
years of work without ai, which is why it runs today.
X3JS@X3JS_app
Phase 1 done on the #threejs TSL - GPU light system in X3JS. Lights alone could take at least 20 phases of optimization. Stopping around 7-8 and moving on.
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mert
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Phase 1 done on the #threejs TSL - GPU light system in X3JS. Lights alone could take at least 20 phases of optimization. Stopping around 7-8 and moving on.





day 2 messing around with my doom eternal inspired three.js vibe code experiment. all assets are created via images 2 and with meshy's api, and some sfx with suno. 5.5 in codex doing a great job of creating structure and giving itself observability. Early level editor as well!











