I've been working extensively on the @bazelbuild ruleset for @ziglang this past 12 months. In today's release:
- Integrate zig with any other language
- Use a Zig compiler compiled from (your) sources
- Cross language LTO
- ZLS support
- Translate-C
devblogs.microsoft.com/cppblog/introd… This sounds awesome: run the game to collect data, feed it back into compiler to optimize based on runtime data, repeat in a loop until happy. I’ll have to give it a try.
Gemini 3.5 feels like the start of a new era for Gemini, we spent the last 2.5 years putting the infrastructure, products, team, etc in place (learning lots of lessons along the way).
The model is the product, please keep the feedback coming!
We’re thrilled to share that Pyrefly, our open source type checker and language server for Python, has officially reached v1.0!
This has been a huge team effort. Since our beta release last November, we've shipped over 60 updates, fixed hundreds of bugs, and added features the community has been asking for.
Check out our latest video and blog walking through what you can expect from the latest release:
Video: youtube.com/watch?v=_o0TZG…
Blog: pyrefly.org/blog/v1.0/
We also want say a huge thank-you to the open-source community for helping us get here. 🙏
The PSF is excited to share that the PSF Board is developing a five-year strategic plan–and we want to hear from you! We're sharing the high-level goals we’ve drafted and welcoming the whole Python community into the conversation. Read more on our blog: pyfound.blogspot.com/2026/05/strate…#Python#PyPIpyfound.blogspot.com/2026/05/strate…
I got an email this morning of a new PR against EZ-Tree.
Someone added custom rounded normals to the leaves.
Looks so damn good I can't get over it! I never knew about this technique.
Will get it merged in tonight pending everything looks good.
Upcoming niagara stream! This Sunday, on May 10, at 10 AM PST (5 PM GMT), we're going to implement support for opacity micromaps using VK_KHR_opacity_micromaps extension that released yesterday.
youtube.com/live/gVIHXWI1B…
Almost 10 months since I started this project, and 7 months since the first fully playable build.
Day by day, progress often feels small. But when I look back, all those small steps added up.
Here is a before/after comparison of Legion Draft.
I've always been passionate about games and they've played a big part in @GoogleDeepMind’s history, as the perfect proving ground for AI. Thrilled to announce this research partnership with @FenrisCreations - @EveOnline is one of the most extraordinary games ever built and has an amazing community. Very excited to work with @HilmarVeigar and the team!
Moving Mobile Graphics has been accepted again to SIGGRAPH! More neural graphics, GPU-driven rendering, API futures and real time GI from speakers across the mobile industry. Details here: developer.arm.com/community/arm-… cc. @SebAaltonen@l_j_oneil
The Q1 Bazel Community Update is live! 🚀
🇳🇱 BazelCon 2026 Amsterdam details
✅ Bazel for CLion plugin updates
✅ BUILD Foundation enrollment
✅ New UI previews for bazel.build & BCR
Read more: blog.bazel.build/2026/04/08/baz…