

what a great fckin resource
jordim
3.5K posts



what a great fckin resource





Starting June 1st, GitHub Copilot will move to a usage-based billing model as GitHub Copilot supports more agentic and advanced workflows. In early May, you'll see a preview bill experience, giving visibility into projected costs before the transition. 👉 Read more about the upcoming change: github.blog/news-insights/…




Codex wrote our new material struct. It created two bind groups in it, because shadows only need albedo texture. Codex is trained with old OpenGL/DX12 code. Nowadays it doesn't matter how many bindings are in your bind group. Binding a bind group is basically setting a GPU pointer (offset to descriptor heap). A single bind group per material is enough. Doesn't matter if you only read diffuse texture (for alpha clip shadows). Codex also added separate texture fields in the material struct. Again not needed, since nobody will refer to individual textures in rendering. Textures descriptors are already inside the bind group in GPU memory. Just extra bloat to remember them in CPU side.

Anthropic decidió dar de baja a toda nuestra organización por una supuesta infracción de sus condiciones de uso. Qué política específica infringimos no tengo ni la menor idea: simplemente recibimos un mail y listo, adiós Claude. Si querés apelar la medida hay que completar un Google Form, así de ridículo como suena. De golpe más de 60 personas se quedaron sin una herramienta fundamental para trabajar. Integraciones, skills, historial de conversaciones: todo perdido o, en el mejor de los casos, parado por tiempo indeterminado. Enorme aprendizaje para cualquier empresa de software que dependa de herramientas de IA en procesos críticos. Nunca hay que poner todos los huevos en una canasta.

