StonednYou

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StonednYou

StonednYou

@itsStonedd

High time here?

Canada Katılım Haziran 2021
58 Takip Edilen11 Takipçiler
Elliot💻🚀
Elliot💻🚀@ElliotTalksTech·
@Dexerto Why did they even have an AI team in the first place? This isn’t a web application where AI use might actually come in handy. This is supposed to be the BIGGEST game since 2013 all creativity is needed AI can’t keep up. Happy they got laid off what a waste of time and budget.
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Dexerto
Dexerto@Dexerto·
Grand Theft Auto owner Take-Two Interactive has laid off its Head of AI along with an unknown number of AI team staff
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Beautiful Light
Beautiful Light@beautifullight·
As other post was a bit confuse about performances in testing build, we are proud to show what is performance in Shipping (the version you will got) : 138 FPS - Ultra - 2K Native 180 FPS - Low - 2K Native 110 FPS - Ultra - 2K TSR 125 FPS - High - 2K TSR 155 FPS - Low - 2K TSR 160 FPS - Low - 2k DLSS (DLAA) 98 FPS - Ultra - 2k DLSS (DLAA) 160 FPS - Ultra - 2K DLSS FG (DLAA) All test on a 4090 RTX - i9 13900KF. Can't test on other card (no budget for it). We will continue to optimise until release.
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StonednYou
StonednYou@itsStonedd·
@HytaleModding This is really good to promote what changed on the modding side of thing helps us not burn out trying to understand it
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Velion
Velion@Velion·
Today was a good day. My son's 11th birthday and got to spend time with my dad. Thank you for giving me the life that I have so that I can give my son the life he deserves.
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StonednYou
StonednYou@itsStonedd·
@MensHumor I quitted one job because of something similar, found another 2 days later got a 30% increase in salary working in the same thing, needless to say when i feel opressed by my employer i just call it a day and move on like they do.
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Men's Humor
Men's Humor@MensHumor·
You are not insane. I would quit.
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StonednYou
StonednYou@itsStonedd·
@2LewYT @appl3z0r 30fps? With that config my brotha im using 7600x3d paired with 9060xt & 32GB @ 6000Mhz running in the upward of 96fps med-high settings
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2Lew
2Lew@2LewYT·
@appl3z0r 7800x3d, 4090, 32gb @ 6000mhz. Its a shame that its like this tbh, will continue testing other maps..
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2Lew
2Lew@2LewYT·
still 30 fps on streets, oi thats a good update for fps lads.. #EscapeFromTarkov
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Simon
Simon@Simon_Hypixel·
@Hytale its a big boi btw rolling pre-release for update 5 soon
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Hytale
Hytale@Hytale·
📢 Hytale’s Update 4 is now LIVE! 📢 Today’s blog post dives deep into our headline updates with tons of new screenshots/videos + Full Patch Notes. ▶️ Read it here: hytale.com/news/2026/3/hy… FEATURES & HEADLINE UPDATES - 500+ New Blocks - Proximity Voice Chat - Emote Wheel + New Emotes - 7 New Hairstyles - New Creative Tool: Revolve - New Sickles Added - And so much more! Thank you for all your continued support and feedback! 💚 #Hytale #HytaleUpdate4
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StonednYou
StonednYou@itsStonedd·
@ShimmyTheDev @SirDustyDirks And this is what people fail to understand steam will promote your game on their home page if you're getting the hype that goes alongside such event then you have 35M potential player as this is what is online ATM. The reach steam offers for indie and the convenience too is great
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ShimmyTheDev
ShimmyTheDev@ShimmyTheDev·
@SirDustyDirks 30% of the cut isn't much if you're getting instant access to tens of millions of players. You can always do your own release outside of steam and release it on epic only
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Seth Dirks
Seth Dirks@SirDustyDirks·
Valve: 350 employees Epic Games: 4,000 employees Valve: $17B annual revenue
Epic Games: $5-6B Valve charges devs 30% of their revenue for simply listing their game. Epic Games charges devs 0% revenue share on the first $1,000,000 Valve is one of the greediest companies in gaming. You cannot be pro valve and be pro developer at the same time.
PC Gamer@pcgamer

