icantanswer
202 posts


Roblox is changing the eligibility to upload games on the platform.
To publish for all ages, you now need:
- Roblox Plus;
- ID Verification & Age Check;
- 2-Step Verification enabled;
- and have your account in "good standing".
Roblox will additionally run games through trials to ensure engagement is legitimate and not from fake or bot accounts.
To publish for Ages 16+ & Trusted Friends, you now need:
- An account in "good standing";
- An age check; and
- An account that is at least 2 days old.
Any user on the platform, whether they meet any of the requirements, can still publish games for personal use.
Roblox is stating they chose this requirements because "most creators already meet many of the criteria" and it will "make it more difficult for bad actors to bypass our moderation systems". Lastly, Roblox will make that transition by providing 100,000 users with a Free Roblox Plus subscription for 6 months. To be eligible, a user may have a minimum of 100 hours of total playtime on their game in the past month & no major violations of Roblox's Community Standards.

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Should I just release a free mono course just so @Crypticinvest1 stops advertising his course
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you DON'T need to buy this guys course to become a successful developer or make a viral game
just focus on improving your skills be creative and learn from your friends. theres many posts from well known devs that teach you about monetization for free.
Crypticinvest@Crypticinvest1
Another hit, what’s stopping you from quitting your 9-5 and being a roblox developer? If you want the course LMK, slots filling quick.
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bro just found out about app store localization.
remember this.
if you see $30k/month with 2 ratings…
they’re probably showing a screenshot from another country’s app store.

Milo Smith@mil000
4 reviews and 2.0 stars. either you're just blatantly lying and you're really bad at it. or this is some crappy way to launder money
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@Igor_IT_ @nottycoon knockout has a bit more action to it imo, tho its prolly gonna die soon too
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icantanswer retweetledi

Roblox devs waste hours switching dashboards. Built a framework, and I'm polishing it as I go.
→ Real-time revenue across App Store + Google Play with your API
→ CCU tracking without opening Roblox Studio
→ Push notifications when your game spikes or makes a sale
Still building it. What would you want to see?
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icantanswer retweetledi

@david_attisaas not really the app is pretty good to be fair, and the marketing they used is literally the pov rizz vids (they pulled some milions of views), now maybe their cta isnt clear or sum but idk
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@icantanswerr maybe the app is bad
maybe the marketing is bad
doesn’t mean the niche is bad
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a free "good idea" for you guys
the app dating game doesn't work for guys not showing themselves having the millionaire life.
all women go for the top picks and 90% of men end up giving up on dating = incels.
however, women always loved getting approached in real-life, getting complimented as long as you're not creepy.
my idea is:
a modern “cold approach” dating app built around daily challenges, designed to make approaching people in real life feel structured, fun, and progressive.
the core idea is simple: every day, the app gives you a challenge to complete, and you earn points, streaks, badges, and level-ups by doing the work in the real world.
the inspiration comes from the “legendary” style challenges popularized by characters like barney stinson in how i met your mother, where the mission isn’t just “talk to someone,” but to do it in unusual, memorable situations that feel like a game. that’s only one theme, though.
the app would include multiple challenge styles, ranging from playful and creative scenarios to more straightforward volume-based challenges.
some challenges would be “classic reps,” where the goal is to build confidence through repetition and gradual intensity.
for example, one day you approach three women, the next day five, then ten, then fifteen, increasing over time like training. other challenges would be location-based or scenario-based, encouraging users to approach in different environments such as bars, beaches, boats, city streets, or even specific places like a perfume store, so users learn to adapt socially instead of relying on one comfort zone.
the app would feel like a game, but it would be grounded in real social skill-building.
each challenge would include a clear objective, a suggested opener or approach angle, and a simple success definition that rewards respectful action rather than “results.”
the point is to make approaching less intimidating by turning it into a daily mission system that’s entertaining, trackable, and motivating, while still staying socially intelligent and respectful.
2/ tiktok: tiktok.com/search?q=cold%…
3/ literally no good competition on the app store. search for "cold approach"
making "cold approaching" a game is a way to get over the fear of getting rejected and staying incel forever.
ps: I have tons of ideas like this where:
1/ google trend trending higher
2/ tiktok/ig with tons of content about it
3/ list of big influencers to partner with on that idea for equity split
this kind of ideas can be found with ai but needs to be refined by a human imo because only a human can assess what other humans may need/like


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icantanswer retweetledi

Most people don’t realize it - but this is true because most businesses are just a knowledge arbitrage
James Camp 🛠,🛠@JamesonCamp
$10M is easy if you leave this bubble If you know what Claude Code, clipping, or MCPs are- you're in a bubble X is a magical corner of the internet. Take what you learn here and apply it to industries that aren't paying attention.
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@david_attisaas how successfull is an app in terms of rev to be worthy of being copied
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I heard some of you shitting on this guy saying
execution > ideas
I have a news for you people
execution doesn't matter anymore as the barriers to make a decent looking app are extremely low (onboarding with screensdesign -> then build 1 mvp feature -> ship)
good ideas is where the moat is at imo.
ps: getting inspiration from a successful app printing currently $$ is always a good idea.
and by inspiration I mean copying an existing app + adding your own touch/design/colors and/or doing it for a different niche.
we don't have a shortage of execution anymore but a shortage of good ideas.
Simone Canc@simonecanciello
@ErnestoSOFTWARE i agree, i’d build an app in looksmaxxing niche to make quick money if i was broke then reinvest everything in a long-term app and build a real business
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icantanswer retweetledi

@_MaxBlade tho before/afters are prolly the best thing when it comes to apps like this
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@icantanswerr mmm i doubt it but not a lawyer, you dont have to do transformations
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If you are struggling to get your FIRST paid user, this is exactly how you get one from TT for zero dollars.
( I went from 0 to 1.5k revenue from zero ad spend on TT, I am practically a boomer, so you can do this too )
1. Write down everything you can about what you think your ideal user looks like. ( if you can't do this we have a larger issue. )
2. Setup a new TT account. Scroll, interact, and follow influencers that your ideal user would everyday for 30 minutes ( 7 days ).
3. WHILE YOU ARE SCROLLING, you are going to come across a slide show with 50k likes, and real comments. This is your holy grail.
4. Steal the hook verbatim, recreate the images with nano banana pro, if it provides value ( recipes, life advice, etc... ) YOU NEED TO PROVIDE AN EQUAL AMOUNT OF VALUE.
5. Your call to action will be on the last side. The most juicy picture of your app that you have. Your text will be "Tired of [X pain point] use [app name].
This WILL get you your first paid user. Once you get one you can play the iterative game and figure out how to get many more.
It will be 100x more work than you expect, but there is no free lunch.


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