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@jamir_io

@x3js_app

Katılım Şubat 2021
30 Takip Edilen1.2K Takipçiler
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mert@jamir_io·
years of work without ai, which is why it runs today.
X3JS@X3JS_app

Phase 1 done on the #threejs TSL - GPU light system in X3JS. Lights alone could take at least 20 phases of optimization. Stopping around 7-8 and moving on.

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mert@jamir_io·
@X3JS_app Spent long nights on this one and ai was so dumb 😩🤩
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X3JS
X3JS@X3JS_app·
@jamir_io 's WebGL dynamic lights ported to WebGPU. Not just Y calc anymore, better AABB collision per light, all in a #threejs storage buffer. You can pack thousands. #gamedevelopment
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X3JS
X3JS@X3JS_app·
Jamir's light system is about 40% in X3JS. CPU before, GPU now. One storage buffer and #threejs TSL. 100+ PointLights in the same scene, no extra optimizations yet. Going for 1000 tomorrow.
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mert@jamir_io·
@mrdoob @threejs direct use of storage buffer attributes with batchedmeshes 🧐
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mrdoob
mrdoob@mrdoob·
The graphics quality in vibe coded games sure has improved since last year 🤩 Can't wait to see the new light probes being used too. What other graphics techniques do you wish the AI could do?
Wherebot@Wherebot101

day 2 messing around with my doom eternal inspired three.js vibe code experiment. all assets are created via images 2 and with meshy's api, and some sfx with suno. 5.5 in codex doing a great job of creating structure and giving itself observability. Early level editor as well!

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X3JS
X3JS@X3JS_app·
Jamir's Game Engine fully integrated. X3JS GPU pipeline v1 -> Done. Editor integrated. Next: v2 CPU -> GPU Compute, CPU off the matrix loop. v3 Deeper #threejs TSL + custom compute kernels.
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Three.js
Three.js@threejs·
Three.js turns 16 today ~ 🌬️🎂
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N'yog Sothep
N'yog Sothep@NyogSothep0·
Real-time Smoke Solver v2.0 in There.js 60FPS on GTX 1050 Ti #threejs
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mert@jamir_io·
@lamboc0rp @X3JS_app @miramtech I left the game and focused only on connected networks and @X3JS_app very long time ago. But we have plans for steam release. But not right now.
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mert@jamir_io·
I’ve been building jamir io since 2017. It’s been my biggest passion for years but it never reached the success I hoped for. Todays update seems to be the last one. I thought creating a high graphics game on web would be interesting. Jamir shaped how I think about graphics, optimization, networking and persistence. Even if the world didn’t notice, it meant a lot to me really. Thanks #threejs for making it possible..
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X3JS
X3JS@X3JS_app·
Most of the things are completed. Fun part has arrived. Jamir's 8 years old #threejs game engine (WebGL) is being ported in X3JS Editor, Debug and Production and being remastered with WebGPU only.
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mert@jamir_io·
Turning 38 tomorrow. It took me almost 9 years to capture a video with 20 players like this without the game freezing, a server error or some stupid issue ruining the moment. I spent so long building the game engine on top of #threejs that I forgot what it feels like to be a real player and made plenty of mistakes that made old players sad. Sorry for that.. Matches now go from 16 to 32 players and bots are a little smarter. It’s finally fun to play again. I’ll be transferring all that hard work, 3D and 2D effects, ready effects and knowledge into @x3js, where you’ll be able to create games like this with just a few prompts. #gamedev #indiedev #indiegames
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mert@jamir_io·
@BeardScript @threejs @Poki yes there has to be publishing part too otherwise built games are meaningless on web.
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P. Martin Ortiz 🧉
P. Martin Ortiz 🧉@BeardScript·
@jamir_io @threejs I honestly doubt it. Unity are way too unfocused. I have more faith in platforms like crazygames (no account here?) and @Poki While everyone's distracted with other things there's a whole space opening there. Hopefully wide enough to include diverse, focused players.
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P. Martin Ortiz 🧉
P. Martin Ortiz 🧉@BeardScript·
Unity finally decides to ditch Hollywood and go full on web development. Thanks @threejs for making this happen.
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mert@jamir_io·
@BeardScript @threejs hmm i didnt know they showcased them like this, interesting, like an online games website. Well they will be into it with their full effort very shortly i think, lets see what will happen. Its a good thing tough for web games lovers like us where they enlarge the market.
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𝗕𝗮𝗻𝗱𝗶𝗻𝗼𝗽𝗹𝗮
Introducing MeshCap 🚀 (beta) An online free editor to produce pre-recorded animated facial clips powered by @GoogleAI 's MediaPipe + @threejs that you can then use in your games/apps/whatever. You may even use AI to generate the videos. The possibilities are endless! Link below!
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mert@jamir_io·
Play Store told me to publish an app before April or my account would be deleted. So I took a Flappy Bird style game I made about 2 years ago with #threejs , polished and packaged it with @claudeai in a weekend, its now live on: play.google.com/store/apps/det…
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