Valve veteran slams Tim Sweeney and Epic Games for laying off 1000 people while making 'as much money as possible… and hey Tim, Gabe's better at that than you' pcgamer.com/gaming-industr…

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StonednYou
StonednYou@itsStonedd·
@ritu_twts Well the first thing i used to produce code is notepad then eclipse then idea to endup with VSC
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Reethu
Reethu@ritu_twts·
as a dev, what was your first code editor?
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StonednYou
StonednYou@itsStonedd·
@nikgeneburn Im not fan of it because it still gives campers and bush wookie another advantages
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Nikita Buyanov
Nikita Buyanov@nikgeneburn·
guys, understood and got all of the feedback related WIP changes to aiming. Take it easy, there will be another iteration and there will be ETS test first. If you still will not like it - than I will double down and add it ingame asap! I'm kidding. Just let it be seen and tested first with the new changes to balance it out. Hopefully it will add more immersion and you will like it. Don't worry, it's being done by single teammember and me.
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StonednYou
StonednYou@itsStonedd·
@wuaaaaaaaa12345 @tarkov 7.62x39 was all we had for like 3 years people hated that all that was ran was mk47 & rd704 which was all we saw in every single raid i rather have weaker 7.62x39 than run into the same gun over and over and get blasted its nice to see some 545, 556, .300 hell even 939
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WUAAAAAAAA12345
WUAAAAAAAA12345@Ignacitou1·
@tarkov nerf NL 545, that gun is so broken and doesnt seem to be affected by the attachments nerf, and buff the 7.62x39 caliber and their compatible guns, the mk47 and rd704 feels so weak compared to any 5.45x39 or 5.56x45 gun
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Escape from Tarkov
Escape from Tarkov@tarkov·
Update 1.0.2.5 brought significant changes to weapon attachments in #EscapefromTarkov. We were very interested in hearing your initial feedback, and now we'd like to share our next plans. The changes are split into several stages. The first was adjustments to grips, magazines, muzzle devices, and buttstocks. We are currently gathering feedback and fixing minor bugs, such as those affecting some "Gunsmith" tasks. Next stages will include adjustments to the stats of barrels and handguards, aligning those with the new approach. We will also be addressing the base stats of weapons most significantly impacted by the changes. These primarily include 7.62x39 AK models, as well as platforms chambered for 7.62x51 and 7.62x54R. If necessary, we may also adjust the stats of other weapons, too. Another point of our plan is to revise the prices and unlock conditions for every attachment in the game to better align them with the new stat distribution. We'd also like to point out that we're taking into account your feedback regarding unsuppressed muzzle flash. We are considering improvements in this area as well.
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Alistair McFarlane
Alistair McFarlane@Alistair_McF·
You guys and girls really like your storage boxes eh.
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StonednYou
StonednYou@itsStonedd·
@Simon_Hypixel Imagine we get these massive patch notes every 2-3 weeks and minecraft takes a year to release a mob & 2-3 blocks 😂😂😂😂
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Simon
Simon@Simon_Hypixel·
Pre-Release Patch Notes (Feb 19, 2026) Update 4 (Part 1) Enable via Launcher → Settings → Pre-Release Update 3 was rolled out earlier this week, on top of a few hotfixes rolled out today and yesterday, so we kept this Update 4 Part 1 a bit lighter. Headline Features -Players may now have multiple instances of Hytale running simultaneously. To reduce the risk of save corruption, players are advised against opening the same world multiple times simultaneously. -The Mod Management UI has been updated and moved to its own section within the World Settings Screen. You can now view mod versions, icons, and other details. A warning icon is displayed when a mod targets a different game version. -Hosts can now specify a fallback server for when players disconnect unexpectedly. -Added a Backup management interface that will attempt to recover broken worlds. Avatar & Cosmetics -One of the Basic Sandals cosmetics is now referred to as Leather Sandals. -Long Sleeved Tunic is now referred to as Cotton