JERIC陳傑瑞

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JERIC陳傑瑞

JERIC陳傑瑞

@jerictan

Producer, Singer-songwriter, CEO 🇸🇬 (20M followers) Making art & AI entertainment - enjoy AI, don't grind AI https://t.co/gkoIpk6tML | @agent1xyz

Taipei Katılım Nisan 2009
563 Takip Edilen860 Takipçiler
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JERIC陳傑瑞
JERIC陳傑瑞@jerictan·
Being the world's first singer-songwriter who's really building a Living AI digital art project (not just lending his name), I am honored to work with HTC VIVERSE, to build a personal planet world, inviting fans & friends to join. I've always loved music, arts and tech. And with all the latest AI and tech recently, it was time to release the project I've been dreaming about. This is a mirror to the Moonlanders world I'm building. The Moonlanders is an evolving game world that expands with collectors. Your art piece comes alive in this world, telling a story that you can help to build, shape and get involved. Part of the JericVerse, the project comes not just with art and games, but also original music you can find on various music platforms. I believe in experimenting and diving into new adventures when it comes to composing, and there is still so much more AI-powered experiences to come. Welcome to JericVerse, I'm sure you will be entertained.
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JERIC陳傑瑞
JERIC陳傑瑞@jerictan·
@sudoingX Got a bunch of “How to” videos with hermes agent 😎🍷
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Sudo su
Sudo su@sudoingX·
creators. if you're not creating videos on hermes agent, you're missing out. and if you are creating but not sharing in the community where real users exist, you're not serious. to anyone thinking about where to start video content hermes agent is the hottest thing right now. even if it's just a reaction video or a first-use walkthrough, share it with me. i'll amplify it to my 21k+ followers and the 4,100+ hermes agent community. this is your window. the early creators on any tool become the go-to names. don't wait until everyone else is already making videos. start now.
Sudo su@sudoingX

if you're creating video content on local AI or agent frameworks, hermes agent is the #3 fastest growing repo on github right now with 24,000+ stars and the X community just crossed 4,000 builders. i'm actively looking for creators to collab with on hermes agent video content. tutorials, walkthroughs, benchmarks, reactions, whatever format fits your style. i'll push your content to the community and help brainstorm angles that hit. drop your channel or your video below and i'll amplify it to 21K followers and 4,000 hermes builders. if you already have hermes agent content, share it here. let's make open source great again.

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exQUIZitely 🕹️
exQUIZitely 🕹️@exQUIZitely·
An average picture that you save on your phone or PC has a size of around 400 kilobytes. It doesn't do anything, it's just a static image. Now divide that by the factor 10, so you drop to 40 kilobytes. That's the size of The Last Ninja, developed by System 3 and published in 1987. I still struggle to comprehend, even in the slightest, how programmers back then did what they did - and the worlds they created with the limitations they had to work with. I was simply blown away by the graphics (isometric on the C64 with such an amazing level of detail - simply gorgeous) and absolutely mesmerized by the kickass sound. What Ben Daglish and Anthony Lees conjured up musically will forever be part of gaming history - an iconic masterpiece. 40 kilobytes man...
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JERIC陳傑瑞
JERIC陳傑瑞@jerictan·
The more you can get done, the more you will do. Quite a scary thing.
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JERIC陳傑瑞
JERIC陳傑瑞@jerictan·
Speculators everywhere. Few collectors, even fewer builders. Maybe AI agents are the answer for real crypto use case and users.
codex@francis_codex

i'm leaving solana after years building (50+ products/apps), including @seedless_wallet , i'm done pretending this ecosystem is something it's not most tokens launched on pump.fun are down 99.9%. not "cooling off" — completely dead. and the second price goes, the community vanishes. because it was never community, it was people watching a chart on @birdeye_so we dressed up speculation as culture and called it innovation let's be real — the majority of solana users aren't here for products. they're here to snipe memecoins on jupiter and pray for a 100x. every new launch is the same cycle: - hype on ct - rush in - dump on the next person early just means finding someone dumber to be exit liquidity. and on solana, with 400ms block times, they can dump on you faster than anywhere else builders say "we're building for the future" but most of these projects only exist to extract sol from the same rotating pool of degens i built seedless to make crypto actually usable — no seed phrases, no friction — and most people just skipped the product to ape $SEED and ask why it hasn't 100x'd yet no users. no retention. no pmf just extraction wrapped in a superteam grant we've financialized everything so aggressively that real users never had a chance to exist. you can't even open phantom without seeing another rugged token in your wallet i built a seedless wallet so people wouldn't lose their crypto — turns out they lose it just fine on their own by aping into dogs wearing hats and the worst part? everyone knows it. no one says it because as long as there's another breakpoint keynote and a chance of sol flipping eth, people will keep playing along i've seen enough to know how this ends seedless wallet will be fully open sourced. along with 50+ other projects — games, infra, experiments. take it, fork it, do whatever you want codex is out

