Andrei

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Andrei

Andrei

@jammer3k

founder @ninja_reach // make anything go viral acquiring clipping companies, dm me

discuss viral growth: Katılım Ocak 2018
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Andrei
Andrei@jammer3k·
I just paid @alexxgrowth $1M to buy his company And it's probably going to be the best decision of my career. Here's everything that happened: My agency UGC Ninja is currently getting billions of views every month and scaling products. While all of this is happening, we realized that the distribution force is scattered all over the internet. There are hundreds of platforms, communities and projects that the BEST creators stay in. And there are even more brands looking for those creators. We decided to negotiate a deal with Virality and buy the company. And now we now own: - Their campaigns - Their clippers - Alex's soul And we're guaranteeing these three things: 1/ Clippers will get the best campaigns available anywhere on the internet. 2/ Brands will have access to EVERY type of creator at their will. It will never be easier to find your dream marketers. 3/ We're taking virality to the moon and UGC Ninja to the moon. Very excited to start this journey!
Alex@alexxgrowth

I JUST SOLD MY COMPANY AT 16 YEARS OLD words can not describe how i feel rn we exited for 7-figures. virality did $3M+ in revenue in 10 months, fully bootstrapped this is the full story of how it all started and ended, but first I need to be honest: my name isn’t alex, its yanal. as of today i’m one of the youngest self made millionaires in the world but it wasn’t like this a few years ago. when i was 14 i realized i wanted to build something awesome (and make a lot of money doing so) i found my cofounder Ivelin because one of his affiliates was posting on TikTok about a make money server. i joined as a regular member, nothing special. when he reopened the affiliate program I jumped in and my first video did 3M views. that got me promoted to manager. a while later I pitched him on starting a clipping agency together. that agency became Virality. we met Matt on discord around the time he got a job offer at Whop to be their head of clipping i told him not to go, and to start Virality with me. he said yes we’re three teenagers who met on the internet, zero funding, zero connections. and in under a year we built something worth acquiring. and it has been the most FUN time of my life we’ve been on the wall street journal, got in contact with the whitehouse, ran content for BILLIONAIRES, pissed off tjr, worked with tjr, have made todays news dozens of times, and our content has been seen by 300B+ people Virality is in great hands with .@ninja_reach and will keep helping creators and brands win. as for us, we're going all in on Content Rewards, the platform Virality itself runs on. we built one agency on top of it. now we're building what every agency in this space runs on. shoutouts to my cofounders, close friends and partners: @waliet took a shot on a random affiliate with one viral video and let me pitch him a whole company. mentored me from day one. nobody understands this industry like him. @organicbond could've been our biggest competitor. Instead he became the best CGO I know and the hardest worker on the team. @facelessfarms for being our head director and one of the best marketers i’ve ever worked with. this guy is amazing. @danvsi for picking us up to build content rewards with him. none of this would be possible without his influence @itspairaw for helping us with our twitter content early on and later on during the transition. hands down the best marketer on twitter. and most importantly: thank ALL of you for following me and supporting me stay in touch, content rewards has some massive updates coming soon and i can NOT wait to share them with you

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Andrei
Andrei@jammer3k·
The most expensive number in app marketing is the one that looks the best on your dashboard. Founders chase cheap installs. They find a low-cost channel, watch the install count climb, and feel like they're winning. Then revenue stays flat and they can't understand why. Cheap installs come from low-intent people. Someone who barely meant to download your app was never going to subscribe and stay. You filled the top of the funnel with people who don't pay. One expensive install from a high-intent source can be worth ten of the cheap ones. The metric that matters was never how many installed. It's how many were still there, and still paying, thirty days later. Stop optimizing for the number that feels good. Optimize for the one that actually shows up in revenue.
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Andrei
Andrei@jammer3k·
The apps that go viral aren't the best ones. They're the ones with a moment you can see. A game studio asked me why one of their apps took off and the others didn't, like it was random. It wasn't. The app that hit had a moment in it you could watch. You did something, and a result appeared on screen in a couple of seconds. The others were good products with nothing visible to show. Useful, well built, completely unclippable. Content travels when a stranger can watch something happen and understand it instantly. A number moving, a level completing, a before and after. If your app has that, it can spread, and if it doesn't, no budget forces it. Before you ask how to market your app, ask what someone actually sees when it works. If the answer is nothing, that's the first thing to fix.
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Andrei
Andrei@jammer3k·
Writing from data instead of imagination is the part that actually matters, and it applies to way more than ad copy. A model with no context on your account just gives you the average ad for your category. Feed it what's actually winning and dying and it becomes a different tool entirely. We run this same loop on the organic side across thousands of clips. Once you've done it you can't go back to guessing.
zack@zackpaid