Tunic. -Puffy Ponytail is now referred to as Puffy Bun. Items & Equipment -Fishing traps may now be placed closer to other blocks, in shallow water, and will now always display their placement preview. -The bow can no longer be drawn if you have no ammunition. -Hatchets, pickaxes, and shovels will now also lose durability if used on wood. World & Blocks -The Lumberjack Lamp may now be placed facing different directions. -Blue Winter Seaweed now produces bubbles and the amount of oxygen it grants has been modified. -Decorative chains and brick beams can now support more decorative blocks hanging from them. -Windows and Cloth Roof blocks no longer require other blocks to support them. -Chandeliers can hang from more block types. -Dirt and Grass block variations now have a family assigned. -A template has been created for Soils. NPCs & Encounters -Elemental Golems have had their animations and interactions updated. -Moose have been slowed down by 20%. Audio -Audio emitters have been updated to allow users to better specify where sounds are played from. -Genesis has been returned to the game in Zone 4. -Traveling Band has been added to Zone 1 during the night. UI & Quality of Life -You can now hold the Drop Item button and mouseover items in your inventory to drop stacks of items in Adventure Mode, or destroy them in Creative Mode. -Crafting Benches now display the rarity of items you can create. -Crafting Benches now display how many items are currently queued to be crafted. -Updated the charset to include the Latin Extended-A range. -Introduced a font fallback support cache. -Added additional translation support for map marker keys, the ui-gallery command window and backup frequency world settings. -Added additional translation support for the ui-gallery command window. -Updated the drag grip icon in the Creative Mode quick settings. -Added an option to the in-game reporting tool, granting permission to contact the user for more information. -Halved the bandwidth usage of the worldmap. -Cleaned up the input system. Modding & Tools -Added a new debug flag, VisPath, enabling visualization of NPC pathing. -Updated the protocol, supporting formatted and translated messages being displayed upon being disconnected from a server. -Added support for config schema generation. Implemented high DPI for the asset editor. -Added undo group size quick settings for Builder Tools, allowing for easier undoing of larger edits. -Added support for prefabs to undo in scripted brushes. -Enhanced the material support for Builder Tools to now include holders, fillers, fluids and other storable types. -Players can now specify a default rotation angle and axis for Creative Brushes. -Scripted brushes can now rotate shapes using rotation angle, axis and origin of rotation. -Server exits due to ‘MOD_ERROR (code 9)’ will now provide an option to navigate directly to the new Mod Management UI screen. -Added an icon to clearly identify modded worlds. World Generation -Reconfigured the Oasis Portal Spawns to ensure players spawn within the oasis basin. -Updated the Oasis Biome to improve performance. Bug Fixes Combat & Item Fixes -Fixed an edge case with NPCs getting stuck if they lost a jumping target under certain conditions. -Fixed some items, such as salt and tropical fences, dropping as something entirely different. -Tavern Planters now take multiple hits to break, and are broken faster with a hatchet. -Kebabs and Skewers will now be held properly in the hand. -Fixed a NullPointerException error that can occur with incorrectly configured gathering fields. World & Block Fixes -Stacked slabs should now consume and drop the correct number of items. -Fixed stalactites and rubble not belonging to the correct block sets. -Added some additional block set references to blocks that were missing them. -The T1 Furnace is now less transparent at certain angles. -Fixed an issue where portals could be invalidated by interacting with the device too quickly. -Fixed some incorrect references with the Rock_Shale_Cobble_Corner item. Creative Tool, Modding & Plugin Fixes -Fixed large previews rendering incorrectly with the Paste Tool. -Fixed the Machinima Tool’s ActiveKeyFrame being displayed when there was no active one. -Fixed entities not remaining frozen from the Entity Tool if the player leaves and rejoins the world. -The /importobj command once again allows singleplayer world owners to import any object from any path. -Fixed the /plugin reload command when a plugin has dependencies. UI & Display Fixes -Fixed various crashes that can occur if UI elements are missing. -Holding ENTER when opening the Chat no longer discards the next key pressed. -Fixed shutdown messages not being localized. -Magical Pigtails are no longer referred to as a Magical Ponytail. -Various typos have been removed. -Various incorrect translations have been rectified. Other Fixes -Fixed a crash that can occur when servers send null interface commands. -The Humanoid Detail Boxes have been updated to resolve a HitBox issue. -Added clamping to prevent fog from rendering inverted.
