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🦋 Julien Sulpis
516 posts

🦋 Julien Sulpis
@jsulpis
💻 Front-end engineer & speaker 💡 I explore ways to make the web more fun and performant for everyone. #WebGL #WebGPU #JS #CSS 🦋 jsulpis·dev
Lyon, France Katılım Mayıs 2017
167 Takip Edilen692 Takipçiler
🦋 Julien Sulpis retweetledi

How to develop design systems without tying your hands too much technically? That's something that @jsulpis will explore at #FutureFrontend (27-28.5, Espoo, Finland).
#julien-sulpis" target="_blank" rel="nofollow noopener">futurefrontend.com/speakers/#juli…

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@SketchpunkLabs In that case I think pnpm is what you are looking for !
pnpm.io/motivation
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@SketchpunkLabs So in any case you can (and should) stick with vite, and unless you want extra performance, or need to execute ts files, I would recommend to also stick with node
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@SketchpunkLabs If you have a script « dev »: « vite dev », you could *in theory* run it with npm run dev, or deno task dev, or bun run dev.
Deno and bun claim to be « drop-in » replacements for node, but in practice you might encounter issues with some packages.
…
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Phew, I made an example of a multi-pass bloom effect to showcase the API for creating effect passes and update their uniforms.
You can play with it in the interactive example in the link below (without types and autocompletion unfortunately)
#buildInPublic #WebGL
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@josue_mbunga02 It’s a vanillajs lib, you can use it anywhere 😉
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It looks like it's #PortfolioDay !
I'm a front-end engineer currently focusing on making polished UIs and animations with #WebGL.
I'm building a lightweight, reactive WebGL library for working with shaders : usegl.vercel.app (WIP, #buildInPublic)
See you 👋
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🦋 Julien Sulpis retweetledi

@KirillTregubov_ Hi, the whole thing is one fragment shader, so it’s different from threejs.
I used ray tracing to draw the sphere so I have complete control over the lighting. I hacked it a bit to smooth the transition between light and shadow.
Maybe you could reproduce it using an area light
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@jsulpis Could you share your method for lighting Earth? I tried setting something similar up in Three.js for a Saturn rendering on my own portfolio
I use a single light source and can’t get it to look like the Sun’s light (cover half the planet) which you nailed
#L115-L120" target="_blank" rel="nofollow noopener">github.com/KirillTregubov…
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I used a vitepress plugin for the sandpack editor, and the code is much simpler than before
vitepress-sandbox.js-bridge.com
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The migration to VitePress is complete !
I hope you will like it as much as I do 😊
usegl.vercel.app
(yeah it's missing a preview image)
#buildInPublic #webGL
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The documentation is live !
Well, a first draft... only examples for now. I will continue to add features and break a few things before writing the documentation.
Any feedback on these first examples would be very appreciated 🙏
usegl.vercel.app
#WebGL #buildInPublic
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