x.com/i/article/2075…

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Andrei
Andrei@jammer3k·
@FynCas By year's end this quality is going to be wayyyyy better
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Cas.Fyn
Cas.Fyn@FynCas·
100% AI UGC that looks completely real. I went from generic clips to hyper-realistic videos that convert like crazy — all inside MakeUGC. One seamless workflow. No sloppy AI look. No juggling five different tools. Upload a product image, add your script, pick an AI creator — MakeUGC handles the rest: natural speech, natural movement, scroll-stopping pacing. This is how creators build content in 2026. The future isn't coming. It's already printing money. Want the workflow? Check the comments
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Andrei
Andrei@jammer3k·
@growthsuck Squeezing everything out of that audience
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David
David@davidfigeira·
Seedance is F*cking crazy! I gave it one product photo. It generated agency-level ads in under 2 minutes. No editor. No CapCut. No $10k/month creative retainer. Then I combined it with my Claude pipeline — and my ads started looking like top 1% DTC brands. For $1. Honestly feels like something that shouldn't exist yet. Should I drop the full workflow? Comment "WANT" and I'll send it (must be following)
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Andrei
Andrei@jammer3k·
@rsalimx Exactly, retention makes the real money
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Salim
Salim@rsalimx·
distribution is everything but retention is what actually keeps you alive. you can get 10k downloads and lose 9.5k in a week how to build an app people actually keep: 1. ui is the product, iterate on real screens (create them w/ daisy.now) 2. nail the first 60 seconds of onboarding 3. sharp app icon, it markets 24/7 (make ones w/ daisy.now) 4. store screenshots sell before they download (make ones w/ appshots.me) 5. kill the popups 6. personalize it so it feels made for them 7. ask for reviews right after a user win 8. respect their time and attention 9. retention compounds, one habit beats one viral day distribution gets them in. this keeps them.
Salim@rsalimx

My iOS app just hit 10k mrr

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Lad
Lad@ladprofit·
i wasn’t going to post this, but f*ck it.., omni + gpt image 2 + tiktok ad library is THE best combo for making paper collage yapper style UGCs been testing this combo a lot lately and it's quickly becoming one of my favorites. same script, same hook, completely different visual language full workflow: - find a yapper ad already winning on tiktok, one with a strong hook and clean script - screenshot the actor from the original video - feed that screenshot into my paper collage prompt and generate the first frame - my claude workflow takes it from there, writing the visual prompt for every remaining frame in the same collage world - generates the kling 3 animation prompts scene by scene animate each one, chained so the paper texture never drifts join my free telegram, i'm posting the exact prompts i used for this one there
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0x ROAS
0x ROAS@0xROAS·
V3 is literally my best work... look at this AI video. this video was generated with the RN V3 system. everything is perfect now: - character - voice - feel in one prompt... it's literally crazy. here's how it looks:
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Andrei
Andrei@jammer3k·
@jasonugc Future of creators and creating in a nutshell
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jason
jason@jasonugc·
one person with a laptop no studio no film crew no product shipped no actors booked just a script and omni flash made a full goli ad in balloon art style under $2 in compute then reskinned the same script into lego, clay, pixar a probiotic brand sold by a balloon and it stops the scroll harder than any real ad this is the ad industry getting flipped by one person in an afternoon the full workflow is below
jason@jasonugc

this ad is 100% ai balloon art style under $2 in compute 10 minutes start to finish and the workflow is dumber than you think script it with the right claude skill (not the generic slop) generate every scene's first frame feed those into omni or kling stitch in capcut thats the whole thing the crazy part you can automate almost all of it with claude code everyone in supplements is running the same girl-talking-to-camera ad meanwhile your brain has never seen a probiotic sold by a balloon the format is the pattern interrupt

