Sanjayana Sanjayana

10 posts

Sanjayana Sanjayana

Sanjayana Sanjayana

@im_Def_a

Katılım Mart 2026
13 Takip Edilen2 Takipçiler
异客
异客@wowawesome5·
@MegaCrit @Makeship 你们最好对此事作出澄清。你们的中文翻译在贴吧帮你们吸引了很多火力,尽管他没有收到任何报酬。 我无法理解你们为什么会雇佣这个婊子养的。你们是一个小型独立工作室,而且游戏玩法偏硬核,就像《黑神话:悟空》的开发商游戏科学。你们完全不需要在意这些畜生们的逼逼赖赖,只需要服务好核心玩家。
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Sanjayana Sanjayana
Sanjayana Sanjayana@im_Def_a·
@AI_EmeraldApple 我对一款肉鸽游戏采取多次削弱的办法很不理解,不应该要加强那些弱势的卡牌来达到所谓“平衡”吗,一边削弱玩家一边加强敌怪,事实就是影响了我的游戏体验😊所以我给出差评
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Emerald Apple
Emerald Apple@AI_EmeraldApple·
Both Slay the Spire 2 and Helldivers 2 are getting review bombed for... Balance changes that kill the fun. Developers, for some reason, have something stuck in their mentality that all games should be balanced. No. The primary goal for all games should be to maximize fun, and yes, highly unbalanced loadouts or combos can make things unfun, but at the same time, nerfing certain metas that people were enjoying also kills the fun. They think that in order for games to succeed long-term everything has to be in perfect balance. But when it comes at the expense of a power fantasy in the game, with increased difficulty, the game ends up feeling more like a chore or a slog rather than "fun". This feels even worse for games like HD2 where many of the nerfed weapons come from warbonds, which are paid battle passes. It feels like a scam, a bait and switch when a new weapon ends up getting nerfed into complete uselessness a month later because it was too overpowered. Imagine buying a sports car and the engine software update caps the top speed a month later, and you can't return it. Or when complex combos you learned in slay the spire II get nerfed into oblivion, and the enemies are buffed to the point you have to learn a new strat that isn't as fun to play anymore. And if you find a new combo that's fun and powerful? Who's to say that won't get nerfed too? They say that "Unbalanced games die because one thing dominates and everything else feels pointless." Yeah, that is true, but stop nerfing things that are fun. Instead, buff underused weapons and card combos. Add new content that requires different strats. or even lean into the unbalanced chaos with new, fun ways for the players to enjoy the power fantasy.
Emerald Apple tweet media
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Sanjayana Sanjayana
Sanjayana Sanjayana@im_Def_a·
@MegaCrit 一款肉鸽游戏为什么要削减玩家的体验,同样的能赢的局现在就是比以前要麻烦。boss设计完全忽略卡组,遇到这样的双boss组合你玩小卡组被门逮捕,玩大卡组被实验体逮捕,对于一款单机游戏居然教玩家玩游戏顾客就是上帝你们不懂吗🤣
Sanjayana Sanjayana tweet mediaSanjayana Sanjayana tweet mediaSanjayana Sanjayana tweet media
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pipi
pipi@pp9072704·
@mengmengygmmdzz 真好奇这个数据了,到底是谁在杀门?
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pipi
pipi@pp9072704·
怎么办我的联机好朋友全被这个门气退游了,以前打这个三阶段全转不了的鬼东西就捏着鼻子硬吃等它改动的那一天,今天看到官方说这逆天东西就这么放着了,还要继续调难度,然后就全气跑了,我的老天啊,能不能先做新内容再纠结平衡的事
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🌟Sky-βetαchan。
🌟Sky-βetαchan。@betachanlivo_o·
#Sky中国サーバー光遇 カーニバルの季節は4/23〜です!
🌟Sky-βetαchan。 tweet media
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Rixian
Rixian@r_x__n·
Send this to a Silent that's done this to you #slaythespire2
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Sanjayana Sanjayana
Sanjayana Sanjayana@im_Def_a·
@MegaCrit 我觉得这并不是好的平衡更新,优质防牌被削成垃圾,并且除了让你打门扉的时候多扣一费以外没有更多作用。
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千早爱音
千早爱音@ai_yin65994·
@MegaCrit 我认为产生我们双方对游戏态度的偏差源于难度选择,由于许多中国人往往以10难度为标准,认为这才是游戏正常游玩该有的难度,似乎更多其他地区的玩家认为10难度是挑战自己的难度,导致讨论的范围完全无法重合产生认知错位,我希望能更多的考虑10难度玩家的体验
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Sanjayana Sanjayana
Sanjayana Sanjayana@im_Def_a·
@caswerlebel05 建议那群老外自己去玩玩猎人a10和门屝碰碰再来评论,只是一个游戏而已炸出来一堆弱智
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Sanjayana Sanjayana
Sanjayana Sanjayana@im_Def_a·
@Zone_Act1 @UpIsNotJump 其实游戏确实挺好的,那些给差评大部分是希望游戏做得更好,这次更新的门扉确实太难打而且针对性也太强了,猎人也被大削。如果说忽略中国玩家那你这游戏等着倒闭吧
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UpIsNotJump
UpIsNotJump@UpIsNotJump·
my goodness
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