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robot
robot@alightinastorm·
he really vibe coded mario galaxy man i can't i can't believe they still call vibe coding slop freakin mario galaxy man
Tommy Leung@supertommy

Promised to ship before the movie so... 📅 53 days 🤖 731 vibe coded commits ⚡️ Powered by @threejs 🚀 Inspired by a space plumber 🙋‍♂️ AMA, no secrets, no shame High level, grouped list of what's in this game: Galaxy DNA - Lumas - Star Bits - Spin attack with air boost + ground-cancel - Galaxy gravity - Octoombas - Gateway Galaxy music track Vibe Coding Process - Claude Code (Opus) for ~95% of all code - CLAUDE.md project instructions file (163 lines of rules + constraints) - 87 implementation plans written before coding - 36 AI code reviews (ECS, architecture, performance) - 11 retrospectives after major features - 60 extracted skills (reusable knowledge from debugging sessions) - Constraints doc that grows every time something breaks (115 lines) - /lets-build workflow: discovery → plan → review → implement → verify - Every feature: plan first, review the plan, then build in atomic commits - Custom level construction CLI (AI-assisted placement) - this evolved over 53 days Architecture - Custom ECS engine (Structure-of-Arrays, zero-alloc hot paths) - Benchmarks faster than bitECS on packed iteration - 117 ECS systems orchestrated in explicit update order - Data-oriented Process system (sequential/parallel composition) - 30+ process types: UI animations, camera arcs, sfx Rendering - Three.js + Pixi.js sharing one WebGL2 context - Three renders 3D, Pixi renders UI — no extra canvases - Half-res bloom, color grading, occlusion silhouettes - Fresnel rim lighting + hemisphere ambient for Galaxy-style polish Physics - Rapier3D WASM physics (SIMD build) - Kinematic character controllers for player + all enemies Gravity - Galaxy-style gravity fields (walk around surfaces) - 4 gravity field types - Priority-based gravity resolution with distance tiebreakers - Convex hull letter platforms with per-face gravity - Spring-damped gravity transitions Shadows - Multi-pass gravity-aware shadow system - Per-instance shadow filtering via vertex shader attributes - InstancedMesh candidates promoted across gravity fields - Dynamic frustum sized from camera FOV each frame Camera - camera system with 12 critically damped springs - Follow-gravity mode (trailing orbit in tangent plane) - Fixed-up mode (screen stays level on letter platforms) - Top-down mode (Galaxy overhead cam, roll-free quaternion) - Camera collision via 4-direction spherecast repulsion - Override blend system for boss fights + pipe travel - Catmull-Rom spline intro flythrough with per-waypoint duration Space - Procedural space nebula (simplex noise shader, 3 octaves) - 1,800 seeded stars with per-star brightness + color variety - Galaxy-authentic palette across all screens Enemies - 5 enemy types with full AI state machines - Goomba, Koopa, Spiny, Bob-omb, Octoomba - 3D distance → FOV cone → LOS raycast detection pipeline - Editor-placed OBB avoidance zones with deflection hysteresis - Recoil, stun, shell, fuse, and ranged attack behaviors Boss Fight - Bowser Jr. boss fight - Multi-phase combat with Bob-omb spawning - Controlled intro/outro sequence Mario - Galaxy-style spin attack - Rainbow diamond particle burst (InstancedMesh, 64 pool) - Hit-stop with global time scale freeze + camera shake - Air boost, ground-cancel, shell kick at extended range - Invulnerability frames during active spin Yoshi - mount/ride system with shield HP - +3 extra HP ring on mount, damage depletes shield first - Overflow damage carries to Mario - Forced dismount on shield break with poof effect Objects - Coin system with InstancedMesh rendering (256 max) - Per-instance opacity via shader patching - Pop → float → shrink → fade collection animation - Swap-and-pop O(1) entity removal - Star bit burst spawning with attraction system - Pipe warp travel with camera override blend - Parallel-transported screen-right vector during crossfade - Shadow field updates for traveling entities - trampoline - 3D assets from Hello Mario Framework (now archived) and game rips Audio - 17+ wired sound effects with spatial audio - Bob-omb fuse sound: per-entity lifecycle, looping playback tracking - Distance-based volume for poof and explosion effects UI - Odyssey-style ring HP meter with shield inner ring - Number roll + arc lerp stagger on health changes - Gold coin counter HUD - Loading screen with code-split fast first paint - Pretext layout flow in "legal" screen with retro Mario Controls - Mobile touch controls: virtual joystick + A/B buttons - Proportional analog stick with walk/run speed switching - Gamepad support: Xbox, PlayStation, Switch Pro - Dead zones, auto-reconnect, synthetic DOM key bridge Dev Tooling - experimental CLI level construction tool with undo history - 18 placement types with type-safe defaults - Atomic file writes, auto-backup (max 20), live reload - Dev server auto-save plugin for visual editor - Two-panel debug editor (Tweakpane) - Hierarchy + inspector with gravity field live editing - Translation/rotation gizmos with gravity-relative local space - Per-waypoint camera preview for intro spline tuning 731 commits. 53 days. 95%+ vibe coded.

