
Tim Page
235 posts

Tim Page
@infamouspip
UK-based video games developer, amateur board game designer, LARPer.
Leamington Spa, UK Katılım Eylül 2012
170 Takip Edilen152 Takipçiler
Tim Page retweetledi

Steam Next Fest has officially kicked off!🎉
And we've some fresh new content available on our demo, free to play right now on Steam!
#SteamNextFest
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@Tony_Gowland Only day two and you're already in my head - last night I dreamt that Restless Ruins was mentioned under 'What am I gaming?' in the @ShutUpShow subscribers newsletter and I thought 'ha, cool!'. Not your best work, my subconscious!
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Day 2 of “Tony just posts constantly about their demo”
Tony Gowland@Tony_Gowland
Into the Restless Ruins - our "deckbuild a dungeon" game has a demo that you can play RIGHT NOW! Watch this trailer, bop to the music, go to Steam, play the demo, and let us know what you think!
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Tim Page retweetledi

@Wallmasterr I tried doing that on the beach too one year, but I was quickly moved on... :)
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@Tony_Gowland Same here! I expected to fall for it hard, but the start was just too much railroaded missions and cutscenes for me (and boy those cowpokes talk slow!). Turns out I just wanted the open world bit - which is certainly great.
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Tim Page retweetledi

The lovely folks at @Catastrophic_OL have released their latest, which looks like a wonderful (and beautiful) co-op enabled tower defence game. Get on it.
store.steampowered.com/app/1424860/Bi…
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@Tony_Gowland @GamesWriting I was just thinking he's working to raise the perceived cool of increasingly mundane sounding jobs. The Accountant has been done, so I'm thinking Quantity Surveyor next?
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@GamesWriting Transporter, mechanic, bee keeper - is there any job he can’t do?
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Absolutely yes please. Statham in a proper revenge movie again, Jeremy Irons, QUIPS, what more could you want?
Amazon MGM Studios@AmazonMGMStudio
Expose the corruption. Protect the hive. Watch the trailer for #TheBeekeeper directed by David Ayer and starring Jason Statham. Only in theaters January 12.
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A good time for John Wicking it up - FitS DLC and The Continental on Prime!
James Parker@GamesWriting
Hello, Fights in Tight Spaces now has a gun in it, if you buy our neat Weapon of Choice DLC (from all your favourite PC games stores). You can pretend to be John Wick just like you've always wanted to:
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This genius idea is out in Early Access now...well worth checking out!
Ant Workshop@AntWorkshop
Swing into multiplayer mini golf mayhem!!!!!! Dungeon Golf is OUT NOW ⛳️🐸😈🧙💀✨s.team/a//2144040
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Tim Page retweetledi

@Rahulahoop_ Hero - it's a scary time to many, so this is much appreciated.
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🚨PSA: The Sheridans Games Team have put together some thoughts on a few of the legal considerations of the proposed Unity fee changes.
If you're a dev concerned about this or want to know more, drop me a DM and let's chat!
#unity #unityruntimefee #indiedev

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@ronjart @unity Yeah, I'd hope folk would understand if more games now have the splash! And it was easy for a studio to have to go to Pro/Plus (for us, the revenue of our contracting client company was enough) so I do like that some indies might be able to save a lot by dropping down to Personal
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@unity I'm surprised that no one is talking about this. 4x price increase for small studios, even if you have no revenue is pretty crazy.
The personal plan is an option, and maybe I'm putting too much weight on the no splash screen 🤷♂️.
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We want to acknowledge the confusion and frustration we heard after we announced our new runtime fee policy. We’d like to clarify some of your top questions and concerns:
Who is impacted by this price increase: The price increase is very targeted. In fact, more than 90% of our customers will not be affected by this change. Customers who will be impacted are generally those who have found a substantial scale in downloads and revenue and have reached both our install and revenue thresholds. This means a low (or no) fee for creators who have not found scale success yet and a modest one-time fee for those who have.
Fee on new installs only: Once you meet the two install and revenue thresholds, you only pay the runtime fee on new installs after Jan 1, 2024. It’s not perpetual: You only pay once for an install, not an ongoing perpetual license royalty like a revenue share model.
How we define and count installs: Assuming the install and revenue thresholds are met, we will only count net new installs on any device starting Jan 1, 2024. Additionally, developers are not responsible for paying a runtime fee on:
- Re-install charges - we are not going to charge a fee for re-installs.
- Fraudulent installs charges - we are not going to charge a fee for fraudulent installs. We will work directly with you on cases where fraud or botnets are suspected of malicious intent.
- Trials, partial play demos, and automation installs (devops) charges - we are not going to count these toward your install count. Early access games are not considered demos.
- Web and streaming games - we are not going to count web and streaming games toward your install count either.
- Charity-related installs - the pricing change and install count will not be applied to your charity bundles/initiatives.
For additional questions, we have updated our blog and FAQ resources. ⬇️
Blog: on.unity.com/3ZiIwlB
FAQ: on.unity.com/44NMZ0R
Forums: on.unity.com/45RgrnV
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Tim Page retweetledi

The @ukgamesfund funding can have an amazing impact for new UK indies. We're hugely grateful to have been selected!
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