Julian

380 posts

Julian banner
Julian

Julian

@ju_lean

🌷

Berlin Katılım Nisan 2023
250 Takip Edilen204 Takipçiler
Julian
Julian@ju_lean·
@SebAaltonen Don’t have time to look closely rn - were compile times an issue? How did you cope with it?
English
0
0
0
458
Sebastian Aaltonen
Sebastian Aaltonen@SebAaltonen·
We used Unreal Engine in Claybook (2017). I optimized Unreal Engine heavily during the project and sent my optimizations to Epic. We got two dev grants (total $50k). You don't need to fork the engine to improve it. I am a living proof of it. Thread...
Sebastian Aaltonen tweet media
English
22
99
1.2K
79.9K
thomasmahler
thomasmahler@thomasmahler·
Yes and no 🤣 We will allow people to fast travel, but we won't just allow them to teleport around between all the whispers. I've been thinking about this a lot and I hear everyone on wanting to get around the map as fast as possible, but we also have to make sure that we stay true to our designs 👍 We have Gondola Systems and other things coming up that you'll be able to build through Danos. We'll also be adding more shortcuts and so on throughout all of Isola Sacra. And as we expand our content, there'll be even more interconnectivity on top of all that! We'll most likely also make the 'Return' Rune more useful by giving it more return points it could warp you to and for Multiplayer it'd be good if casters can warp party members, too 👍 I know a lot of people disagree with me on this, but I want people to get intimately familiar with this world we're building and factoring in how you traverse our world in the fastest, most efficient way possible should be part of the players thought process 👍 To a certain degree I'm also enforcing this because we want to make sure we don't allow ourselves to 'give up' in terms of Level Design. Once you allow players to fast travel everywhere without any cost to it, the stakes become less in our team on making sure that our level designs don't become bloated and unfun to traverse. Level Design is very, very, very important to us and it's one of those aspects that aren't valued as highly as they should be in almost all western studios, with some exceptions like Arkane, Retro and - hopefully - also Moon 😀 So I hope you folks understand where we're coming from. Our goal is to build the most incredible world that you won't get tired of because it always presents new things to the player! 👍❤️
English
63
3
205
27.5K
thomasmahler
thomasmahler@thomasmahler·
I just came out of hours of Level Design and Systems Sync Calls 👍 We've been analyzing all feedback we've been getting and have been discussing major improvements across the board 😀 One thing I'd like people to understand is that our Early Access isn't at all a demo of a finished product. Our goal is to use Early Access to foster a community and get a ton of feedback that then allows us to perfect Wicked over time. That means that wherever necessary, we will absolutely still do some major heart surgery, meaning that our 1.0 release could be very different systemically than what we shipped into Early Access. Our goal is not to rush a product to market as quickly as possible: It's to ultimately release a product that is as good as it could possibly be and thus will stand the test of time 👍❤️
English
64
5
405
38.3K
Julian retweetledi
Ayush
Ayush@aaci008·
@_trish_07 Real devs just send raw binary over UDP and pray it reaches
English
19
23
724
16.5K
Julian
Julian@ju_lean·
@julianvnt Looks sick, wish you a happy birthday too 😄
English
1
0
1
36
Julian
Julian@ju_lean·
@RowanFuture That Must have been so painful to make 😄 congrats
English
0
0
1
35
Quixel
Quixel@quixeltools·
We’ve reactivated the ability to acquire legacy Megascans in Bridge and on Quixel.com, and next week we’re releasing an easy way for you to claim the entire library with one click. Read more in the forum post here: bit.ly/3OluOd9
English
15
48
367
69.5K
Julian
Julian@ju_lean·
@TimSweeneyEpic the UI of the Fab integration in UE 5.5 is as responsive as a screen display on an economy flight. There are even loading indicators when you want to set filters by license type. Sorry, but this is terrible
English
0
0
0
18
Julian
Julian@ju_lean·
Ok deleting
Julian tweet media
English
0
0
0
122
U R B A N - B | Explosions Guy
U R B A N - B | Explosions Guy@BradeskoUrban·
This is last minute but we are having a webinar this Friday MX toolkit. but i also recorded a 20min "tutorial" on how to do this explosion. 🔥 Just like and comment " MASTER EXPLODER " and i'll send you the Tutorial in your DM's ( it will be an auto DM just so you know ) UB.
English
92
21
241
16.8K
Julian
Julian@ju_lean·
😀
Julian tweet media
QME
0
0
2
133
Julian
Julian@ju_lean·
@xiotex Been working like this for a few months due to an injury. It’s been okay, but it does get tricky if you want more screens
Julian tweet media
English
1
0
1
54
Byron
Byron@xiotex·
Anyone had any experience of operating a PC/Laptop while lying down long term? Trying to work out the best way to do this.
English
12
1
3
2K