
JERIC陳傑瑞
4K posts

JERIC陳傑瑞
@jerictan
Producer, Singer-songwriter, CEO 🇸🇬 (20M followers) Making art & AI entertainment - enjoy AI, don't grind AI https://t.co/gkoIpk6tML | @agent1xyz


I'm telling most everyone I know that they should build a personal OpenClaw

if you're creating video content on local AI or agent frameworks, hermes agent is the #3 fastest growing repo on github right now with 24,000+ stars and the X community just crossed 4,000 builders. i'm actively looking for creators to collab with on hermes agent video content. tutorials, walkthroughs, benchmarks, reactions, whatever format fits your style. i'll push your content to the community and help brainstorm angles that hit. drop your channel or your video below and i'll amplify it to 21K followers and 4,000 hermes builders. if you already have hermes agent content, share it here. let's make open source great again.


i'm leaving solana after years building (50+ products/apps), including @seedless_wallet , i'm done pretending this ecosystem is something it's not most tokens launched on pump.fun are down 99.9%. not "cooling off" — completely dead. and the second price goes, the community vanishes. because it was never community, it was people watching a chart on @birdeye_so we dressed up speculation as culture and called it innovation let's be real — the majority of solana users aren't here for products. they're here to snipe memecoins on jupiter and pray for a 100x. every new launch is the same cycle: - hype on ct - rush in - dump on the next person early just means finding someone dumber to be exit liquidity. and on solana, with 400ms block times, they can dump on you faster than anywhere else builders say "we're building for the future" but most of these projects only exist to extract sol from the same rotating pool of degens i built seedless to make crypto actually usable — no seed phrases, no friction — and most people just skipped the product to ape $SEED and ask why it hasn't 100x'd yet no users. no retention. no pmf just extraction wrapped in a superteam grant we've financialized everything so aggressively that real users never had a chance to exist. you can't even open phantom without seeing another rugged token in your wallet i built a seedless wallet so people wouldn't lose their crypto — turns out they lose it just fine on their own by aping into dogs wearing hats and the worst part? everyone knows it. no one says it because as long as there's another breakpoint keynote and a chance of sol flipping eth, people will keep playing along i've seen enough to know how this ends seedless wallet will be fully open sourced. along with 50+ other projects — games, infra, experiments. take it, fork it, do whatever you want codex is out


Promised to ship before the movie so... 📅 53 days 🤖 731 vibe coded commits ⚡️ Powered by @threejs 🚀 Inspired by a space plumber 🙋♂️ AMA, no secrets, no shame High level, grouped list of what's in this game: Galaxy DNA - Lumas - Star Bits - Spin attack with air boost + ground-cancel - Galaxy gravity - Octoombas - Gateway Galaxy music track Vibe Coding Process - Claude Code (Opus) for ~95% of all code - CLAUDE.md project instructions file (163 lines of rules + constraints) - 87 implementation plans written before coding - 36 AI code reviews (ECS, architecture, performance) - 11 retrospectives after major features - 60 extracted skills (reusable knowledge from debugging sessions) - Constraints doc that grows every time something breaks (115 lines) - /lets-build workflow: discovery → plan → review → implement → verify - Every feature: plan first, review the plan, then build in atomic commits - Custom level construction CLI (AI-assisted placement) - this evolved over 53 days Architecture - Custom ECS engine (Structure-of-Arrays, zero-alloc hot paths) - Benchmarks faster than bitECS on packed iteration - 117 ECS systems orchestrated in explicit update order - Data-oriented Process system (sequential/parallel composition) - 30+ process types: UI animations, camera arcs, sfx Rendering - Three.js + Pixi.js sharing one WebGL2 context - Three renders 3D, Pixi renders UI — no extra canvases - Half-res bloom, color grading, occlusion silhouettes - Fresnel rim lighting + hemisphere ambient for Galaxy-style polish Physics - Rapier3D WASM physics (SIMD build) - Kinematic character controllers for player + all enemies Gravity - Galaxy-style gravity fields (walk around surfaces) - 4 gravity field types - Priority-based gravity resolution with distance tiebreakers - Convex hull letter platforms with per-face gravity - Spring-damped gravity transitions Shadows - Multi-pass gravity-aware shadow system - Per-instance shadow filtering via vertex shader attributes - InstancedMesh candidates promoted across gravity fields - Dynamic frustum sized from camera FOV each frame Camera - camera system with 12 critically damped springs - Follow-gravity mode (trailing orbit in tangent plane) - Fixed-up mode (screen stays level on letter platforms) - Top-down mode (Galaxy overhead cam, roll-free quaternion) - Camera collision via 4-direction spherecast repulsion - Override blend system for boss fights + pipe travel - Catmull-Rom spline intro flythrough with per-waypoint duration Space - Procedural space nebula (simplex noise shader, 3 octaves) - 1,800 seeded stars with per-star brightness + color variety - Galaxy-authentic palette across all screens Enemies - 5 enemy types with full AI state machines - Goomba, Koopa, Spiny, Bob-omb, Octoomba - 3D distance → FOV cone → LOS raycast detection pipeline - Editor-placed OBB avoidance zones with deflection hysteresis - Recoil, stun, shell, fuse, and ranged attack behaviors Boss Fight - Bowser Jr. boss fight - Multi-phase combat with Bob-omb spawning - Controlled intro/outro sequence Mario - Galaxy-style spin attack - Rainbow diamond particle burst (InstancedMesh, 64 pool) - Hit-stop with global time scale freeze + camera shake - Air boost, ground-cancel, shell kick at extended range - Invulnerability frames during active spin Yoshi - mount/ride system with shield HP - +3 extra HP ring on mount, damage depletes shield first - Overflow damage carries to Mario - Forced dismount on shield break with poof effect Objects - Coin system with InstancedMesh rendering (256 max) - Per-instance opacity via shader patching - Pop → float → shrink → fade collection animation - Swap-and-pop O(1) entity removal - Star bit burst spawning with attraction system - Pipe warp travel with camera override blend - Parallel-transported screen-right vector during crossfade - Shadow field updates for traveling entities - trampoline - 3D assets from Hello Mario Framework (now archived) and game rips Audio - 17+ wired sound effects with spatial audio - Bob-omb fuse sound: per-entity lifecycle, looping playback tracking - Distance-based volume for poof and explosion effects UI - Odyssey-style ring HP meter with shield inner ring - Number roll + arc lerp stagger on health changes - Gold coin counter HUD - Loading screen with code-split fast first paint - Pretext layout flow in "legal" screen with retro Mario Controls - Mobile touch controls: virtual joystick + A/B buttons - Proportional analog stick with walk/run speed switching - Gamepad support: Xbox, PlayStation, Switch Pro - Dead zones, auto-reconnect, synthetic DOM key bridge Dev Tooling - experimental CLI level construction tool with undo history - 18 placement types with type-safe defaults - Atomic file writes, auto-backup (max 20), live reload - Dev server auto-save plugin for visual editor - Two-panel debug editor (Tweakpane) - Hierarchy + inspector with gravity field live editing - Translation/rotation gizmos with gravity-relative local space - Per-waypoint camera preview for intro spline tuning 731 commits. 53 days. 95%+ vibe coded.

Unreal. The entire Claude Code source code just leaked It reveals EVERY secret Anthropic has in store for Claude I went through all 600,000 lines of code Here's EVERYTHING juicy detail you need to know about how Claude Code is built and what is coming next:




We should stop using the word NFT Every time we use it people start to discredit whatever we are talking about The negative stigma around them still exists especially on other social media platforms Digital collectibles is a better word it’s inclusive to everything onchain





