john prez

1.2K posts

john prez

john prez

@johnpre25338932

I don’t really tweet that much.

Katılım Mayıs 2021
830 Takip Edilen10 Takipçiler
john prez retweetledi
Mike
Mike@Mikethehuman_·
AVPRO ART MEGA THREAD By 2000, now defunct British aerospace company Avpro had produced a wealth of art depicting futuristic naval and aerospace concepts.
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gifs but slightly faster
gifs but slightly faster@gifsbut·
terrified green beast in car wash cat
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Sofa (Comms Paused)
Sofa (Comms Paused)@SofaMods·
Love me sum deep lore provided it's constructive. Brigador is a game about smashing up a city. We didn't need to learn about Cyclolucidites, or what happened to the guys who invented Tubarão gas, or Volta and the paper plate masks, but that we did made the game more memorable
Sentient Glycosphingolipid@LEPER_KlNG

No mans sky has such an insane lore no one talks about. theres a species in the game so despicably evil that they drove entire groups to commit mass suicide, because dying was better to be enslaved by them and they also look like this

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alex bronzini-vender
alex bronzini-vender@alexbronzini·
The left has absolutely no answer to this
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dan hentschel
dan hentschel@danghentschel·
Sexuality is what makes us human. There is no reason why it shouldn't be integrated into the workplace.
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Icemarv14
Icemarv14@icemarv14·
Shoreline
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Dillon Rogers
Dillon Rogers@TafferKing451·
Bizarre for Microsoft to be like “we’re focusing on Doom, Quake and Wolfenstein” and then gut half the studio that created these IPs. And super sad on the eve of The Dark Ages expansion, a moment that should be exciting for the team.
Jeff Gardiner 🎮@jg93

Just heard 95 at id.

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MAY
MAY@Mayfuel·
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Rifle Infantry
Rifle Infantry@RifleInfantry·
hot extraction
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Est Florane
Est Florane@estflorane·
The critters are fascinated by the Oak Knight's shield! 🌿
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John Romero 🤘🏽
John Romero 🤘🏽@romero·
Hi Sandy, I hope you’re well. I have appreciated the recent discussions. I do not agree with your framing. Regarding piracy, DOOM is a complicated example because shareware was the model. DOOM’s first episode was designed to be freely copied, passed around, uploaded, installed, and played. That enormous unpaid audience was not the same thing as piracy. It was part of how DOOM reached the world. By the mid-90s, DOOM had something like 20 million shareware installs and more than 2 million paid copies sold. Those 20 million people were not “pirates” by default. A huge number of them were playing the free episode exactly as intended. That doesn’t excuse people pirating the registered game. However, it’s important not to collapse legal shareware distribution, unpaid reach, and actual piracy into one number. I also don’t think piracy is what “gutted” id - id is still around and still making games. Piracy may have cost money, but it wasn’t the reason Quake was hard or why people eventually went different ways. So yes: pay developers. Buy the games you love. Support the people who make them. But history is messier than “pirates killed the companies.” Sometimes the same free distribution that looked like lost sales was also the thing that made the game impossible to ignore.
Sandy Petersen 🪔@SandyofCthulhu

F*ck pirates, as a man who designed video games from 1988 through 2012. 70-90% of Doom's players pirated it. If not for that we would literally have had so much more for our workspace and upcoming projects - Quake may not have gutted id Software. At least 50% of Age of Empires was pirated which helped lead to our MicroSoft buyout and eventual demise. And your excuses of "we have to try before we buy" are complete bullsh*t. Doom let you play a full 9 levels free. Age of Empires let you play a battle free to see how it worked. We bent over backwards to ensure you'd know what you were getting into. Damn pirates are the guys who killed game companies. like Atari, Amiga, Cinemaware, 3D Realms (Duke Nukem!) And if you're NOT a pirate, I salute you. You are a gentleman and if you ever see me at a convention, walk up and say, "Hey Sandy, I never pirated a game." and I'll buy you a drink.

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Pope
Pope@FREEMYCOCKTODAY·
That is oddly specific
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Tiebreakers
Tiebreakers@TiecorpStudio·
We grew up on Metal Slug & Slam Dunk, so we made our dream game: a SHONEN RUN N' GUN! 🔥 🥊 Intense boss-fight tiebreaks 🥎 Shoot & Sport, a new way to run n' gun 💥 Non-stop explosive gameplay action ✍️ Hand-drawn 2D animation 🎵 Music by @AlexMoukala, @Tyrkouaz_dnb & more @AGFrenchDirect #gamedev #indiedev
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