🚨NEW: Bungie has announced a new system called "Orders," coming in Renegades.
Orders will replace Bounties & Seasonal Challenges "with a more approachable set of objectives that rewards players consistently for their time spent in Destiny 2."
thegamepost.com/bungie-orders-…
@Destiny2Team Can you not let us have fun for the week? we finally enjoy something after months of bleakness and your one reaction is to put an immediate stop to it? WHERE'S THE LOVE
As lightweight swords are generating a lot more damage than intended due to a gameplay bug, we'll be temporarily disabling them tomorrow with a Live Update.
Until then, enjoy The Slashening. ⚔️
We've been working through player feedback from the previous TWID and reassessing our announced rewards updates for the Portal. We will be reverting the following changes which were planned for Destiny 2 Update 9.1.0:
💠Planned reductions to Power earned for a given grade within Solo Ops have been reverted
💠Planned reductions of Engrams earned in Encore, Starcrossed, and Whisper have been reverted
We will have additional information in the TWID regarding next steps in improving rewards for Portal experiences.
🚨NEW: Bungie says Power progression in Destiny 2 is "clearly slower than we want it to be, and we plan to generally increase the speed of progression for most players." - thegamepost.com/bungie-major-f…
@Destiny2Team Ammo drops are so pitiful it makes the game resemble picking up legos strewn on the floor while missing out on conversation, scenery and action.
Hey Community,
The Weapons and Armor Sandbox team has been absorbing a lot of feedback this week around the ammo economy changes in Edge of Fate and we’re eager to share details on where we think the system is and where it will go.
First, we wanted players to have more control over ammo acquisition, being able to know when it will drop in combat.
Second, we wanted to provide buildcrafting options to generate ammo, with some tradeoffs, that we could evolve long-term with more buildcraft support options. In Edge of Fate, Ammo can be built into through the ammo generation stat, mods, and perks in weapons, and the weapon stat and ammo tuning mods in armor.
Lastly, we wanted to slightly reduce ammo gains for players who don’t invest in the stat at all while providing more ammo than pre-Edge of Fate values if folks invest more, even enabling and supporting the running of double special ammo builds in PVE.
However, we missed the mark on some of our targets and as we’ve absorbed feedback from the community, we want to make some additional changes. In v9.0.0.3, which just released today, we've made a few targeted adjustments and have more coming in the next few weeks and then even more planned in the long-run. We’re committed to updating and balancing this core system to promote healthy buildcrafting diversity and to construct a fun living sandbox for players to engage in.
In v9.0.0.3, players will see the following:
🛠️Increased Rocket Sidearm ammo per ammo brick (5 to 6 base, 10 to 12 enhanced ammo brick)
⚔️Swords
🛠️Fixed a bug that was reducing their total ammo
🛠️This also increases their ammo per brick slightly
🛠️Fixed some Area Denial Frames only getting 1 ammo per brick, they will now get 3 base and 6 enhanced.
We’re currently playtesting the following changes, which are subject to change, with an eye for most to ship in 9.0.0.4 planned to release on July 29.
🛠️Players at the lowest end of ammo investment (0 stat, 0 mods), will see ammo progress faster providing more bricks.
Ultimately, our initial tuning here was a bit too punitive and we want to bring it a bit closer to pre-Edge of Fate values while still encouraging a bit more buildcraft investment to procure ammo more regularly.
🛠️Increase the ammo per brick for some additional weapon types.
🛠️Buff the Ammo Generation stats for some exotic weapons that are lagging behind so they generate ammo faster.
In the long run, we want to address the following additional feedback items to ensure a healthy ammo system for the game that can expand and provide more unique playstyles.
Provide a better method of highlighting ammo drops or recovering ammo if it falls off the map or into unreachable locations.
Improving how assists generate ammo for players.
Continue to build more sandbox combat hooks for generating ammo, enabling players to feel like they specialize in ammo generation.
We will be making changes to Matterspark soon to reduce motion sickness and visual issues.
Until then, players can change specific Settings that may help reduce these issues. Please view our guide for more information:
bung.ie/matterspark
🚨Bungie is putting Gambit on a "form of hiatus" for Destiny 2 Edge of Fate. You will still be available to play and earn legacy rewards.
"Plans to bring the spotlight back" are coming in the future - thegamepost.com/bungie-gambit-…
🚨NEW: Bungie responds to concerns around Destiny 2 Renegades expansion, saying "everything… is in-canon" and they’re "leaning into the aesthetic, tone, and vibe of Star Wars to tell a Destiny story with Destiny characters" - thegamepost.com/destiny-2-stor…
Another reveal in the books. As we said, there's a lot of change coming to the Core of Destiny 2. Armor 3.0, Gear tiering, the Portal, and more.
From now through launch, we'll be developing deep dives and TWIDs to get you up to speed.
What questions are top of mind? Power squish? Stat changes? Sandbox tuning? Let us know!