Ivan

41 posts

Ivan banner
Ivan

Ivan

@ivannkkoo

Stay curious. Co-Founder @areyes_studio (Immersive Tech). Some thoughts beyond X: https://t.co/rUGibpOK4W

Berlin, Germany Katılım Ocak 2021
146 Takip Edilen29 Takipçiler
Ivan retweetledi
Daniil
Daniil@moroz_i_holod·
we built Google Drive, but for AI agents. no folders. you search files by what they mean, across text, images, audio, and video at once.
English
3
3
4
224
Ivan retweetledi
Palmer Luckey
Palmer Luckey@PalmerLuckey·
I have an opinion on the Meta layoffs that is contrary with most of the VR industry and much of the media, but strongly held. This is not a disaster. They still employ the largest team working on VR by about an order of magnitude. Nobody else is even close. The "Meta is abandoning VR" narrative is obviously false, 10% layoffs is basically six months of normal churn concentrated into 60 days, strictly numbers wise. The majority of the 1,500 jobs cut in Reality Labs (out of 15,000) were roles working on first-party content, internally developed games that competed directly with third party developers. I think this is a good decision, and I thought the same back when I was still at Oculus. Change always sucks because people lose their jobs in the process, but in a world of limited resources, Meta heavily subsidizing their own (with money, marketing, placement, etc) at the expense of core technical progress and platform stability doesn't make sense. Crowding out the rest of the entire ecosystem, even less so. Every developer big and small, even the hyper-efficient ones, have had an extremely hard time competing with games developed by Meta-owned teams with budgets and teams that spend vastly in excess of earning potential. People will point out that these teams did an awesome job and got awesome reviews from critics and customers alike - yes, and fucked up though it is, that makes the problem even worse! Some people will say "they should have just funded those developers as external studios rather than acquiring them, then!". Yes, I agree, but hindsight is 20/20. Do you think Oculus expected to only sell 700 copies of Rock Band VR after spending eight figures to make sure it was ready and awesome for Rift CV1 launch, to the point of bundling the guitar adapter with every single headset? Of course not, but sometimes you learn what the world actually wants from you the hard way. TL;DR, I feel really bad for the people impacted, but this is a good thing thing for the long-term health of the industry, especially the ongoing incentives. (Nobody at Meta knows I am making this post)
English
191
203
4K
565.9K
Ivan
Ivan@ivannkkoo·
Breaking News… Meta retains 90% of its Reality Labs staff. 14,000 people returning to work on XR on Monday. thanks! Credit: Bob Cooney
English
0
0
0
18
Ivan retweetledi
Leading Report
Leading Report@LeadingReport·
BREAKING: The average age of a new hire was 42 years old in 2025, per WaPo.
English
326
1.2K
15.5K
8.5M
Ivan retweetledi
Haider.
Haider.@haider1·
here are the most important points from today's ilya sutskever podcast: - superintelligence in 5-20 years - current scaling will stall hard; we're back to real research - superintelligence = super-fast continual learner, not finished oracle - models generalize 100x worse than humans, the biggest AGI blocker - need completely new ML paradigm (i have ideas, can't share rn) - AI impact will hit hard, but only after economic diffusion - breakthroughs historically needed almost no compute - SSI has enough focused research compute to win - current RL already eats more compute than pre-training
English
82
133
1.6K
1.3M
Ivan
Ivan@ivannkkoo·
Join us for an exclusive evening dedicated to "Vinespiration," the immersive art installation that will be hosted in Quantum Galerie Berlin (QOG). If you big fan of art and technology, swing by. RSVP here lu.ma/iee8t55s
Ivan tweet media
English
0
0
0
37
Ivan
Ivan@ivannkkoo·
And wearable tech is how AI starts doing exactly that. The full research articles here: @ivannkkoo/how-wearable-devices-are-shaping-the-ai-evolution-2bdff81202b5" target="_blank" rel="nofollow noopener">medium.com/@ivannkkoo/how…
English
0
0
0
17
Ivan
Ivan@ivannkkoo·
Major AI players—Meta, Google, OpenAI—are realizing they won’t reach artificial super intelligence (ASI) by reading the internet alone. But they might get there by giving AI the ability to see, hear, and move through the world, just like we humans do.
English
1
0
0
19
Ivan
Ivan@ivannkkoo·
Insight: Wearables are becoming AI’s new interface —not because they’re trendy, but because they bring AI into the physical world. image: @omidotme
Ivan tweet media
English
1
0
0
45
Ivan
Ivan@ivannkkoo·
Say no more 😅
Ivan tweet media
English
0
0
0
24
Ivan retweetledi
Carl Vellotti 🥞
Carl Vellotti 🥞@carlvellotti·
Matt Mochary is a Silicon Valley legend. He's coached the founders of OpenAI, Notion, Rippling, Robinhood, Coinbase, Reddit, @naval, and many others. His entire course is open-sourced, even the templates. Here's a link 👇 docs.google.com/document/d/18F…
Carl Vellotti 🥞 tweet media
English
58
837
4.9K
1.2M
Ivan
Ivan@ivannkkoo·
All you have to know about VC this days 😅
Ivan tweet media
English
0
0
1
18
Ivan
Ivan@ivannkkoo·
The early version of the neural link prototype. what do you think?
Ivan tweet media
English
0
0
0
68
Ivan
Ivan@ivannkkoo·
Meta shows off in-car VR experience In collaboration with BMW’s mixed reality research has linked a car’s sensors to Quest Pro headsets so that virtual objects follow along as you move. I'm a big fan of holoride - I wonder what they think of this new entrant into car-based XR
Reality Labs at Meta@RealityLabs

What if we could make our time spent in cars more productive, social, and entertaining than ever before? That question is at the heart of our partnership with @BMWGroup—and today, we’re sharing a look at our joint research that leverages #ProjectAria and #MetaQuestPro tech.facebook.com/reality-labs/2…

English
0
0
0
45