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UGC Ninja
UGC Ninja@ugcninja1·
Hiring creators for a soccer app $180–$380 per video Sports commentary + reactions Men 20–40 English + Arabic Looking for passionate football fans. Record predictions, reactions, or fan content. DM or comment your portfolio + leave a follow.
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Andrei
Andrei@jammer3k·
@LinoLeighton Cracked approach. Don't forget to pay the well to keep them highly motivated.
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Lino
Lino@LinoLeighton·
UGC outreach hack… Hire a VA from the Philippines on Fiverr to handle creator outreach. Give them your criteria, and they’ll spend hours finding and messaging creators while you focus on scaling. Costs very little and has saved me countless hours. This is the outreach script I’ve been using 👇 “ PAID PROMO! Hey, we love your content. We’re on a mission to [whatever your app is solving] and would love to work with you on a potential partnership. Let me know if you’re interested! “ Super simple and straight to the point.
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Alex Olim
Alex Olim@alexolim_·
After analyzing 200,000+ social media posts across 300 consumer apps, there is ONE clear bottleneck that holds back most UGC campaigns let's say you have 50 creators posting across 5 different markets.. if you're doing QC on every single video, you'll either burn out or end up with a team of 10 checking videos or you create AND enforce great briefs - but the process of writing them becomes slower than the content production itself over time but WHAT IF - instead of writing a new brief every time, you build a single reusable structure: genius right? lol the thing is; across all cases, I've maybe seen 5 GOOD creator briefs - and that's where shit goes south so here are a few things that help us write bulletproof briefs 1. Every video, regardless of who makes it, is built around three fixed things: - specific moment when the app is shown doing something on screen: a single clear action - a moment of proof: something visual that shows the product worked, like a result appearing on screen or a task getting done - every video opens with a situation the viewer recognizes, builds a small moment of tension, brings in the product, and ends with a resolution we call these modular formats. they keep the order of elements in a video with hard guidelines and leave the actual execution up to the creator 2. This part is dynamic; this should work as a "live" document - updated as things work / fail The objective is to find out which version of the story makes people stop scrolling So, every video must tell the same story from different angles - a new opening, a different setting, a different emotion... and then every round of videos teaches you something when one version performs better than the rest, it becomes the new standard - and the next round starts from that stronger point That is how you grow in VOLUME without sacrificing QUALITY
Alex Olim tweet media
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Andrei
Andrei@jammer3k·
@namiquxst Keep winning and building more stuff nami
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nami
nami@namiquxst·
The long awaited wait is over… Nectr is FINALLY out This is the first ever project I ever finished and launched The landing page was a pain so I scraped it for now coz launhing is more important This took me whole 10 days of sleepless nights to build I hope you guys try it and like it <33 Please join the discord and show ur workspaces after you design them and everything you make with Nectr And if u find any bugs or have any suggestions please also drop them in the discord 🙏 So excited to see what people build with Nectr 🤍✨
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Andrei
Andrei@jammer3k·
A studio asked me why their app wasn't spreading when they were posting constantly. The content was the problem, but not in the way they thought. Every video was about what the app was. Features, menus, a walkthrough of the settings. None of it showed the app doing anything. Content spreads when there is a visible moment, a result a stranger can watch and understand instantly. A number moving, a level completing, a before and after. Their videos had none of that, so there was nothing for anyone to stop for. We rebuilt the content around the single most satisfying thing the app actually does on screen, and that was the first thing of theirs that traveled. Before you post more, ask what someone actually sees happen when your app works. If the answer is nothing visible, no amount of posting saves you. Fix that first.
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Andrei
Andrei@jammer3k·
The most expensive mistake I see app founders make is optimizing for installs instead of revenue. They find a cheap keyword or a cheap channel, watch installs pour in, and celebrate. The dashboard looks incredible. Then the revenue doesn't move, and they can't figure out why. Cheap installs come from low-intent people. Someone who barely meant to download your app is not the person who subscribes and stays. You filled the top of the funnel with people who were never going to pay. A more expensive install from a high-intent source can be worth ten of the cheap ones. The number that matters was never how many people installed. It's how many of them were still around, and still paying, thirty days later. Stop looking at the install count. Look at what those installs actually did after they arrived.
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@levelsio
@levelsio@levelsio·
VERY COOL!! Thanks @jordandotbuilds for the tip, I can now test my iOS app on web I asked Claude Code to set up serve-sim, a web-based iOS simulator that can stream the iOS app my Claude Code on VPS built live to me, because it's on some Mac Mini in the cloud without even a GUI (it's headless) I cannot actually try it on the Mac itself! Before Claude would make me a page with screenshots but I had no idea how the app felt, now with this it works This is hosted on the Mac Mini via SSH (it shows localhost but it's a tunnel via SSH to the Mac Mini), bit laggy but nice!
jordan@jordandotbuilds

@levelsio Should try serve-sim it essentially streams your simulator so you can access it via a web browser. x.com/jordandotbuild… this is my setup

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Alex Nguyen
Alex Nguyen@alexcooldev·
Reminder Again: Don’t underestimate weekly pricing. I priced mine at $9.99/week roughly $40/month and honestly thought no one would buy it. It became the top-selling plan from day one. Some users have paid around $598 over 1 year, while the annual plan costs only $98 😅 People don’t always choose the best deal. They choose the option with the lowest friction right now. (and don’t forget to check the video) Test every pricing tier. Pricing will surprise you more than features.
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Andrei
Andrei@jammer3k·
@mattchowx matt said "f it i will just do it myself"
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