and colourspace is an absolute nightmare when importing textures
Lack of nodegraph for procedural setups too is quite limiting
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