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JERIC陳傑瑞
JERIC陳傑瑞@jerictan·
Soon. I do believe AI will be one of the biggest use-case and user group for crypto. (For it’s bull return) Because if AI will be making transactions… why should it imitate swiping traditional credit cards and filling up forms like humans?
Alex Finn@AlexFinn

Unreal. The entire Claude Code source code just leaked It reveals EVERY secret Anthropic has in store for Claude I went through all 600,000 lines of code Here's EVERYTHING juicy detail you need to know about how Claude Code is built and what is coming next:

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Teknium (e/λ)
Teknium (e/λ)@Teknium·
Would people be interested in a large data dump of agentic trajectories in hermes agent to train any sized model to perform extremely well in hermes agent? 😳🤗
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JERIC陳傑瑞
JERIC陳傑瑞@jerictan·
There are still great programs that cannot be vibe coded at this time. When building complex programs that deal with music, films and games - the skills, knowledge and techniques still require many handholding expertise. Something to respect.
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JERIC陳傑瑞
JERIC陳傑瑞@jerictan·
Self-learning, evolving, apps, art and games Otherwise… software is free now
Shann³@shannholmberg

how autoresearch works, simplified it's a pattern that lets AI agents run experiments and improve anything you can measure three files is all you need, everyone should be running it. ↓ > program. md is where you tell the agent what to do. your goal, the rules it has to follow, and any constraints. think of it as the job description > train. py is the only file the agent can touch. this could be code, a config, a prompt, a math equation, whatever you want optimized > prepare. py is the scorecard. it measures results and the agent can never edit it. if it could, it would just fake better scores the loop it uses: 1. agent reads your goal 2. tries an experiment 3. measures the result 4. keeps it if the score improves, reverts if it doesn't 5. repeats for as long as it's improving. it can run 100+ experiments. a common conception is that it's for ML, but it can be applied widely. if you can score it, you can autoresearch it > Shopify ran it on their Liquid engine. 53% faster parsing from 93 automated commits > someone pointed it at a portfolio website and load time dropped from 50ms to 25ms in 4 minutes > Driveline Baseball used it for pitch velocity prediction. R-squared went from 0.44 to 0.78 marketing, trading strategies, prompt engineering, code performance. we have three conditions for it to work: > one number to optimize > automated evaluation with no human in the loop > one file the agent can change anything where "better" is subjective doesn´t really work. brand design, UX, pricing without user traffic data, so skip that. the edge here is picking the right metric give it a bad one and it will confidently optimize the wrong thing

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JERIC陳傑瑞
JERIC陳傑瑞@jerictan·
I expect more new AI experiences after internal restructuring completes for @Agent1XYZ We introduced holders to AGENT1 art AI, game AI, world travel AI, before the world did since 2021. During which many have adopted and used AI for new projects which is great to see
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JERIC陳傑瑞
JERIC陳傑瑞@jerictan·
For those with extra compute and GPUs , would you be keen to share them , rent them out when you’re not working on them?
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