Tan Jian Ping

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Tan Jian Ping

Tan Jian Ping

@imjp94

Solo #indiegamedev founded @orb_square. Making Astral Break https://t.co/PVVDWWRZSB

Katılım Şubat 2020
294 Takip Edilen2K Takipçiler
Tan Jian Ping
Tan Jian Ping@imjp94·
Layered Background🍰 ✅ World Bending to keep far objects "flat" despite the camera looking downward ✅ Layered fog for more control over the mood #gamedev #indiedev #godotengine
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Nodragem
Nodragem@Nodragem·
@imjp94 I was actually looking for how to make this effect :)
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chaakravue
chaakravue@chaakravue·
@imjp94 @lexum0 Please teach me this 😭 I have been sitting on an endless runner because I couldn't figure it out (also I'm struggling with the level generation but I think I will solve it this week)
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Tan Jian Ping
Tan Jian Ping@imjp94·
@lexum0 It's simpler than it looks! It's just vertex shader that bend mesh relative to the distance from camera
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AldoSama
AldoSama@AldoGdev·
@imjp94 What's your gamedev background? Because each of your post seems like pro work. Congratz!
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Tan Jian Ping
Tan Jian Ping@imjp94·
@73v3 Thanks! I have prototyped this and a tank tread armor, but I find the centaur armor more interesting too
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gabriel
gabriel@73v3·
@imjp94 Awesome. Centaur form took me totally by surprise. Your visual style is so good.
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Tan Jian Ping
Tan Jian Ping@imjp94·
@cagao87 Agree, running slowly feels like it's under some kind of debuff
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hazoky 87
hazoky 87@cagao87·
@imjp94 you should add a walk (slowly) animation and blend between the normal moving one instead of just changing the speed
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