Tim Page

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Tim Page

Tim Page

@infamouspip

UK-based video games developer, amateur board game designer, LARPer.

Leamington Spa, UK Katılım Eylül 2012
170 Takip Edilen152 Takipçiler
Tim Page
Tim Page@infamouspip·
@Tony_Gowland Only day two and you're already in my head - last night I dreamt that Restless Ruins was mentioned under 'What am I gaming?' in the @ShutUpShow subscribers newsletter and I thought 'ha, cool!'. Not your best work, my subconscious!
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Tim Page retweetledi
Tony Gowland
Tony Gowland@Tony_Gowland·
Into the Restless Ruins - our "deckbuild a dungeon" game has a demo that you can play RIGHT NOW! Watch this trailer, bop to the music, go to Steam, play the demo, and let us know what you think!
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Tim Page
Tim Page@infamouspip·
@Wallmasterr I tried doing that on the beach too one year, but I was quickly moved on... :)
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Tim Page
Tim Page@infamouspip·
@Tony_Gowland Same here! I expected to fall for it hard, but the start was just too much railroaded missions and cutscenes for me (and boy those cowpokes talk slow!). Turns out I just wanted the open world bit - which is certainly great.
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Tony Gowland
Tony Gowland@Tony_Gowland·
Bounced off RDR2 hard when I first tried to play it in 2018. But it’s always sat nagging away at me cause I loved the other two games so much. So as of tonight I am going to try again…
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Tim Page
Tim Page@infamouspip·
I generally bounce off a rogue-like/lite but Hitman's Freelancer mode is a genius bit of design. Just enough long-term progression to not feel like a sucker. Finally finished my wall o' guns which is completed enough for me! Now to concrete that all up, get a puppy, and retire.
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Tim Page
Tim Page@infamouspip·
@Tony_Gowland @GamesWriting I was just thinking he's working to raise the perceived cool of increasingly mundane sounding jobs. The Accountant has been done, so I'm thinking Quantity Surveyor next?
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Tony Gowland
Tony Gowland@Tony_Gowland·
@GamesWriting Transporter, mechanic, bee keeper - is there any job he can’t do?
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Tim Page
Tim Page@infamouspip·
Watching One Piece (truly excellent BTW) got me wanting a piratey Fast and the Furious reimagining. They're already a crew, they'd make excellent dread pirates, and they'd screech around the Caribbean in tricked out galleons. 'The Fleet and the Furious'.
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Tim Page retweetledi
Ant Workshop
Ant Workshop@AntWorkshop·
Dungeon Golf is a ✨New & Trending✨ Party Game on Steam 🤩
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Tim Page
Tim Page@infamouspip·
@Rahulahoop_ Hero - it's a scary time to many, so this is much appreciated.
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Rahulahoop 🔛 #MHWilds
Rahulahoop 🔛 #MHWilds@Rahulahoop_·
🚨PSA: The Sheridans Games Team have put together some thoughts on a few of the legal considerations of the proposed Unity fee changes. If you're a dev concerned about this or want to know more, drop me a DM and let's chat! #unity #unityruntimefee #indiedev
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Tim Page
Tim Page@infamouspip·
@ronjart @unity Yeah, I'd hope folk would understand if more games now have the splash! And it was easy for a studio to have to go to Pro/Plus (for us, the revenue of our contracting client company was enough) so I do like that some indies might be able to save a lot by dropping down to Personal
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Mischa Winkler
Mischa Winkler@ronjart·
@unity I'm surprised that no one is talking about this. 4x price increase for small studios, even if you have no revenue is pretty crazy. The personal plan is an option, and maybe I'm putting too much weight on the no splash screen 🤷‍♂️.
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Unity
Unity@unity·
We want to acknowledge the confusion and frustration we heard after we announced our new runtime fee policy. We’d like to clarify some of your top questions and concerns: Who is impacted by this price increase: The price increase is very targeted. In fact, more than 90% of our customers will not be affected by this change. Customers who will be impacted are generally those who have found a substantial scale in downloads and revenue and have reached both our install and revenue thresholds. This means a low (or no) fee for creators who have not found scale success yet and a modest one-time fee for those who have. Fee on new installs only: Once you meet the two install and revenue thresholds, you only pay the runtime fee on new installs after Jan 1, 2024. It’s not perpetual: You only pay once for an install, not an ongoing perpetual license royalty like a revenue share model. How we define and count installs: Assuming the install and revenue thresholds are met, we will only count net new installs on any device starting Jan 1, 2024. Additionally, developers are not responsible for paying a runtime fee on: - Re-install charges - we are not going to charge a fee for re-installs. - Fraudulent installs charges - we are not going to charge a fee for fraudulent installs. We will work directly with you on cases where fraud or botnets are suspected of malicious intent. - Trials, partial play demos, and automation installs (devops) charges - we are not going to count these toward your install count. Early access games are not considered demos. - Web and streaming games - we are not going to count web and streaming games toward your install count either. - Charity-related installs - the pricing change and install count will not be applied to your charity bundles/initiatives. For additional questions, we have updated our blog and FAQ resources. ⬇️ Blog: on.unity.com/3ZiIwlB FAQ: on.unity.com/44NMZ0R Forums: on.unity.com/45RgrnV
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Tim Page retweetledi
Trash Goblin | Spilt Milk Studios 🥛
A cosy & moreish fantasy shop sim with tactile & scrunchy gameplay. We're proud to announce our new game: TRASH GOBLIN. 🗑️😈 If you'd like to support it, you can wishlist on Steam & keep your eye on our Kickstarter page (link in the bio & tweet below). 💚
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Tim Page
Tim Page@infamouspip·
The removal of the rev cap on Unity Personal is pretty cool though! I hope that survives as and when the runtime fee...situation...is sorted out.
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Tim Page
Tim Page@infamouspip·
The @ukgamesfund funding can have an amazing impact for new UK indies. We're hugely grateful to have been selected!
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Tim Page
Tim Page@infamouspip·
The 3D jigsaw I picked up from a charity shop had one piece missing, but adding a lego gorilla saved it!
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