P. Martin Ortiz 🧉

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P. Martin Ortiz 🧉

P. Martin Ortiz 🧉

@BeardScript

Making the Game Engine for #threejs at https://t.co/RX1HFiJ8Yf 🧉

Liverpool, UK Katılım Mayıs 2017
712 Takip Edilen1.8K Takipçiler
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P. Martin Ortiz 🧉
P. Martin Ortiz 🧉@BeardScript·
More progress of this @threejs demo with Rogue Engine. I added Navmesh and enemies. Super easy thanks to @isaac_mason_ 's amazing work. Enemy agent component was mostly vibe coded, with surprisingly good results. What's next?
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P. Martin Ortiz 🧉
P. Martin Ortiz 🧉@BeardScript·
@graftoverflow The question is, what is not a massive issue? There's literally no light at the end of the tunnel, just a nice little skylight here and there in the broken abandoned underground tunnels. But darkness feels ok if you're a rat or a rouch. So there's that.
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Grafto
Grafto@graftoverflow·
@BeardScript why is it ugly though? kidding, really cool! Recently started something similar, what were the biggest issues you had?
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P. Martin Ortiz 🧉
P. Martin Ortiz 🧉@BeardScript·
More progress of this @threejs demo with Rogue Engine. I added Navmesh and enemies. Super easy thanks to @isaac_mason_ 's amazing work. Enemy agent component was mostly vibe coded, with surprisingly good results. What's next?
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Endel
Endel@endel·
🥲 I get a strange feeling of gratitude AND desperation when receiving these emails
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P. Martin Ortiz 🧉
P. Martin Ortiz 🧉@BeardScript·
@GrilliotTodd @threejs @isaac_mason_ I made it so I'm extremely biased. I built it because I wanted a Unity3D like environment to use three.js directly. It's an editor with an asset pipeline, a dev environment and a component framework. Everything happens directly with native three.js objects, no wrappers.
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ThePrimeagen
ThePrimeagen@ThePrimeagen·
hey, i have a really important question, if you could answer. After switching from Phillips-head to Robertson screws inside the bathroom cabinet, how should we expect that to affect the flavor of food stored in the kitchen pantry on the other side of the house?
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P. Martin Ortiz 🧉 retweetledi
Mark Vanstone
Mark Vanstone@MindExplorers·
New addition arriving in the TechnoVisual Space Universe - Still in the shipyard but close to being gameworthy - the LSI-505a - catchy name huh? #threejs #RogueEngine #solodev #indiegamedev
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P. Martin Ortiz 🧉
P. Martin Ortiz 🧉@BeardScript·
@mrdoob @threejs @Blender @openusd Oh I'm sure I want to switch, the question is when. For now I lean towards waiting until it's more mature. I figure some time soon WebGPU will be default and WebGL renderer will be legacy? Considering that's where I see all the efforts being directed.
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mrdoob
mrdoob@mrdoob·
Some people want to know how much AI assisted code has landed in @threejs so far. I thought I could ask the AI to analyze all the commits and PRs since October 2024. We're at 1.92%. Thanks to the AI we now have: ✅ 1:1 render parity with @Blender's EEVEE ✅ A robust @openusd loader ✅ A much improved @collada loader ✅ A much improved threejs.org/editor/@googlechrome devtools (not counted) ✅ Reduced project dev dependencies by 75% ✅ JSDocs based new documentation ✅ Made JSDocs 500x faster for all JSDocs users
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Mark Vanstone
Mark Vanstone@MindExplorers·
Made my space ship Hover game into a mobile friendly version with levels to solve in a time limit rather than just a race. Check it out - free, browser based at technovisual.itch.io/hover #indiegamedev 😀
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isaacmason
isaacmason@isaac_mason_·
@Eamon29395338 @BeardScript @threejs could also "cheat" and have flying enemies still use a ground navmesh, and just visually float :) could work fine for a lot of cases. or a ground navmesh that can climb higher than walking agents.
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P. Martin Ortiz 🧉
P. Martin Ortiz 🧉@BeardScript·
Building an FPS demo for Rogue Engine, a unity-like editor for @threejs We need some enemies. Should I make the sphere fight me next? What else should I add?
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