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cubfan135
cubfan135@cubfan135·
Biggest Minecraft News this year just dropped! Minecraft is switching from OpenGL to Vulkan based rendering Vibrant Visuals rendering tests will, '...start collating feedback sometime over the summer.' This will change everything about mods and which ones you use on Java.
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StonednYou
StonednYou@itsStonedd·
@JayzTwoCents It would seem the perfect to do exactly whay discord founders did and make my own version of a service world wide used
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JayzTwoCents
JayzTwoCents@JayzTwoCents·
So now that Discord basically shot an RPG at its own face, what is everyone going to move to now? If Discord backtracks and drops age verification will you stay or go anyway? What's the census?
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StonednYou
StonednYou@itsStonedd·
@OlakunleJesuka1 @ClownWorld He or she choosed that job if life has taught me anything valuable it is that you can always get a better job and never depends on others generosity.
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Olakunle Beloved
Olakunle Beloved@OlakunleJesuka1·
Are you serious?! This is exactly why tipping isn’t optional , cos it’s respect for someone who just risked traffic, weather, and their sanity to bring you your food. People acting like drivers exist to serve them for free need a reality check, fast. No tip? Don’t expect your food to come with a smile.
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Clown World ™ 🤡
Clown World ™ 🤡@ClownWorld·
DoorDash driver checks the app sees no tip and leaves this note with the food “Lucky for you I didn’t bother the food… consider tipping your driver.” Then the customer answers the door holding a cash tip.
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StonednYou
StonednYou@itsStonedd·
@chrishemsworth wow #Crime101 was decent but so much info and question left unanswered you were amazing at being weird like bro never stopped 2 sec and self questioned in anycase you and @MarkRuffalo were good in your roles
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StonednYou
StonednYou@itsStonedd·
@smashdirt He's the social media guy what do you exactly expect out of him they also aren't that many employee
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sluj
sluj@smashdirt·
teamspeak literally has the opportunity of a lifetime to take discord’s place right now while discord keeps fumbling and instead they’re spending their budget posting unfunny memes
TeamSpeak@teamspeak

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StonednYou
StonednYou@itsStonedd·
@HytaleLabyrinth They use component give them a quality grade and apply a multiplicator from there you can probably inject more in there if necessary
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Labyrinth
Labyrinth@HytaleLabyrinth·
Players can see it, but its being done by an asset file manually, not by the server so it's static
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Labyrinth
Labyrinth@HytaleLabyrinth·
Leveling system, stats system and ui are ready for our MMORPG, but we have a problem with item stats being randomized (like how in terraria you can get random modifiers for each sword) The game doesn't seem like it can handle dynamic items yet. @Simon_Hypixel Please help #Hytale #MMORPG
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StonednYou
StonednYou@itsStonedd·
@Alistair_McF Give us one last hope, are you talking to them and is there positive out of it?
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Alistair McFarlane
Alistair McFarlane@Alistair_McF·
Going to be signing a MNDA with [Unnamed Company], this is the end of my communications for the foreseeable future on anything related to [Unnamed Company] Games. That just means any discussions going forward stay private, which is standard and expected. Nothing more than that. No deals, no announcements, just conversations. Keep hope but, have low expectations
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